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PoE 3.26·Secrets of the Atlas·Chieftain

3.26 - self ignite duration stacker - pt2 - "budget" versions - built for juiced alva strat

by Alkuroth1 year ago15Subscribe

DPS
3.06M
Effective HP
159.15K
Life
7.23K
Level
100
Min budget

Overview

3.26 - self ignite duration stacker - pt2 - "budget" versions - built for juiced alva strat is a Path of Exile Chieftain build by Alkuroth, made for the Secrets of the Atlas league (3.26). It is centered on Vaal Flameblast of Contraction and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 3.06M DPS with 159.15K effective HP, 7.23K life, 337 energy shield. Suited for: T17, Mapping, Delirium, Breach. Key uniques include The Fulcrum, Oriath's End, The Gull, Headhunter, Cinderswallow Urn.

Build Video

Alkuroth's Notes

Spec 1 - An attempt at cast when stunned dd. -- Didn't push it all the way. Has a lot of recovery but not quite enough in certain situations. -- Next steps is honestly moving away from fulcrum and going es on block shield or aegis. Then character can be immortal. We would lose self ignite but I feel like cast when stunned and self ignite are anti synergy. -- If you are running around with huge ignite, optimally you don't need any other damage links you just self cast here and there to get the big ignite going again. Spec 2 will be focused on this Spec 2 video: ----> https://youtu.be/dZlqi5GRx94 - General Overview: (built for juiced alva strat, but really good for any type of content with lots of mobs) - Self ignite focused on extending the duration of ignite and buffs. Long duration of ignite allows for high uptime of hinekora explosion BIG damage. - Lots of buff duration extenders for very high uptime on immortal call, phase run, adrenaline (perma for mappng pretty much) - Purely a juiced mapping setup. - Once again there is pretty much no dps on bosses. You can get lucky with a death explosion with vaal breach. You can also fish for big ignites then run into boss room. Very clunky. - Notable tech: -- Increased Buff / Ignite Duration ---- Self cursed with temp chains through rotblood ---- shapers presence from solstice vigil ---- adrenaline, shrines, immortal call, self ailments; all have huge uptime from the massively extended buff daration -- golemxodia setup: (see my golemxodia video for explanation on this tech) ---> ---> ---> https://youtu.be/oQjNaSCGVxY ---- stacking 12 primordial bond notables through large clusters and megalomaniacs ---- using dark monarch helmet to enable double golem count, this allows us to run, stone, chaos, lightning, flame, and 4 stone hordes -- triple ailment reflection ---- through fan the flames, blast freeze, and glove implicit we will have three ailments reflected off ourselves for a constant huge ignite, 50% shock, and freeze on nearby mobs. ---- mageblood flask setup extremely important so we are unaffected by freeze / shock and still reflect ailments to mobs. Also boots for unaffected by chill. - Playstyle Notes: -- flame blast initial packs in map and then use scavenge dd on mobs to get the decent ignite. Hinekora's might proc during this but should have a strong enough ignite to run through blue packs at this point. -- alva temples, use vaal flameblast on blue pack. Then use scavenge dd to proc another BIG ignite on nearby mobs. Then proceed to just run around and cast scavenge dd occasionally. ---- don't get too distacted full clearing the temple, it's okay to have a few stragglers. But if you have a lot of extra time on the evolve shrine or the map layout is good you will have more time to clear. -- bosses: don't bother, try to find maps that allow you to fish for a big ignite then walk to a boss. ---- see my video for some gameplay on killing bosses. I will have a timestamped section for it. ---- I have done juiced t17 fortress but you will probably have to do multiple fishings / vaal breaches. ------ you rush to boss, do vaal breach. If not dead logout (make sure you do not portal in boss room). Then run back to boss after clearing some more mobs. Rinse repeat. Clunky. -- golem survivability is good once you get all of the pieces but you will occasionally have to resummon depending on juice levels. ---- delirium maps, this mixed with alva is constant frost waves being cast and slowly wittles the golems down -- if you are getting action speed slowed, use order to me skill to call mercenary to your side. - BUDGET? ----- see life based budget if you want "budget" -- It's not a cheap build but there are some things you can skimp out on. ---- Light of Meaning ES - do not need, just gives some more es ---- ele res death's rush - can do any corrupt implicit on it, res is easy to solve for us ---- large clusters can be any with primordial bond in the front. if you want to know how to find these leave a comment somewhere. ---- forbidden flesh and flame - can use a megalomaniac with enduring composure (not prim bond + end composure, that will be a mirror at least) instead, definitely a net loss but also way cheaper ---- everything else shouldn't be super pricy. Well the megalomaniacs are all going to be 25d+, and mageblood is pricy but other than that since those are mandatory. Life Based (much cheaper variant) (no primordial bond stuff) video: ----------> https://youtu.be/AVm9FY7W4KQ Main Differences: - 200+ divines cheaper (take the number with a grain of salt, volatile economy) - no longer immune to chaos damage, - ~50% less max hit for ele / phys, - ~50% less dps on flameblast, which only matters for the initial pack on the alva temple. Otherwise both all versions of the self igniter are dot cap because of hinekora's death explosion - self ailment radius feels larger even though slightly less aoe, I think character size is playing an effect here. - crack mode with acceleration shrine (blunder shrine effect) Notes - you can swap sirius flask for progenesis if you want more tank. You will lose out on clear and some dps but I tested it and it feels decent. See t16 wisp map in video. Life Based Budget (no mageblood) All gear for 50ish divines. If you see something out of place expensive let me know and we can find a replacement. Main differences: - a bit less tanky / less damage, though with headhunter this will end up tankier during alvas - A lot less movement speed when flasks are not up, so after a map is cleared and you are not killing mobs Notes - you can run this version it should be better for the actual clearing alva part because of headhunter, - use progenesis instead of cinderswallow if you have extra money

