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PoE 3.21·Crucible·Slayer

30-Charge Discharge Slayer Build

by Better_MixMaster3 years ago451

DPS
54.64M
Effective HP
32.75K
Life
2.21K
Level
95
Min budget

Overview

30-Charge Discharge Slayer Build is a Path of Exile Slayer build by Better_MixMaster, made for the Crucible league (3.21). It is centered on Discharge and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 54.64M DPS with 32.75K effective HP, 2.21K life, 1.04K energy shield. Key uniques include Void Battery, Bottled Faith, Heatshiver, Badge of the Brotherhood, Malachai's Loop.

Build Video

Better_MixMaster's Notes

2 Gear sets- Budget - Balanced to be as cheap as possible. 1 to 5 divs, 30 Divs - My current gear and estimated investment ---------------------------------Overview ------------------------- 1. Discharge consumes charges to gain base damage 2. Slayer's node "Masterful Form" sets your maximum Endurence charges to equal to your Frenzy charges 3. Badge of the Brotherhood sets your maximum Frenzy charges to equal to your Power charges. 4. This allows scaling all charges with just power charges. 5. Ralakesh's Impatience interacts strangely with charges. Allowing you to gain all charges if you weapon swap while the boots are disabled due to attribute requirement. a. Have between 88 and 120 dex. b. Equip an item with a lot of dex (Astramentis) c. Equip boots and socket a high level dex gem with a dex requirement of around 100-120 dex d. Unequip the Astramentis, re equip badge of the brotherhood. e. Weapon swap now gives all charges. 6. Have another set of the same weapon's in your other weapon set. The core damage rotation alternates between them. ---------------- Damage Rotation -------------------------- 1. Weapon swap 2. Rotgut 3. Weapon swap 4. Zealotry 5. Rightious Fire ( if boss ) 5. Discharge 6. Weapon Swap 7. Discharge 8 . Go to 6 ----------------------Gear ------------------------------------- Required. 2x Void Battery - 40c ec 2x Malachai's Loop - 1c ec Badge of the Brotherhood - 20c Ralakesh's Impatience - 50c Replica Restless Ward - 5c base Early Upgrades - +1 Power Helm - 10c corrupted rare Rotgut - 1c Atziri's Promise - 2c Cooldown belt - 1 ex on crafting bench 21/20 Discharge - 5c Rings with crit multi. Late upgrade - +1 power charge heatshiver - bought for 5 divs. Can be vaal spammed. Normal heatshivers are 10c. Alt - Warlord +1 power charge helm Dominus Militant Faith - 1 div Crit multi jewels - 1 div ec Bottled Faith - 2 div Optional - Forbidden Headsman for cull, or Fortitude for 20 Fortify 2 - 10 div ec ULTRA LATE GAME +1 power charge rings - 50+ divs Corrupted +gem Replica Restless Ward - Pray +1 power charge crucible void batteries - Pray +2 power charge corrupted warlord helm - Why ------------------ Leveling -------------------------- 1 Swap at lvl 71 mimium a. Theoretical swap at 68 but is very painful ( no movespeed ) 2. Level with whatever you want 3. Used Hallow Palm and Volcanic fissue, was ok ----------------Map Mods---------------------------- Avoid- Reduced Cooldown Reduced Regen Alters - All eater player mods ----------------- Crucible ---------------------- Build is not reliant on cruicible mods but some can help. A few notes. We use 4 unique weapons, that means getting really lucky. Both void batteries and loop are the only uniques of their base type so you can chance into it. All the good mods are T4 with 1 good T3. Personally, I'd aim to get a good T4 on each weapon and have the rest be non-affecting or slight buffs. T5 Discharge mod - Same effect as astral projector. In theory, should make the build a lot more survivable in bosses. In practice, you are already hitting the entire screen. Also you need 2 of them. T4 mods- THE GOD MOD +1 power, -1 end, -1 frenzy. The minus charges don't effect us, so its just +1 max power charge. And you can get it on every weapon. The problem is that this is a mutation exclusive mod. Any wand with it on it is 50 div minimum. At that point, just invest in a power charge ring. I still combined random prophacy wands i find and pray for a jackpot. -1 Power charge, cdr per power charge - You would think this would be terrible but it is actually a massive dps and comfort boost. Discharge as a very annoying 2 second cooldown that will get in your way. This massive greatly increases how many discharges you can get out in a row. Think of it like effective cast speed. You do lose hit damage from this, a lot actually but the feel is worth it. Max 1 weapon out of the 4. -1 Frenzy, movespeed per frenzy - Same mod on your body armor. Double dip for even more zoom. -1 Endur, AoE per Endurence- Free AoE. Probably overkill but why not. -1 all charge, inc damage per charge. Technically a dps increase, but barely. Would scale well with more sources of +power charges. ---------------------------------------------------------

