PoE 3.21·Crucible·Necromancer
Red Covenant Crucible SRS - A bad build that is technically uber viable.
by Zambash3 years ago16
- Effective HP
- 14.74K
- Life
- 4.75K
- Level
- 93
- Min budget
Overview
Red Covenant Crucible SRS - A bad build that is technically uber viable. is a Path of Exile Necromancer build by Zambash, made for the Crucible league (3.21). It is centered on Summon Raging Spirit and plays as a intelligence, spell, minion, duration archetype. Defensively it sits at 14.74K effective HP, 4.75K life, 1.48K energy shield. Suited for: Mapping, Bossing. Key uniques include Mark of the Red Covenant, Leash of Oblation, The Sorrow of the Divine, Fleshcrafter.
Build Video
Zambash's Notes
POB: https://pobb.in/Tr9J10mSn0TY
Hey y'all. Let me start by saying this is a bad build that you shouldn't play. It is a slow mapper with poor survivability.
This build is focused around the crucible mod that sets your maximum number of SRS to three, but gives them Diamond and Massive shrine buffs for guaranteed crit and extra AOE. I combined that with the red covenant, which gives up to 250% SRS damage and fire splash damage.
Then it was a matter of stacking as much critical strike mutliplier as possible. We use two convoking wands with explicit minion crit multi rolls and crucible mods for +100% minion crit multi and -1.5 minion crit chance. We don't care about the crit chance because the diamond shrine buff gives guaranteed crits.
We also use grand spectrums for more crit multiplier for minions. The grand total minion crit multiplier is 735%, assuming you have spirit offering, divergent predator, and assassin's mark all active, and an animated guardian with kingmaker that is actually alive (spoiler alert, he won't live long on uber bosses with this version of the build).
Fleshcrafter is used so that our minions ignore monster elemental resistance and leash of oblation is used so that we can run both flesh and spirit offerings.
The defenses (if you can even call them that) are just a decent amount of evasion with ghost dance on top of a decent hybrid life/ES pool.
The damage of your SRS, even after your guardian dies, is sufficient for killing ubers I suppose.
Overall, it was a fun meme project to have three beefy SRS doing some decent work. Not remotely worth it for the investment, would not recommend.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 93
Damage
- Full DPS
- 0
- Combined DPS
- 0
- Hit DPS
- 0
- With Poison DPS
- 0
- With Ignite DPS
- 0
- With Bleed DPS
- 0
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 0
- Burst Damage
- 0
Attack & Crit
- Attack/Cast Rate
- 2.86/s
- Hit Chance
- 100%
- Crit Chance
- 3%
- Crit Multiplier
- 228%
- Minion Limit
- 5
- Mana Cost
- 53
- Life Cost
- 0
Defence
- Effective Hit Pool
- 14.74K
- Life
- 4.75K
- Energy Shield
- 1.48K
- Mana
- 88
- Ward
- 0
- Armour
- 0
- Evasion
- 21.03K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 77%
- Evade (Projectile)
- 77%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+33%)
- Cold Resistance
- 75% (+21%)
- Lightning Resistance
- 75% (+35%)
- Chaos Resistance
- 19%
Max Hit Taken
- Physical
- 8.44K
- Fire
- 33.74K
- Cold
- 33.74K
- Lightning
- 33.74K
- Chaos
- 8.59K
Recovery
- Life Regen
- 51.2/s
- ES Regen
- 0/s
- ES Recharge
- 1.48K/s
- Mana Regen
- 119.7/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 123
- Intelligence
- 321
- Dexterity
- 181
- Movement Speed
- 53%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0