Loadouts

Gear

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The Fulcrum
The Gull
Blunderbore
Solstice Vigil
Rotblood Promise
Death Rush
Viper Mitts Budget
Headhunter
Entropy Sole Budget
Phoenix Spell
Empyrean Splinter
Watcher's Eye
New Item
New Item
Dusk Glimmer
Armageddon Shine
Rapture Shine
The Light of Meaning
Empyrean Splinter
Phoenix Prism
Lethal Pride
New Item
Transcendent Mind
Empyrean Splinter

Skills

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Body Armour

  • Detonate Dead of ScavengingDetonate Dead of Scavenging20/20W
  • Vaal Flameblast of ContractionVaal Flameblast of Contraction20/12WMain
  • CombustionCombustion20/20W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W
  • CrueltyCruelty20/20W
  • Awakened Fire PenetrationAwakened Fire Penetration5/20W

Weapon 1

  • Righteous FireRighteous Fire21W
  • Awakened Swift AfflictionAwakened Swift Affliction5/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/20W
  • Concentrated EffectConcentrated Effect17/20W
  • LifetapLifetap18W
  • Awakened Burning DamageAwakened Burning Damage5/20W

Helmet

  • Phase RunPhase Run10/20W
  • Vaal BreachVaal Breach1W
  • FrostblinkFrostblink20/20W
  • LifetapLifetap1/20W

Gloves

  • Immortal CallImmortal Call20/20W
  • AutomationAutomation20/20W
  • More DurationMore Duration20/20W
  • EnhanceEnhance3/14W

Boots

  • Flesh and StoneFlesh and Stone20W
  • Purity of FirePurity of Fire21/20W
  • Eternal BlessingEternal Blessing19/20W

Boots

  • VitalityVitality21W

Ring 1

  • Temporal ChainsTemporal Chains20/20W

Helmet

  • Create Lesser Shrine1W

Passive Tree

Passive tree 3.26
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Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Garukhan
Runegrafts
Runegraft of the Warp
Runegraft of the Fortress
Runegraft of the Soulwick

Character Stats

Level
100

Damage

Full DPS
3.06M
Hit DPS
594.66K
Damage over Time
457.96K
Ignite DPS
457.96K
Culling DPS
0
Reservation DPS
0
Average Hit
256.98K
Burst Damage
256.98K

Attack & Crit

Attack/Cast Rate
2.31/s
Hit Chance
100%
Crit Chance
5%
Crit Multiplier
150%
AoE Radius
4.8 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
159.15K
Life
7.23K
Energy Shield
337
Ward
0
Armour
4.85K
Evasion
455
Phys Damage Reduction
66%

Mitigation & Avoidance

Block
42%
Spell Block
25%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+11%)
Cold Resistance
90% (+3%)
Lightning Resistance
90% (+9%)
Chaos Resistance
75% (+12%)

Max Hit Taken

Physical
80.34K
Fire
127.52K
Cold
127.52K
Lightning
127.52K
Chaos
31.78K

Recovery

Life Regen
745.3/s
Net Life Regen
396.06/s
ES Regen
0/s
ES Recharge
337/s
Mana Regen
9.3/s
Total Degen
349.24/s

Attributes & Utility

Strength
695
Intelligence
165
Dexterity
147
Movement Speed
73%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Devotion
0