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PoE 3.26·Secrets of the Atlas·Elementalist

3.26 - zero to hero (league start) - variations - vortex, forbidden rite, worb - pob updated june 14

by Alkuroth1 year ago47Subscribe

DPS
12.23M
Effective HP
84.87K
Energy Shield
13.34K
Level
100
Min budget

Overview

3.26 - zero to hero (league start) - variations - vortex, forbidden rite, worb - pob updated june 14 is a Path of Exile Elementalist build by Alkuroth, made for the Secrets of the Atlas league (3.26). It is centered on Summon Flame Golem and plays as a strength, fire, minion, spell archetype. In Path of Building it reaches 12.23M DPS with 84.87K effective HP, 1 life, 13.34K energy shield. Suited for: Delve, Mapping, T17. Key uniques include The Dark Seer, BURST BUTTON Dying Sun, Ashes of the Stars, The Dark Seer, Replica Doedre's Damning.

Build Video

Alkuroth's Notes

Ascendancy points are calculated in the configs until pob is updated with correct values: Same with golems buffs. Ascend points are flexible, experiment. There are patchnotes for a bunch of passive tree buffs for cold damage / cold dot so I will implement those in the pob whenever that is released. I did not include the buffs to vortex, they were substantial. Did not include arcane surge buffs. How to follow the guide? Cold DoT Leveling trees -> 1 large cluster (big respec) (should be very cheap for this gear) (2 watchstones) -> 2 large cluster (stuff is getting expensive) (all non uber bosses, (maybe) some ubers) -> 3 large cluster (it's pretty hard to push cold dot dps, so we are jumping through hoops for righteous fire) (it's expensive endgame setup) (the only super important corrupts are the helmet, each one adds 15% dps) (t17 and ubers probably) Cold DoT / Ignite - you can scale both with the chaos golem so it has some synergy vortex ignite - you pretty much need the megalos for this build to have generic scaling. Forbidden Rite Leveling trees -> 1 large cluster -> fr poison minimalist (1 of the three minimalist trees, if the megalos are cheap do that one) -> fr poison 1000% or fr poison flexible (if megalo are cheap do 1000%) Disclaimers _________________________________________________________________________________________________________________________________________________________________________ the cold dot build has a LOT of buttons to press. Yes there are a lot of configs checked but all of them should either have high uptime or are not being applied or have minimal effect on the build. If there is a config checked that is making a big difference in damage or defense please let me know. I know it looks messy but it's important for min maxing a build to have these things checked and being able to see items etc that have these modifiers in the full dps or max hit calculator. Important _________________________________________________________________________________________________________________________________________________________________________ If one of the golems is disabled in the config, you can summon 2 of your most important golem (higher chance for it to always be alive). But keep in mind of your max golems available. I did not factor in the golem levels into these buffs. So all the mods that say at level 20 are going to be a decent amount higher. (dot mult, inc dmg, acc, mana reg, life reg) Flexible setup looks to be better unless you are making use of all 5 golems. The golems do lose a chunk of hp on flexible though, so that might cause some problems in endgame content. Supposedly you can use use golems with their alt gem counterparts. So stone golem of safeguarding might be a strong investment. Kill Alira for early elemental resistance. Switch to passive point for endgame setup. If you are running the low life setups that only have 75% chaos res and 30% chaos damage taken from es before life, try not to add any extra damage as chaos modifiers on enemies. For cold DoT, there is a new mastery that gives 1% cold dot mult for 4% overcapped cold res. If you can stack a lot of cold resistance this is an insanely strong node. Questions and Answers _________________________________________________________________________________________________________________________________________________________________________ Why are you using the searing / exarch implicits (While a Unique Enemy is in your Presence)? - Because we have enough damage that every content in the game will melt, only thing that is tanky will be bosses and rogue exiles probably. The dps doesn't look that great. - Check the config, uber pinnacle is probably enabled since the build goes past the dot cap. Uber pinnacle adds a 70% less damage taken mod. My golems are dieing. - Allocate grave intentions I don't have enough passive points? Which nodes can I give up? - fr poison 1k effect - faith and steel cluster - fr poison flexible - poison mastery 20%dps - fatal toxins - faith and steel cluster - 3 large cluster - divine judgement and preceding nodes Mana costs look bad in the pob - So the way mana works is as you cast your regen is actively applying. And you won't actually be sitting in place for a real long time for any content. - Anything that takes awhile to kill is going to be the big bosses with phases. The second you start moving your mana is full again. - Also I underestimated the lightning golem's mana regen it is granting us. Mana costs feel bad in game - Okay here's some solutions: - Use the reduced mana cost ring. - Swap out an aura for clarity. - Use arcane surge with forbidden rite. Stuff that might be worth looking into. __________________________________________________________________________________________________________________________________________________________________________ wilmas lightning golem scaling? Golem calclations below __________________________________________________________________________________________________________________________________________________________________________ trade link for settlers primordial bond megalo (over 7k results) https://www.pathofexile.com/trade/search/Settlers/vyK589DcE Summoning multiple golems. I'm not exactly sure how it works. It's going to be real easy to hit 5 max golems and therefore all 5 different type of buffs. With other pieces I think we can hit over 10 golems. This is particularly potent at 150% increased damage per golem sources of max golem ascend point +2 passive tree +1 hordes gem +2 each gem? based on wiki it looks like only +2 max clayshaper x2 +2 anima stone +1 primordial chain +3 so +11 max golems https://www.poewiki.net/wiki/Golem golem base buffs chaos golem - 17% chaos resistance - 16% damage over time multiplier at level 20 flame golem - 29% increased damage at level 20 - 20% increased area of effect ice golem - 40% increased critical strike - +420 accuracy at level 20 lightning golem - 10% increased attack and cast speed - 18 mana regenerated at level 20 stone golem - 20% increased defences - 105 life regenerated per second at level 20 #buffs factoring effect 100% effect (ascendency) 80% passive tree 23% quality 120% 4 primordial eminence jewel 400% 10 primordial bond megalomaniacs 200% 5 primordial bond large clusters 30% searing exarch body armour 30% ashes of stars 24% level 4 enhance total = 1007% ~ 11x chaos golem +187% chaos resistance +176% to Damage over Time Multiplier fire golem 319% increased damage 220% increased area of effect ice golem 440% increased critical strike chance +4620 to accuracy rating lightning golem 110% increased attack and cast speed 198 mana regenerated per second stone golem 1155 life regenerated per second 220% increased defences damage increases 150% per golem @ 7 golems (5 buff golems, 2 carrion horde golems) 1150% increased damage large cluster minion damage + spiritual aid (2 nodes per large cluster) 13.5*10 = 135% increased damage golem life primordial bond x 15 = 25%x15 = 375% golem life #shaper of flames Enemies Ignited by you have 40% of Physical Damage they deal converted to Fire List of buffs piece by piece liege of the primordial 100% golem effect + 2 golems skill tree passives 80% golem effect + 1 golem primordial bond megalo x 10 400% golem effect 100% damage per golem primordial bond large cluster x 5 200% golem effect 50% damage per golem primordial eminence jewel x 3 90% golem effect searing exarch body armour 35% golem effect ashes of stars 30% golem effect dialla + max level awakened enhance + empower + 9 golem levels + 70% quality = 70% golem effect gem quality 23% golem effect searing exarch boots 47% golem effect for a single type large cluster minion damage + spiritual aid 13.5*10 = 135% increased damage anima stone + 1 golem

