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PoE 3.19·Kalandra·Trickster

ARC IGNITE TRICKSTER IS BACK!!

by Goratha4 years ago289Subscribe

DPS
1.32M
Effective HP
91.02K
Energy Shield
4.46K
Level
95
Min budget

Overview

ARC IGNITE TRICKSTER IS BACK!! is a Path of Exile Trickster build by Goratha, made for the Kalandra league (3.19). It is centered on Vaal Arc and plays as a intelligence, spell, chaining, vaal archetype. In Path of Building it reaches 1.32M DPS with 91.02K effective HP, 3.33K life, 4.46K energy shield. Suited for: Simulacrum, Delirium, Heist. Key uniques include Pyroshock Clasp, Stormfire.

Build Video

Goratha's Notes

My first look at Ignite Vaal Arc Trickster since way back in Delirium league, where I made a really OP Simulacrum farmer. This character is quite a bit different than that one (it used Archmage and Fevered Minds) but it has similar damage to it! LEVELING UP You can level this character either as a Hit-Based lightning character, or as Ignite early on. I would recommend Spark, or Arc for hit-based... I personally leveled as Arc. However I believe the best way to level would be to go something like Armageddon Brand / Cremation. What you level as is important to note because you cannot be Arc Ignite as Trickster until level 80 when you can equip STORMFIRE. STORMFIRE This is what makes this build work, without it you cannot play Arc ignite.. at least as a Trickster - you can still play it as Elementalist. (which is the other option for this type of build) TRICKSTER vs ELEMENTALIST This might be familiar to people that followed my other character, but basically Trickster is quite a bit tankier and has VERY good sustain while mapping and is just smooth in general because you don't really get hit that much. Elementalist on the other hand has a few benefits - you can go Arc Ignite from normal lab, and it does a bit more damage in the end. However the damage is pretty close, and I think just getting more damage nodes on Trickster is better. ELEMENTAL EQUILIBRIUM / STABILISING SCEPTER The best in slot weapon by far for this build is the EE sceptre from experiemental heists. It has the most -res out of any exposure. One BIG thing to keep in mind about this weapon however is you NEED to have ZERO flat fire damage on your gear, if you have flat fire damage the monster will be taking LESS damage. The reason for this is because it gives resistance to monsters based on the damage you deal, and it causes Exposure to the other elements. For this build we use ARC to ignite, so we are doing Lightning Damage on the hit, which causes Fire and Cold exposure. We want fire exposure because even though we deal Lightning Damage, the ignite is still Fire Damage. CLEAR SPEED vs BOSSING Vaal Arc has the most satisfying and in my opinion is one of the BEST clear skills in the entire game. Even things like Tornado Shot pale in comparison. However in SC damage terms, this build is NOT made for bossing. The single target can get to a reasonable level - and you can likely kill all Pinnacle Bosses quite easily - however I would not play this as a BOSSING character without gem swapping to some other skill. PHYSICAL MITIGATION This build is using the Pyroshock Clasp belt - basically if you ignite and shock a monster it will convert some of its damage into fire and lightning damage, which is then reduced by our fire/lightning resistance. We are also using Arctic Armor, this is nice for Freeze Immunity - I think ASPECT of the CRAB might end up being better on the character though since you are likely not going to be standing still that much. I am currently also self-casting Anomalous Enduring Cry (it gives War Cry speed) with Swift Killer this gives us 30 second Endurance Charges. CHAOS RESISTANCE / BY/PASS MASTERY Chaos Resistance is important, I take One With Evil and have the 30% of Chaos Damage does not by-pass mastery. This should be enough as long as you have around 30-40% Chaos Resistance. CHAIN RANGE The Acrobatics Wormhole jewel is quite insane for the 45% Chain Range and it also gives 16% suppression - I would recommend getting this if you can. CLUSTER JEWELS Clusters are probably worth it, I have not looked into it yet though as this character is quite new.

Gear

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Eagle Smasher
Empyrean Ward
Rift Guardian
Ghoul Braid
Stormfire
Armageddon Eye
Hate Vise
Pyroshock Clasp
Rune Spark
Armageddon Duty
Impossible Escape
Kraken Star

Skills

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Body Armour

  • Vaal ArcVaal Arc21/20WMain
  • CrueltyCruelty20/20W
  • InspirationInspiration20/20W
  • Ignite ProliferationIgnite Proliferation20/20W
  • CombustionCombustion20/20W
  • Burning DamageBurning Damage20/20W
  • Energy LeechEnergy Leech20/20W

Gloves

  • SmiteSmite21/20W
  • EmpowerEmpower4/20W
  • Ancestral CallAncestral Call20/20W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • Shield ChargeShield Charge11W
  • ClarityClarity5/20W
  • Arctic ArmourArctic Armour20/20W
  • Faster AttacksFaster Attacks19W

Boots

  • Vaal DisciplineVaal Discipline20W
  • Flame DashFlame Dash10/23W
  • Vaal GraceVaal Grace20/20W
  • Arcane SurgeArcane Surge1W

Weapon 2

  • Enduring CryEnduring Cry11/20W
  • Immortal CallImmortal Call4/20W
  • Cast when Damage TakenCast when Damage Taken2W

Weapon 1

  • FlammabilityFlammability18W
  • Flame SurgeFlame Surge19W
  • Cold SnapCold Snap18W

Gloves

  • Word of Spite1W

Passive Tree

Passive tree 3.19
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Trickster
Trickster
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Garukhan

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
1.32M
Hit DPS
141.28K
With Poison DPS
141.28K
With Ignite DPS
1.08M
With Bleed DPS
141.28K
Damage over Time
1.18M
Ignite DPS
942.59K
Culling DPS
0
Average Hit
79.11K

Attack & Crit

Attack/Cast Rate
1.79/s
Crit Chance
13%
Crit Multiplier
100%
Mana Cost
43
Life Cost
0

Defence

Effective Hit Pool
91.02K
Life
3.33K
Energy Shield
4.46K
Mana
114
Ward
0
Armour
0
Evasion
19.49K
Phys Damage Reduction
14%

Mitigation & Avoidance

Block
31%
Spell Block
7%
Spell Suppression
100%
Evade (Melee)
70%
Evade (Projectile)
70%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+17%)
Cold Resistance
75% (+28%)
Lightning Resistance
76% (+10%)
Chaos Resistance
34%

Max Hit Taken

Physical
32.17K
Fire
50.14K
Cold
50.14K
Lightning
51.87K
Chaos
10.31K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
4.46K/s
Mana Regen
59.6/s
Life Leech
0/s
ES Leech
445.9/s
Mana Leech
0/s

Attributes & Utility

Strength
105
Intelligence
317
Dexterity
170
Movement Speed
18%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0