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PoE 3.29·Allflame·Occultist

Perma Pact of Beidat Fireball Occultist Showcase - Uber Dread (ggg please fix this boss btw, also welc home steve)

by Dark_Zypher1 month ago3Subscribe

DPS
333.41M
Effective HP
1.27M
Energy Shield
9.35K
Level
95
Min budget

Overview

Perma Pact of Beidat Fireball Occultist Showcase - Uber Dread (ggg please fix this boss btw, also welc home steve) is a Path of Exile Occultist build by Dark_Zypher, made for the Allflame league (3.29). It is centered on Fireball and plays as a intelligence, projectile, spell, area archetype. In Path of Building it reaches 333.41M DPS with 1.27M effective HP, 1 life, 9.35K energy shield. Suited for: Simulacrum, Mapping, Delirium, Breach. Key uniques include Mageblood, The Dark Seer, Svalinn, Foulborn Skin of the Lords, Enmity's Embrace.

Build Video

Dark_Zypher's Notes

Hello!

Inspired by the other fireball chieftan post I saw the other day on here, I thought "MAN that looks absolutely amazing, but I REALLY don't want to level a new char". Soo I decided to just throw a crazy amount of money at it until I can make something giga. WARNING: This build is insanely expensive. PoB: https://pobb.in/yW-8jS4PkhLh

The basic idea of this build is to have perma Pact of Beidat, which gives us a ton of damage + projectiles with our fireballs, and makes them shoot in a circle. This makes our clear very solid, but unfortunately we lose the explodes from chieftan, and our single target is decent, but fairly mediocre... but then I had the thought. What if instead, we just scale fireball AOE to the moon and back enough that every single projectile can overlap?

We accomplish this by getting a 31/56 Fireball, using Skin of the Lords, Dark Seer, a level 4 (6) empower, and Ashes of the stars. This pushes our base radius to 3 meters. We then have a total of 173% increased area of effect (flame golem, vast power, forbidden power, and greater spell echo being the biggest increases), which pushes our fireball AOE to 4.9 meters. Now with pact of beidat making them shoot outwards from us, and the new timeless jewel node "Ephemeral Bolts", we know that all of our fireballs explode at exactly 5 meters away from us - which means as long as the enemy is at least 0.1 meters wide (which as far as I know every mob in the game is), then ALL 6 of our fireballs will overlap 100% of the time, assuming we are standing inside of the mob we are hitting. This gives us INSANE damage, while also helping clear feel really good since our AoE is literally 1.5 screens.

The downside is, well... now we're stuck inside of the enemy lol. So how do we not die? Well, we abuse the most broken bloodline node in the entire game, Bone Walkers. I have absolutely no idea why nobody talks about this node, because it's absolutely insane. Bone Walkers has two effects - it's basically the exact same as skitter bots. One of the bone walkers gives us cursed ground, which applies either temp chains, enfeeble, or punishment. Only one is active at a time, but honestly it's fast enough that on things like ubers they have all 3 marks applied to them at the same time. The other, and far more insane node, is "damage of enemies hitting you is unlucky". This is literally just a 50% less damage taken modifier for any char in the game?? Like why is this allowed haha.

That pushes our phys max to 35k alone. But the plus side is - we're abusing svalinn - so we also have 81% attack block and 87% spell block. This makes it much less likely for our CWDT IC to actually go off from trash unless we get slapped with a huge hit, which then pushes our phys max to 97k haha. This build is basically just immortal, and I've done all content in the game deathless with it (ubers, simulacrum, 100% deli, etc).

Now there's one more massive downside - and that's Pact of Beidat. It gives us insane damage and enables our entire build, but it also gives us a ton of downsides. So we have to find a way around them:

"You have 25% reduced Mana Recovery Rate" - we just over sustain with mana regen and mana efficiency to the point this doesn't matter.

"You have 100% reduced Critical Strike Chance" - We are so overcapped on crit that this node does nothing to us, we're still crit capped (thank you intensity stacking for being so broken).

"You have 15% reduced Action Speed" - There's not really a way to counter this one without having action speed immunity from jugg or trickster, so you kinda just gotta eat it.

"You deal 50% reduced Damage" - ok but pact gives us like 1000% more damage so whatever

"Enemies have 100% increased Critical Strike Chance against you" - This is a super rippy one, but we semi-mitigate it by just using tattoos on the tree. I currently have like 60% less damage taken from crits, and after one more level I can get the mastery for another 30% to be mostly immune to it. Can also just drop some es nodes for crit immunity, but I already had them specced from a previous build and didn't want to overwrite them since they're expensive lol.

"You take 20% increased Damage" - we have so much it's whatever

"You have 20% reduced Cast Speed" - we have so much it's whatever

"You have -20% to all Resistances" - we have so much it's whatever

"You have 20% reduced Movement Speed" - we just frost blink anyways

"You have 50% reduced Defences" - we have so much %increased (402%) that this is also whatever.