Loadouts

Gear

Tap an item to open trade.

The Dark Seer
big es
big es
Ashes of the Stars
Anathema
Replica Doedre's Damning
big es
high es
big es
The Dark Seer
forbidden rite
Primordial Eminence
primordial bond Megalomaniac
primordial bond Megalomaniac
primordial bond Megalomaniac
primordial bond Megalomaniac
golem effect in better spot
golem effect in better spot
primordial bond Megalomaniac
golem effect in better spot
golem effect in better spot
primordial bond Megalomaniac
Primordial Eminence
primordial bond Megalomaniac
primordial bond Megalomaniac
golem effect in better spot
Primordial Eminence
Primordial Eminence
primordial bond Megalomaniac
primordial bond Megalomaniac

Skills

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Weapon 1

  • Summon Flame GolemSummon Flame Golem20/20WMain
  • Summon Stone GolemSummon Stone Golem20/20W
  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Summon Lightning GolemSummon Lightning Golem20/20W

Gloves

  • Herald of AgonyHerald of Agony21W
  • MalevolenceMalevolence21/20W
  • Arctic ArmourArctic Armour21W
  • DeterminationDetermination21/20W
  • GraceGrace21/20W
  • Flesh and StoneFlesh and Stone21W
  • ClarityClarity21W
  • Purity of ElementsPurity of Elements20/23W
  • DisciplineDiscipline21/20W
  • EnlightenEnlighten4W

Body Armour

  • Forbidden RiteForbidden Rite21/20W
  • Greater VolleyGreater Volley20/20W
  • Awakened Unbound AilmentsAwakened Unbound Ailments5/20W
  • Awakened Void ManipulationAwakened Void Manipulation5/20W
  • Spell EchoSpell Echo20/20W
  • CrueltyCruelty20/20W
  • Arcane SurgeArcane Surge20/20W

Helmet

  • DespairDespair21/20W
  • Temporal ChainsTemporal Chains21/20W
  • PunishmentPunishment1/20W
  • EnfeebleEnfeeble21/20W

Boots

  • Withering StepWithering Step21/20W
  • Summon Stone GolemSummon Stone Golem21/20W
  • EnhanceEnhance4/20W
  • EmpowerEmpower3/20W
  • WrathWrath20/20W
  • Meat ShieldMeat Shield20/20W
  • WrathWrath20/20W
  • WrathWrath20/20W

Weapon 2

  • ConvocationConvocation1/20W

Weapon 2

  • Flame DashFlame Dash20/20W
  • Primal Aegis20W

Passive Tree

Passive tree 3.26
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Tukohama

Character Stats

Level
100

Damage

Full DPS
12.23M
Combined DPS
0
Hit DPS
0
With Poison DPS
0
With Ignite DPS
0
With Bleed DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
0.17/s
Cooldown
6.01s
Hit Chance
100%
Crit Multiplier
150%
Minion Limit
4
Mana Cost
60
Life Cost
0

Defence

Effective Hit Pool
84.87K
Life
1
Energy Shield
13.34K
Mana
338
Ward
0
Armour
1.17K
Evasion
1.29K
Phys Damage Reduction
15%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
13%
Evade (Projectile)
13%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+32%)
Cold Resistance
75% (+18%)
Lightning Resistance
75% (+33%)
Chaos Resistance
75% (+50%)

Max Hit Taken

Physical
31.86K
Fire
86K
Cold
86K
Lightning
86K
Chaos

Recovery

Life Regen
0/s
ES Regen
1.95K/s
ES Recharge
13.34K/s
Mana Regen
258.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
188
Intelligence
390
Dexterity
208
Movement Speed
33%
Endurance Charges
3
Frenzy Charges
3
Power Charges
4
Devotion
0