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PoE 3.23·Affliction·Elementalist

Ice Nova Elementalist - ft. Triple Dipping Power Charge [Path of Exile 3.23 ready]

by DerHimmel2 years ago37Subscribe

DPS
17.49M
Effective HP
66.08K
Energy Shield
6.55K
Level
96
Min budget

Overview

Ice Nova Elementalist - ft. Triple Dipping Power Charge [Path of Exile 3.23 ready] is a Path of Exile Elementalist build by DerHimmel, made for the Affliction league (3.23). It is centered on Ice Nova and plays as a intelligence, spell, area, cold archetype. In Path of Building it reaches 17.49M DPS with 66.08K effective HP, 33 life, 6.55K energy shield. Suited for: Harvest. Key uniques include Divinarius, Graven's Secret, Bottled Faith, Replica Dragonfang's Flight, Axiom Perpetuum.

Build Video

DerHimmel's Notes

Not ticked in POB- : -Vaal Arctic Armor (Defensive panic button, locks you in place so no DPS) -Actual shock effect (Only set at minimum from elementalist node, which is 27%) Pros & Cons: Pros + Decently tanky + Good CC (less time evading = more DPS & survivability) + Huge AOE & clear + Respectable DPS + General caster template (build can actually divert to other skills with minimal adjustment) Cons - Self casting intensify build (being stationary can get you killed, important to know when to not stand still) - ES build with no instant flask (can be weak to DOTs) - Almost entirely dependant on flasks for MS, will be slow otherwise - Requires some gears combination to have ES up & running (Recommend to play life caster during early / play as 2nd char) Offensive layers: 1. Ice Nova (bossing & clear) Ice Nova is a great skill for freezing enemy (!!!can use transfigured version for lower damage but better freeze capabilty!!!). Freezing enemies help you to safely selfcast to build up intensify. 2. Triple-dipping Power Charge setup (bossing & clear) Setup made to benefit extensively from power charge, via: - General power charge scaling from tree (more crit chance, crit multi, aoe from cluster jewel per power charge) - Inner conviction from Militant Faith grant more spell damage per power charge (downside avoided using Ralakesh's Impatience, no need to gain charges) - Graven's Secret belt increases max power charge and convert it into absorption charge (while standard benefits from power charge still applies because of Ralakesh's Impatience, again) 3. Multiple aura setup using ES build with Prism Guardian (bossing & clear) Can run more than usual aura due to unique shield Prism Guardian, yet also allows us to be in low life for Pain Attunement keystone (even more spell damage) Defensive layers: 1. Armor + Phys converted as + Phys Reduction + Stun Immunity %Armor Armor from gear, Determination, Molten Shell, flasks. Multiple phys converted as elemental from helmet, shield corruption, watcher's eye, tree. Phys reduction from end. charge (always on) & Chaos Golem Stun Immunity from Major Pantheon Soul of the Brine King 2. CC via Freeze build Freeze (& chill) is a great ailment to inflict defensively, with enough AOE & cast speed will turn all smaller enemies within range to non-threats. 3. Less damage taken as & Frost Shield -Sigil of power on CWDT gives less damage taken as upon spending enough mana (kept at low level so it activates reliably) -Vaal Arctic Armor as panic button as replacement for flasks, normal Arctic Armor for less damage taken (phys & fire) during selfcast -Frost shield as ES boost & DPS buff from crit chance. 4. Elemental damage recoup as ES from Graven's Secret Third power charge dip into absorption charge from Graven's Secret allows high ES recoup from elemental damage, better version of ES recharge because no delay. Build has 84% recoup at 7 power charge. Mastery, Ascendancy, Bandits & Pantheon Important Mastery : 1. ES mastery (%increased ES from helmet) 2. Charge mastery (%damage per charge) 3. Mana mastery (Reservation Efficiency) 4. Reservation Mastery (inc. effect of aura on you) 5. Caster Mastery (inc. cast speed per spell cast recently) Ascendancy : 1. Mastermind of Discord (exposure) 2. Heart of Destruction (AOE during clear, damage during bossing) 3. Liege of the Primordial (immortal golem setup) 4. Shaper of Storms (allows non-lightning to inflict shocks) Bandits : Kill all (2 points) Pantheon : Soul of Bring King (stun immunity & recovery) Soul of Ralakesh (bleed & corrupted blood mitigation) Keystone: Zealot's Oath (Life regen into ES regen) Pain Attunement (Spell damage, only once Prism Guardian setup up and running) Inner Conviction (taken at Hex Master node, via