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PoE 3.26·Secrets of the Atlas·Chieftain

3.26 - golemxodia pt2 - chieftain - self ignite - duration stacker - built for juiced alva strat

by Alkuroth1 year ago34Subscribe

DPS
6.96M
Effective HP
273.4K
Energy Shield
9.92K
Level
100
Min budget

Overview

3.26 - golemxodia pt2 - chieftain - self ignite - duration stacker - built for juiced alva strat is a Path of Exile Chieftain build by Alkuroth, made for the Secrets of the Atlas league (3.26). It is centered on Vaal Flameblast of Contraction and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 6.96M DPS with 273.4K effective HP, 1 life, 9.92K energy shield. Suited for: Simulacrum, Delve, Mapping, Blight, Breach, Delirium, T17. Key uniques include The Fulcrum, Oriath's End, The Dark Monarch, Mageblood, Solstice Vigil.

Build Video

Alkuroth's Notes

Spec 1 - An attempt at cast when stunned dd. -- Didn't push it all the way. Has a lot of recovery but not quite enough in certain situations. -- Next steps is honestly moving away from fulcrum and going es on block shield or aegis. Then character can be immortal. We would lose self ignite but I feel like cast when stunned and self ignite are anti synergy. -- If you are running around with huge ignite, optimally you don't need any other damage links you just self cast here and there to get the big ignite going again. Spec 2 will be focused on this Spec 2 video: ----> https://youtu.be/dZlqi5GRx94 - General Overview: (built for juiced alva strat, but really good for any type of content with lots of mobs) - Self ignite focused on extending the duration of ignite and buffs. Long duration of ignite allows for high uptime of hinekora explosion BIG damage. - Lots of buff duration extenders for very high uptime on immortal call, phase run, adrenaline (perma for mappng pretty much) - Purely a juiced mapping setup. - Once again there is pretty much no dps on bosses. You can get lucky with a death explosion with vaal breach. You can also fish for big ignites then run into boss room. Very clunky. - Notable tech: -- Increased Buff / Ignite Duration ---- Self cursed with temp chains through rotblood ---- shapers presence from solstice vigil ---- adrenaline, shrines, immortal call, self ailments; all have huge uptime from the massively extended buff daration -- golemxodia setup: (see my golemxodia video for explanation on this tech) ---> ---> ---> https://youtu.be/oQjNaSCGVxY ---- stacking 12 primordial bond notables through large clusters and megalomaniacs ---- using dark monarch helmet to enable double golem count, this allows us to run, stone, chaos, lightning, flame, and 4 stone hordes -- triple ailment reflection ---- through fan the flames, blast freeze, and glove implicit we will have three ailments reflected off ourselves for a constant huge ignite, 50% shock, and freeze on nearby mobs. ---- mageblood flask setup extremely important so we are unaffected by freeze / shock and still reflect ailments to mobs. Also boots for unaffected by chill. - Playstyle Notes: -- flame blast initial packs in map and then use scavenge dd on mobs to get the decent ignite. Hinekora's might proc during this but should have a strong enough ignite to run through blue packs at this point. -- alva temples, use vaal flameblast on blue pack. Then use scavenge dd to proc another BIG ignite on nearby mobs. Then proceed to just run around and cast scavenge dd occasionally. ---- don't get too distacted full clearing the temple, it's okay to have a few stragglers. But if you have a lot of extra time on the evolve shrine or the map layout is good you will have more time to clear. -- bosses: don't bother, try to find maps that allow you to fish for a big ignite then walk to a boss. ---- see my video for some gameplay on killing bosses. I will have a timestamped section for it. ---- I have done juiced t17 fortress but you will probably have to do multiple fishings / vaal breaches. ------ you rush to boss, do vaal breach. If not dead logout (make sure you do not portal in boss room). Then run back to boss after clearing some more mobs. Rinse repeat. Clunky. -- golem survivability is good once you get all of the pieces but you will occasionally have to resummon depending on juice levels. ---- delirium maps, this mixed with alva is constant frost waves being cast and slowly wittles the golems down -- if you are getting action speed slowed, use order to me skill to call mercenary to your side. - BUDGET? -- It's not a cheap build but there are some things you can skimp out on. ---- Light of Meaning ES - do not need, just gives some more es ---- ele res death's rush - can do any corrupt implicit on it, res is easy to solve for us ---- large clusters can be any with primordial bond in the front. if you want to know how to find these leave a comment somewhere. ---- forbidden flesh and flame - can use a megalomaniac with enduring composure (not prim bond + end composure, that will be a mirror at least) instead, definitely a net loss but also way cheaper ---- everything else shouldn't be super pricy. Well the megalomaniacs are all going to be 25d+, and mageblood is pricy but other than that since those are mandatory. Life based (cheaper variant)

