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PoE 3.26·Secrets of the Atlas·Champion

Kinetic Blast Champion is BLASTING T17s - Full Build Guide - Path of Exile: Secrets

by Big Ducks1 year ago1.91KSubscribe

DPS
14.37M
Effective HP
150.88K
Life
4.03K
Level
97
Min budget

Overview

Kinetic Blast Champion is BLASTING T17s - Full Build Guide - Path of Exile: Secrets is a Path of Exile Champion build by Big Ducks, made for the Secrets of the Atlas league (3.26). It is centered on Kinetic Blast and plays as a intelligence, attack, projectile, area archetype. In Path of Building it reaches 14.37M DPS with 150.88K effective HP, 4.03K life. Suited for: T17, Mapping, Delve, Harvest, Essence, Heist, Abyss. Key uniques include Darkness Enthroned, Dying Sun, Replica Badge of the Brotherhood, Saffell's Frame, Replica Hyrri's Ire.

Build Video

Big Ducks's Notes

---------------------------------------------------------------------------------- My Personal Regex I use for Rolling T17s/16.5s and 8-Mod T16s ---------------------------------------------------------------------------------- "!sters r|lati|o al|'v|nsec|om$|mav|rune|rke|wni|ever" This removes: - Ele Reflect - Ele Reflect murders us instantly. You can swap Inspiration for Lvl 5 Awakened Ele Dmg if you want. - Phys Reflect - If you do this mod you have to be careful, if you take -armor or attack too frequently you will die. - Reduced Max Res - Technically doable but massively reduces our survivability, not worth. - Players/Minions Deal no Damage for 3/10 Seconds - Technically doable but annoying. - Marked for Death - 50% inc Damage Taken is a ton, you will die. Technically doable if you're careful and no other damage mods. - 3% Reduced Action Speed per Skill Used Recently - Don't want to be slow - Rare/Unique monsters remove 5% of Life per Hit - This kills our merc instantly on certain bosses. - The Maven interferes with Players - Technically doable but only on non-tanky maps. She will infinite heal bosses sometimes. - Monsters cannot be Leeched from - we have LGoH but leech is still a huge amount of recovery for us. - Area has patches of Consecrated Ground - Technically doable but only on non-tanky maps. Will make non-moving bosses immortal. I don't want to deal with this garbage section even if it is doable: - Drowning Orbs - Runes of the Searing Exarch - Awakener's Desolation - Volatile Cores Note that this doesn't mean every map that doesn't have these mods is doable, if you roll a map with %Max Life, ES gained of Life, Reduced Crit Damage Taken you will still take eons to kill anything. Check your T17s/16.5s before running even after the regex. ---------------------------------------------------------------------------------- What content can/can't the build do? ---------------------------------------------------------------------------------- Can - T17/16.5 Juiced Maps (Abomination Boss can kill your merc pretty easily cause of Shavronne) - 8-Mod Corrupted Farm - Most League Mechanics that want big clear Can't (Or Shouldn't, it is possible to do just not great) - Uber Bossing - Mechanics that want massive single target damage Haven't tested but maybe - Heist - Delve ---------------------------------------------------------------------------------- Mercenary Info ---------------------------------------------------------------------------------- You want a STR/INT Merc with Wrath Aura, there are 2 options: Fallen Reverend: - Probably ideal but he hasn't showed up for me with the right mods in 100s of maps. - Use 2x Wands /w Wrath Effect T1 - Wrath is mandatory, try to get either Zealotry (conc ground) or Battlemage's Cry (Crit) if you can. - Summon probably doesn't matter Storming Zealot: - 2nd Best most likely - Use Staff /w Wrath Effect T1 - Wrath is Mandatory, nothing else really matters Gear: You want ABSOLUTELY NO POSITIVE LIGHTNING RES. Weapons: - Crusader Staff or Wands - Alt roll until good roll T1 Wrath Effect and then finish if you want, doesn't matter. - Could slam with Cull Awakener's Orb if you really want to spend $ Rings: - Get as much negative lightning resistance as you can and no other bad mods. You want them to have as much positive chaos/fire/cold res as they can and life/es. Gloves: - as much Physical to Lightning Conversion as you can get and then other resist/life/good stats. Boots: - sapped or brittle ground is good, as much resists/life/good stats as you can get Uniques: - Perquil's Toe - Lucky is good for lightning - Kaom's Binding - Not always up but gives a bit of defenses to phys - Voll's Vision - If you're not using any corrupted gear this will give them a lot of recovery and life - Doryani's Prototype - the whole reason to use this merc, BIG damage. My merc has: - 5258 Life - 589 ES - 3071 Armour - 75 Fire/Cold Res - 20~ Chaos Res - Negative 115% Lightning Res And survives most things perfectly fine besides 5% Health removed map mod. ---------------------------------------------------------------------------------- How to Transition from the Previous Build ---------------------------------------------------------------------------------- Craft the Wand and swap Trinity for Sacred Wisps, recolor your chest to fit Kinetic Blast, and fit Spellslinger Tornado into your links. At this point the build is playable as KB. Slowly incorporate the other pieces of gear as you are able to afford them. Don't swap off of Marylene's until you have the Doryani setup on your merc, your damage will not be good. Once you do swap off though you won't need Brittle or Scorch anymore. ---------------------------------------------------------------------------------- Crafting