Militant Faith) Gem setup: Main Skill (Ice Nova): Ice Nova + Inspiration + Intensify + Spell Echo + Power Charge on Crit + Increased Crit Damage Main skill, intensify gives huge AOE when clearing, DPS when bossing. Power charge on crit allows absorption charges generation (from belt) Golem: Summon Chaos Golem + Summon Stone Golem + Meatshield + Culling Strike Defensive golem setup + culling CWDT CWDT (lvl 2) + Molten Shell (lvl 11) + Sigil of Power (lvl 4) Standard guard skill setup + Sigil of Power. Sigil of power gives less damage taken when standing on top, kept at low level for easier activation from mana consumption requirement. Aura: On shield (reserves life) Determination + Discipline + 50% DPS aura (in this case Hatred) Setup will give a just nice value of unreserved life left for Pain Attunement !!!Determination level only as high as your stats can bring, but higher is always better!!! On 4L gear Zealotry + Purity of Elements + Vaal Arctic Armor + Clarity DPS & consecrated ground from Zealotry, res + ailment immunity from purity of element, Arctic armor for less phys&fire damage taken when stationary (when casting spell), clarity for mana regen. !!!Vaal Arctic Armor provides panic button for ES build!!! Utility (Slot whereever free) Summon Lightning Golem, Flame Dash, Frost Shield + Bonechill Golem for cast speed, Flame dash for movement skill, Frost Shield + Bonechill gives ES guard while enemy outside attacking you in the inside / inc. cold damage taken due to bonechill while enemy inside. Also gives +crit chance while you're standing inside. My Gear + Explanation: Weapon: Axiom Perpetuum > Singularity > Divinarius Whatever levelling sceptre / wand you can find, Singularity is a good early mapping item. Divinarius is BIS for AOE, inc. spell damage & crit multi if not killed recently. Get high roll for those stats. !!!Harvest enchant with inc. elemental damage for endgame!!! Shield: Shield / another weapon for levelling > Prism Guardian > Corrupted Prism Guardian Prism Guardian for aura setup. Get corrupted with phys taken as ele for endgame. Helmet: Rares > Rares with Sear Ex. & Eater implicit Get as high ES as possible here, since we're taking mastery with inc. ES from helmet. Craft phys taken as if slot available Implicits: Phys taken as + cast speed Body Armour: Rares > 6L Shavronne's > Corrupted 6L Shavronnes Early game recommend to use life based build. Swap to Shavronnes once using Prism Guardian setup (prevent chaos damage to bypass ES). Endgame aim for corruption for +level to gems Gloves: Rares > Rares with Sear Ex. & Eater implicit ES, resists, dex / str stats Implict : Cold exposure & unnerve on hit Boots: Rares > Ralakesh's Impatience Ralakesh allows for triple dipping power charge setup. BIS. Belt: Rares > Bated Breath > Graven's Secret Rares during leveling, Bated Breath early mapping (huge ES if used catalyst), Graven's Secret ASAP for absorption charges setup for very noticable tank. Rings: Shavronne's Revelation + Stats ring > Crusader's ES ring + Curse on hit Ring Early game if non-ES build use Shavvronne's revelation for mana regen. Endgame ring use crusader's inf. ring (for %ES roll) + Curse on hit ring (Frostbite). !!!Craft stats here if not enough.!!! Amulet: Levelling amulet > Replica Dragonfang Flight Any amulet during levelling, Replica Dragonfang ASAP with your main skill of choice. !!!Anoint: Infused for maximum power charge!!! Jewels: - Large cluster with Blast Freeze (inc. your theoretical CC AOE as it freezes mob outside your initial AOE) & Blanketed Snow (DPS) - Medium cluster jewel with Magnifier + Vast Power (AOE stacking from power charge) - Medium cluster jewel with Eye of the Storm (effect of non-damaging ailment for shock !!!not freeze though, to scale freeze requires duration of ailment!!!) If AOE feels as though not enough go with the same area jewel as above - Militant Faith at Witch tree for Inner Conviction (Dominus). Take Inc. curse effect + area damage / elemental damage per devotion. Take care to find seeds that do not to change your other taken nodes. - Watchers Eye w. whatever lol, pick your poison (Clarity, Purity of Elements, DPS aura / Zealotry, Determination, Discipline). Too many combinations to cover. Chose 2 DPS 1 Defense mods for mine. - Energy from Within near Pain Attunement for more ES - Jewel with %ES, crit multi & reduced curse. Flasks: 1.Quicksilver Flask (cast speed) 2.Granite Flask (curse effect) 3.Silver Flask (armor) 4.Diamond Flask (whatever, I choose MS) 5.-Flexible- (Amethyst Flask / Bottled Faith for endgame)

