Price Breakdown:
Weapon: 190 Div
Shield: 41 Div
Helmet: 75 Div
Body: 90 Div (3B1R, +2 gems, 50% inc resis with nobreaking build's node)
Gloves: 122 Div
Amulet: 5 Div
Ring: 20 Div
Rare Ring: 139 Div
Belt: 200 Div
Boots: 44 Div
Flaks: 14 Div
Gems: 115 Div
Unnatural: 1 Div
Large cluster*3: 6 Div
Nadir: 15 Div
Apex: 1 Div
Impossible Escape: 2 Div
Stormshroud: 1 Div
Primordial Eminence*3: 4 Div
Anima: Free
Red Nightmare: 26 Div
Reclaimed Malevolence: 98 Div
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Total: 1308 Div
Excluded: tattoos which I can't give it to you, 8* fire res, rungraft of treachery
Offensive Mechanics explain:
In 3.29 new Abyss Jewel Reclaimed Malevolence randomly replace one of ascendancy skill and provide another skill
one is Ephemeral Bolts, which cause Projectiles have 5 metres maximum Direct Flight
also the new pact skill introduced in 3.29 - Pact of Beidat will Empower projectiles with more damage, fire 6 additional projectiles and fire Projectiles in a circle
but since we do not want to self cast Pact of Beidat everytime, we linked it with Cast on ward break support, when we cast Fireball, Enmity's Embrace (ring) let us take Fire Damage which breaks the ward provided by svalinn -> trigger Pact of Beidat -> empower fireball
Why fireball? As mentioned Projectiles have 5 metres maximum Direct Flight, with Elementalist, buff from golem, Ashes of the stars etc, we make the AOE >5m, which make all the explosion of fireball overlapped mods in the middle of the circle will take all the explosion damage
We use Enmity's Embrace & Foulborn Skin of the Lords to overcapped 200% fire res > 200% damage peneration
Defensive Mechamics explain:
89/88 block by Svalinn + block recover ES & HP
all res capped
57% melee damage from hits it taken by golem before you
Golem buff provide life regen, onc defences, mana regen
Zealoy's Oath & Eternal Youth let us recover both ES & HP
autocasdt Molten shell
Immune to stunned, all elemental ailments, corrupted blood, curse
Fire damage leeched as life
new aspect of lunaris provides take 16% less elemental & physical damage (not supported by POB yet)
Pros:
All-rounded build, good def & off with decent movement speed, can do all contents
Big AOE for mapping
Lazy build, golems will automactically re-summon in 4 seconds after they die, so just cast RF when enter map, and then just frostblink and fireball
Very flexible of 5th flasks slot, wanna bossing faster - bottled faith, tankier - progensis, explo in mapping - oriath's end, more projectiles - dying sun
lots of friends (golems)
Cons:
The explosion effect is not good for your eyes, trust me
No really good mtx for fireball, just R's mtx is good
if doing -maximum res map mod, you can't use RF
the screenis messy sometimes whichyou cann't see other effect like toxic ball, explosion etc