Loadouts

Gear

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The Fulcrum
The Dark Monarch
Brood Skin
Solstice Vigil
Rotblood Promise
Death Rush
Dusk Paw
Mageblood
Beast Road
Megalomaniac
Megalomaniac
Megalomaniac
Loath Vessel
Damnation Ornament
Bramble Spark
Megalomaniac
Loath Joy
Megalomaniac
Forbidden Flame
Megalomaniac
Megalomaniac
Watcher's Eye
The Light of Meaning
Forbidden Flesh
Megalomaniac

Skills

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Weapon 1

  • Detonate Dead of ScavengingDetonate Dead of Scavenging20/20W
  • Vaal Flameblast of ContractionVaal Flameblast of Contraction20/12WMain
  • CrueltyCruelty20/20W
  • CombustionCombustion20/20W
  • InspirationInspiration20/20W
  • HypothermiaHypothermia20/20W

Body Armour

  • Summon Stone Golem of HordesSummon Stone Golem of Hordes20W
  • Summon Flame GolemSummon Flame Golem21/20W
  • Summon Lightning GolemSummon Lightning Golem21/20W
  • Summon Stone GolemSummon Stone Golem20/20W
  • Summon Chaos GolemSummon Chaos Golem20/20W
  • Elemental ArmyElemental Army20/20W

Gloves

  • Flesh and StoneFlesh and Stone20W
  • Purity of FirePurity of Fire21W
  • DisciplineDiscipline21W
  • EnlightenEnlighten4W

Helmet

  • Immortal CallImmortal Call20/20W
  • AutomationAutomation20/20W
  • ConvocationConvocation1/23W
  • More DurationMore Duration20/20W

Boots

  • Phase RunPhase Run17/20W

Boots

  • FrostblinkFrostblink20/20W

Boots

  • ClarityClarity1W

Boots

  • Vaal BreachVaal Breach1W

Ring 1

  • Temporal ChainsTemporal Chains20/20W

Passive Tree

Passive tree 3.26
scroll to zoom
Chieftain
Chieftain
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Gruthkul
Runegrafts
Runegraft of the Warp
Runegraft of the Fortress
Runegraft of the Soulwick

Character Stats

Level
100

Damage

Full DPS
6.96M
Hit DPS
1.3M
Damage over Time
1.29M
Ignite DPS
1.29M
Culling DPS
0
Reservation DPS
0
Average Hit
354.78K
Burst Damage
354.78K

Attack & Crit

Attack/Cast Rate
3.67/s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
150%
AoE Radius
5.3 m
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
273.4K
Life
1
Energy Shield
9.92K
Mana
114
Ward
0
Armour
69
Evasion
50
Phys Damage Reduction
26%

Mitigation & Avoidance

Block
42%
Spell Block
17%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+110%)
Cold Resistance
90% (+26%)
Lightning Resistance
90% (+11%)
Chaos Resistance
75% (+13%)

Max Hit Taken

Physical
124.62K
Fire
206.37K
Cold
206.37K
Lightning
206.37K
Chaos

Recovery

Life Regen
0/s
ES Regen
1.24K/s
ES Recharge
9.92K/s
Mana Regen
160.6/s

Attributes & Utility

Strength
303
Intelligence
330
Dexterity
148
Movement Speed
171%
Endurance Charges
6
Frenzy Charges
3
Power Charges
3
Devotion
0