Gear

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Divinarius
Chimeric Corona
Shavronne's Wrappings
Replica Dragonfang's Flight
Wrath Grip
Death Loop
Rune Vise
Graven's Secret
Ralakesh's Impatience
Prism Guardian
Kraken Star
Rapture Vessel
Occultist's Corvine Charm of the Inquisitor
Watcher's Eye
Apocalypse Lens
Soul Glisten
Militant Faith
Energy From Within
Saboteur's Corvine Charm of the Occultist
Honour Stone
Assassin's Corvine Charm of the Occultist

Skills

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Body Armour

  • Ice NovaIce Nova21/20WMain
  • InspirationInspiration20/20W
  • Awakened Spell EchoAwakened Spell Echo5/20W
  • IntensifyIntensify20/20W
  • Power Charge On CriticalPower Charge On Critical20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Boots

  • Summon Lightning GolemSummon Lightning Golem20/20W
  • Molten ShellMolten Shell11/20W
  • Sigil of PowerSigil of Power4/20W
  • Cast when Damage TakenCast when Damage Taken2/10W

Helmet

  • Summon Stone GolemSummon Stone Golem20/20W
  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Culling StrikeCulling Strike20W
  • Meat ShieldMeat Shield20/20W

Gloves

  • Vaal Arctic ArmourVaal Arctic Armour20/20W
  • ZealotryZealotry20/6W
  • ClarityClarity19W
  • Purity of ElementsPurity of Elements20W

Weapon 2

  • DeterminationDetermination20W
  • DisciplineDiscipline21W
  • HatredHatred21W

Weapon 1

  • Frost ShieldFrost Shield20/20W
  • BonechillBonechill20W

Weapon 1

  • Flame DashFlame Dash20/20W

Ring 2

  • FrostbiteFrostbite1W

Passive Tree

Passive tree 3.23
scroll to zoom
Elementalist
Elementalist
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
96

Damage

Full DPS
17.49M
Combined DPS
15.78M
Hit DPS
15.78M
With Poison DPS
15.78M
With Ignite DPS
15.78M
With Bleed DPS
15.78M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
2.71M
Burst Damage
5.43M

Attack & Crit

Attack/Cast Rate
5.81/s
Hit Chance
100%
Crit Chance
95%
Crit Multiplier
535%
AoE Radius
4 m
Mana Cost
63
Life Cost
0

Defence

Effective Hit Pool
66.08K
Life
33
Energy Shield
6.55K
Mana
159
Ward
0
Armour
18.14K
Evasion
18
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+22%)
Cold Resistance
75% (+47%)
Lightning Resistance
76% (+51%)
Chaos Resistance
75% (+6%)

Max Hit Taken

Physical
39.61K
Fire
60.87K
Cold
48.7K
Lightning
50.5K
Chaos
54.54K

Recovery

Life Regen
0/s
ES Regen
110.4/s
ES Recharge
6.55K/s
Mana Regen
251.8/s
Life Leech
0/s
ES Leech
655.2/s
Mana Leech
0/s

Attributes & Utility

Strength
157
Intelligence
410
Dexterity
109
Movement Speed
96%
Endurance Charges
3
Frenzy Charges
3
Power Charges
7
Devotion
125