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PoE 3.22·Ancestor·Necromancer

[ POE 3.22 ] GUIDE: Automate Nuke Skeletons (CWDT Minion Instability, no ward version)

by Stang POE2 years ago1.2KSubscribe

Effective HP
38.88K
Life
4.88K
Level
100
Min budget

Overview

[ POE 3.22 ] GUIDE: Automate Nuke Skeletons (CWDT Minion Instability, no ward version) is a Path of Exile Necromancer build by Stang POE, made for the Ancestor league (3.22). It is centered on Raise Zombie and plays as a intelligence, spell, minion archetype. Defensively it sits at 38.88K effective HP, 4.88K life, 206 energy shield. Key uniques include Taste of Hate, Replica Dragonfang's Flight, Maligaro's Lens, Heartbound Loop, Dialla's Malefaction.

Build Video

Stang POE's Notes

If you can't start the loop, hope this can help you.

  1. check your minion life more than 42k
  2. check mana (on start loop mana is out or not, maybe start 2 times to make loop start)
  3. check divergent CWDT on green socket +30q
  4. check ring has 20% take 420 damage per minion

POB : https://pobb.in/3THM-UR_-l2R

Gear

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Vengeance Spire
Vortex Ward
Dialla's Malefaction
Replica Dragonfang's Flight
Polaric Devastation
Heartbound Loop
Corpse Claw
Armageddon Snare
Invasion Spur
Maligaro's Lens
Enthralling Globe
Fortress Covenant
Forbidden Flame
Watcher's Eye
Glyph Curio
Elegant Hubris
Forbidden Flesh
Carrion Spark

Skills

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Body Armour

  • Raise ZombieRaise Zombie20/20WMain
  • Summon SkeletonsSummon Skeletons20/23W
  • Cast when Damage TakenCast when Damage Taken20/23W
  • Minion LifeMinion Life20/23W
  • Infernal LegionInfernal Legion21/23W
  • EmpowerEmpower4W

Boots

  • FlammabilityFlammability20W
  • DesecrateDesecrate1W
  • Sigil of PowerSigil of Power20/23W
  • Cast when Damage TakenCast when Damage Taken21W

Helmet

  • Summon SkeletonsSummon Skeletons21W
  • Infernal LegionInfernal Legion20/20W
  • CombustionCombustion20W
  • Feeding FrenzyFeeding Frenzy20W

Gloves

  • Blazing SalvoBlazing Salvo1W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • Cast when Damage TakenCast when Damage Taken1W
  • Returning ProjectilesReturning Projectiles2W

Weapon 1

  • Phase RunPhase Run20/23W
  • Increased DurationIncreased Duration20/20W
  • EfficacyEfficacy20/20W

Weapon 2

  • PrecisionPrecision1W
  • ClarityClarity1W
  • FrostblinkFrostblink18W
  • Bone ArmourBone Armour20W

Weapon 2

  • GraceGrace23W

Passive Tree

Passive tree 3.22
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Hit DPS
0
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
0
Burst Damage
0

Attack & Crit

Attack/Cast Rate
4.33/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
150%
Minion Limit
8
Mana Cost
88
Life Cost
53

Defence

Effective Hit Pool
38.88K
Life
4.88K
Energy Shield
206
Mana
624
Ward
0
Armour
0
Evasion
13.35K
Phys Damage Reduction
6%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
88%
Evade (Melee)
69%
Evade (Projectile)
69%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+66%)
Cold Resistance
76% (+60%)
Lightning Resistance
76% (+62%)
Chaos Resistance
15%

Max Hit Taken

Physical
9.58K
Fire
40.03K
Cold
37.53K
Lightning
40.03K
Chaos
9.27K

Recovery

Life Regen
280.6/s
ES Regen
0/s
ES Recharge
206/s
Mana Regen
58.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
49
Intelligence
77
Dexterity
29
Movement Speed
144%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0