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My League Starter for Lake of Kalandra - Lightning Conduit TRICKSTER!!

PoE 3.19 · KalandraTricksterShock Nova

3 years ago653

by GorathaSubscribe

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6.61M

DPS

85.56K

Effective HP

3.91K

Life

8.91K

Energy Shield

Overview

My League Starter for Lake of Kalandra - Lightning Conduit TRICKSTER!! is a Path of Exile Trickster build by Goratha, made for the Kalandra league (3.19). It is centered on Shock Nova and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 6.61M DPS with 85.56K effective HP, 3.91K life, 8.91K energy shield. Key uniques include The Vertex.

Build Video

Goratha's Notes

This is a Lightning Conduit Trickster POB we are emulating it with Shock Nova. MOST people are starting Elementalist - I think Trickster has potential though and we are abusing some interesting mechanics that should be fun! LIGHTNING CONDUIT requires a shock on the enemy in order to deal damage - so we are most likely using Orb of Storms for this while mapping, the plan is to switch to Storm Brand for bosses, but this might work for map clear too. Shield Charge clearing might also end up being a thing with a 4-link shield charge (likely Shield Charge, Faster Attacks, Overcharged, Unbound Ailments) and Wrath Aura. THE VERTEX so with Divine Blessing no longer working with Lifetap we now have a couple of new options to use Divine Blessing - most notably The Vertex or EB/MoM (you can also gear for really high %mana reduction and alt quality inspiration) for this character specifically we are using The Vertex because it scales really well with Trickster already and allows us to use Divine Blessing in the Helm slot. ACCUMULATOR WAND this is a very enticing idea when combined with SWIFT KILLER ascendency node would allow us to generate all charges with 30 second uptime (would take a while to ramp and would need 100% charge node to guarantee uptime) THUNDERFISTS will be pretty strong most likely for UBERS and whatnot to guaranteee high shocks (might be irrelevant but likely good) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DEFENSES ON THIS CHARACTER this character is not running Determination - so it has no armor, this might scare off a lot of people however I believe with Phys Taken as Ele chest craft + Endurance Charges + Aspect of the Crab we will have no issues with physical mitigation - this will mostly be a problem early on before we acquire these things. ENERGY RECHARGE (Spellbreaker) vs LEECH (Soul Drinker) most people are under the assumption that you will want both of these, unfortunately they do not work well together, or at least you cannot scale them both effectively at the same time. ENERGY RECHARGE for es recharge you really want Wicked Ward + recharge rate / faster start of recharge rate on the tree, this becomes a lot stronger with proper investment. ES OVERLEECH for es leech you really want Ghost Reaver + MAX total recovery per second investment - unfortunately Ghost Reaver disables ES RECHARGE completely. IN CONCLUSION in my opinion you should really invest in one of these or the other. For this POB specifically we are investing in Spellbreaker, if you take a look at the recharge rate in the calcs it is 5000 ES Recharge (REGEN with wicked ward, doesnt stop at full ES) with ES Overleech you can reach similar numbers, but at the cost of constantly having to keep leech up or risk not being full ES (sounds really bad for boss intermissions specifically or map backtracking) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ ASCENDENCY NODE ORDER ONE STEP AHEAD in normal lab, this basically gives us 8% action speed that never runs out (which is base tailwind) as well as slowing our enemies slightly. This also makes us immune to freeze, and chill which can be quite annoying early and it also opens up Pantheon options. This can also lead to some interesting self-temp chains endgame gearing. Basically just an all-around useful and good node that helps early leveling speed. POLYMATH in cruel lab, this is still coming online when you grab it but it will serve as a nice power boost and give you all the mana,es,life on kill you will ever want. SWIFTKILLER in merc lab, the current plan for this character is to somehow abuse OOS, Icebite, Prolif, Overcharged for early mapping, so this or blood rage would be the ideal way to generate frenzys for that. RESPEC SWIFTKILLER for Uber Lab, and grab ESCAPE ARTIST and SPELLBREAKER the current plan is to drop swiftkiller for Uber Lab and grab both Escape Artist and Spellbreaker at the same time. ESCAPE ARTIST escape artist does not do much for Merc Lab, as you most likely do not have a good chest yet (if you do, by all means go for this) SPELLBREAKER we have decided to go with Spellbreaker over Souldrinker as explained above - this could change as I progress the character though. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ START NON-CRIT we are planning on doing Lucky Lightning Damage Mastery + Elemental Overload early on before we get crit nodes. Likely Non-crit all the way to maps. THIS IS A RISKY START but feel free to play along with me! I really am interested in trying out the new Trickster and I really like testing new skills as well, this POB and league start plan sounds good in theory but we won't know until we play it!

Gear

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The Vertex
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Skills

Body Armour

  • Shock NovaShock Nova21/20WMain
  • InspirationInspiration20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Arcane SurgeArcane Surge20/20W
  • Lightning PenetrationLightning Penetration20/20W
  • Elemental FocusElemental Focus20/20W

Boots

  • Shield ChargeShield Charge10/20W
  • Faster AttacksFaster Attacks20/20W
  • Assassin's MarkAssassin's Mark20/20W
  • Vaal GraceVaal Grace20/20W
  • Orb of StormsOrb of Storms20/20W
  • Lightning PenetrationLightning Penetration20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W

Gloves

  • Storm BrandStorm Brand20/20W
  • Increased Critical DamageIncreased Critical Damage20/20W
  • Lightning PenetrationLightning Penetration20/20W

Helmet

  • InspirationInspiration20/20W
  • Divine BlessingDivine Blessing20/20W
  • WrathWrath20/20W

Weapon 2

  • Flame DashFlame Dash20/20W
  • Cast when Damage TakenCast when Damage Taken2/20W
  • Immortal CallImmortal Call4/20W

Weapon 1

  • Frost ShieldFrost Shield20/20W
  • Increased Area of EffectIncreased Area of Effect20/20W
  • Sigil of PowerSigil of Power10/20W
  • Wave of ConvictionWave of Conviction20/20W

Helmet

  • Vaal DisciplineVaal Discipline20/20W

Belt

  • Aspect of the Crab20W

Passive Tree

Passive tree 3.19
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Trickster
Trickster

Character Stats

Defence

Effective Hit Pool
85.56K
Life
3.91K
Energy Shield
8.91K
Mana
57
Phys Max Hit Taken
34.91K
Armour
404
Evasion
28.45K
Block | Spell Block
25% | 0%
Ward
0

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
76%
Chaos Resistance
75%

Offence

Total DPS
6.61M
Crit Chance
73%
Crit Multiplier
496%

Attributes & Utility

Strength
127
Intelligence
417
Dexterity
181
Movement Speed
53%