Gear

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Void Battery
Heatshiver
Replica Restless Ward
Badge of the Brotherhood
Precursor's Emblem
Hypnotic Twirl
Soul Fingers
Vortex Tether
Malachai's Loop
Enthralling Glare
Enthralling Glare
Entropy Dew
Watcher's Eye
Militant Faith
Maelstrom Desire

Skills

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Body Armour

  • DischargeDischarge21/20WMain
  • Second WindSecond Wind20/20W
  • Power Charge On CriticalPower Charge On Critical20W
  • TrinityTrinity20/20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Boots

  • Added Cold DamageAdded Cold Damage20W
  • EnhanceEnhance1W

Gloves

  • VitalityVitality20W
  • ArroganceArrogance20W

Gloves

  • Purity of ElementsPurity of Elements20W
  • Petrified BloodPetrified Blood20/13W

Helmet

  • Vaal Righteous FireVaal Righteous Fire20W
  • DeterminationDetermination20W

Helmet

  • ZealotryZealotry20W
  • Divine BlessingDivine Blessing20W

Weapon 1

  • Elemental WeaknessElemental Weakness20W
  • Arcanist BrandArcanist Brand20W

Gloves

  • Aspect of the Spider20W
  • ArroganceArrogance20W

Weapon 2

  • Immortal CallImmortal Call5W
  • Cast when Damage TakenCast when Damage Taken4W

Weapon 1

  • Flame DashFlame Dash20W

Weapon 2

  • Shield ChargeShield Charge20W

Passive Tree

Passive tree 3.21
scroll to zoom
Slayer
Slayer
Bandits
Help Alira
Pantheon
Soul of Arakaali

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
54.64M
Hit DPS
54.09M
With Poison DPS
54.09M
With Ignite DPS
54.64M
With Bleed DPS
54.09M
Damage over Time
550.21K
Ignite DPS
550.21K
Culling DPS
0
Reservation DPS
0
Average Hit
69.34M
Burst Damage
69.34M

Attack & Crit

Attack/Cast Rate
0.78/s
Cooldown
1.28s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
623%
Mana Cost
111
Life Cost
0

Defence

Effective Hit Pool
32.75K
Life
2.21K
Energy Shield
1.04K
Mana
58
Ward
0
Armour
5.67K
Evasion
2.23K
Phys Damage Reduction
73%

Mitigation & Avoidance

Block
28%
Spell Block
10%
Spell Suppression
0%
Evade (Melee)
14%
Evade (Projectile)
14%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+24%)
Cold Resistance
78% (+50%)
Lightning Resistance
78% (+65%)
Chaos Resistance
73%

Max Hit Taken

Physical
38.52K
Fire
22.61K
Cold
21.71K
Lightning
21.71K
Chaos
14.67K

Recovery

Life Regen
1.58K/s
Net Life Regen
1.04K/s
ES Regen
0/s
ES Recharge
1.04K/s
Mana Regen
51/s
Life Leech
632.89/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
537.51/s

Attributes & Utility

Strength
323
Intelligence
277
Dexterity
96
Movement Speed
74%
Endurance Charges
10
Frenzy Charges
10
Power Charges
10
Devotion
65