We also use ff/ff to steal golems from elementalist, which gives us crazy value and fixes a lot of our problems - more defenses, more cast speed, mana regen, and aoe. It's a huge part of the build that really ties it together, although it is insanely expensive.

For somebody like me who goes through builds like candy (this is my 14th build of the league) and enjoys the process of crafting new gear more then actually playing, I was blown away by just how freakin fun this build is. It can do literally anything in the game no problem, it looks AWESOME (I will def be buying some cool mtx once I'm not broke lmao), and it uses so many cool interactions that it just has me hooked, and for me really saved my league. Hopefully I can inspire some of you guys to either try it for yourself or go looking for some of your own cool builds to find, because every now and then you get a gem like this one!

Pros:

  • Basically immortal
  • Fast asf
  • Giga aoe
  • Giga damage

Cons:

  • Very, Very expensive lol. I self crafted / corrupted all of the gear for roughly 2.5 Mir.

If you wanted to play this build but don't have the currency to put it together, I would absolutely recommend this post, which was the inspiration for the build and is much more affordable:

https://www.reddit.com/r/PathOfExileBuilds/comments/1vii92g/fireball_chieftain/

Mapping showcase (Juiced 8-mod t16 w/ 60% deli breach) - https://youtu.be/KZNXHc3qFs4

Gear

Tap an item to open trade or craft it.

The Dark Seer
Rage Dome
Foulborn Skin of the Lords
Ashes of the Stars
Pain Grasp
Enmity's Embrace
Wrath Claw
Mageblood
Ambush Slippers
Svalinn
Watcher's Eye
Forbidden Flesh
Impossible Escape
Gale Hope
Voices
Pandemonium Sliver
Foulborn The Red Nightmare
Megalomaniac
Apex Mode
Reclaimed Malevolence
The Light of Meaning
Stormshroud
Nadir Mode
Unnatural Instinct
Forbidden Flame

Skills

Tap a skill to open trade.

Body Armour

  • FireballFireball21/20WMain
  • InspirationInspiration21/20W
  • PinpointPinpoint21/20W
  • EmpowerEmpower4W
  • Greater Spell EchoGreater Spell Echo3/20W
  • Overloaded IntensityOverloaded Intensity4/20W

Gloves

  • ZealotryZealotry21W
  • Tempest ShieldTempest Shield21W
  • DisciplineDiscipline21W
  • EnlightenEnlighten4W

Boots

  • Summon Stone GolemSummon Stone Golem21/20W
  • Summon Lightning GolemSummon Lightning Golem21/20W
  • Summon Flame GolemSummon Flame Golem21/20W
  • Summon Ice GolemSummon Ice Golem21/20W

Helmet

  • Sniper's MarkSniper's Mark21/20W
  • Pact of BeidatPact of Beidat20/20W
  • FlammabilityFlammability21/20W
  • Cast on Ward BreakCast on Ward Break1W

Weapon 1

  • Frostblink of Wintry BlastFrostblink of Wintry Blast20/20W
  • Arcane SurgeArcane Surge1W
  • Faster CastingFaster Casting20/20W

Weapon 2

  • Immortal CallImmortal Call20/20W
  • ClarityClarity1W
  • Cast when Damage TakenCast when Damage Taken20/20W
  • Temporal ChainsTemporal Chains20W
  • PunishmentPunishment20W
  • EnfeebleEnfeeble20W
  • Summon Bone Feeders20W

Passive Tree

Passive tree 3.29
scroll to zoom
Abyssal Bloodline
Abyssal Bloodline
Occultist
Occultist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Tukohama
Runegraft
Runegraft of the Fortress

Character Stats

Level
95

Damage

Full DPS
333.41M
Combined DPS
55.7M
Hit DPS
50M
With Poison DPS
50M
With Ignite DPS
50.13M
With Bleed DPS
50M
Damage over Time
131.42K
Ignite DPS
131.42K
Culling DPS
5.57M
Reservation DPS
0
Average Hit
7.05M
Burst Damage
21.15M

Attack & Crit

Attack/Cast Rate
7.09/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
444%
AoE Radius
4.9 m
Mana Cost
38.82
Life Cost
0

Defence

Effective Hit Pool
1.27M
Life
1
Energy Shield
9.35K
Mana
272
Ward
310
Armour
1.41K
Evasion
33
Phys Damage Reduction
36%

Mitigation & Avoidance

Block
81%
Spell Block
88%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
84% (+160%)
Cold Resistance
75% (+105%)
Lightning Resistance
76% (+21%)
Chaos Resistance
-90%

Max Hit Taken

Physical
97.55K
Fire
272.59K
Cold
184.97K
Lightning
191.82K
Chaos
∞

Recovery

Life Regen
299.8/s
ES Regen
100/s
ES Recharge
9.35K/s
Mana Regen
204.1/s
Life Leech
0/s
ES Leech
1.87K/s
Mana Leech
0/s

Attributes & Utility

Strength
180
Intelligence
361
Dexterity
173
Movement Speed
204%
Endurance Charges
3
Frenzy Charges
3
Power Charges
7
Devotion
0