The Gear ---------------------------------------------------------------------------------- Wand: Fracture got giga expensive so here is a way to make one with no fracture - Add Imbued Wands of any rarity to your filter and pick up a ton of them - Alteration Roll T2+ Spell Damage - Use Deafening Essences of Wrath until you get a wand with no other Prefixes - Unpredictable Recombinate together (this may take a ton of tries) until you get Spell Damage and the Essence mod and an open suffix. - Craft Prefixes Cannot Be Changed and use a Veiled Chaos Orb hoping for a Veiled Prefix and at least 1 open suffix. - If you hit Prefix, it should be guaranteed to be Ele Pen - If you hit a Suffix and have an open slot craft Damage With Charges and then unveil hoping for attack speed or crit. - Try to salvage the wand as best you can but lots of things can go wrong here and you may need to loop back to get a prefix veiled. - Either way clean the extra mods through Prefix Cant be Changed -> Scour or in a bad suffix case Cannot Roll Attacks -> annul and hope you don't hit the Spell Damage roll. You can also just clear the suffixes completely and try again if you didn't fill the 3rd prefix. - Craft 3 Crafted Modifiers -> Attack Speed -> Crit/Stats and be done - Obtain ilvl 84/85 Imbued Wand with Fractured Spell Damage or Hybrid Spell Damage (I went for T2 Hybrid cause cheap) - Use Deafening Essences of Wrath until you hit T1 Attack Speed and are able to isolate it - For anything that isnt an attack mod use Cannot Roll Attacks -> Annul, might take a few tries. - For anything that is an attack mod, annul and pray - Craft In Order - 3 Crafted Modifiers - Crit/Stats - Spell Damage + Gained as Chaos if Fractured Hybrid Spell Damage - Penetrate Ele Resist if Fractured Pure Spell Damage Higher end wand if you want it will be a much more expensive fracture that goes something like - ilvl 84/85 Attack Speed T1 Fracture - Deafening Essence of Wrath until isolated T1/2 Spell Damage (will take a very long time) - Prefixes cant be changed -> veiled chaos and hope for a prefix to take ele pen, if suffix hope for crit chance - Craft the last mod you're missing and slam an exalt. You can also Ladder craft with Recombinators but if you're going to do that you don't need me to tell you how. Chestpiece: - Coloring the chestpiece is the hardest part, you can use the bench socket trick to get proper colors, you can also go for 2-3 white and then use the bench socket trick to get the final colors. Black Morrigan to color it. Rings: - Obtain ilvl 84+ Elder Amethyst Ring - Harvest Chaos reforge until you hit T1 Elder LGoH and chaos res + any other good mods, craft what you're missing. These are hard, take what you can get and try to fill in stuff elsewhere. Helmet / Gloves / Boots: - Just buy what you need, you can probably craft these with a T1 Resist Fracture and some eldritch currency if you want but it is most likely not worth it. Abyss Jewels: - Obtain Fractured Added Lightning Damage to Wand Attacks with the highest roll you can reasonably afford (normal added lightning damage to attacks is also okay if thats cheaper but it is worse) - Harvest Lightning reforge until you get the other lightning damage mod, Life, and a 4th good mod. This can be difficult to get the exact mods you need, if you get T1 avoid shock just keep it if you have 1 more good mod. Timeless Jewel: - Get as many +Fortify nodes as you can, Strength, Double Damage, Resist are all good as well to make things easier. ---------------------------------------------------------------------------------- Random Stuff to Remember ---------------------------------------------------------------------------------- I'll add to this as more people have problems or problems come up - Only level up your Corrupting Fever to take just over HALF of your total health. - Swap to Barrage Support for difficult Bosses, replace Returning Projectiles - You don't need the exact gear in the PoB, this is my gear, get your stats covered however you can. - I'm dying / build sucks - Are you doing any of the mods/content I said not to? are you SURE you have everything in the pob? are you pressing Corrupting Fever constantly? if you still think something is up im gonna have to hit you with the unfortunate *skill issue*, if you really think something is wrong hit me up on discord, I'll answer questions as I can but please look through the pob first. - My Merc died, I do no damage, what do I do? - stop rolling 5% life on hit or leave the map, suffer through zdps if you want. He shouldn't be dying almost ever. - Why are we using Spellslinger Tornado? - it makes Kinetic Blast double dip with 1 hit and 1 aoe. - I'm lagging and my computer is dying - Swap Sacred Wisps for Awakened Added Lightning, its worse but way less laggy.

Gear

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Horror Spire
Torment Visor
Replica Hyrri's Ire
Replica Badge of the Brotherhood
Onslaught Band
Bramble Gyre
Ghoul Paw
Darkness Enthroned
Armageddon March
Saffell's Frame
Enthralling Gaze
Grim Gaze
Watcher's Eye
Empyrean Eye
Lethal Pride
Thread of Hope
Stormshroud
Sol Essence

Skills

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Body Armour

  • Kinetic BlastKinetic Blast20/20WMain
  • Increased Critical DamageIncreased Critical Damage20/20W
  • VolatilityVolatility20W
  • Sacred WispsSacred Wisps20W
  • InspirationInspiration20/20W
  • Returning ProjectilesReturning Projectiles20W
  • Barrage SupportBarrage Support20W
  • Kinetic BlastKinetic Blast20/20WMain
  • Increased Critical DamageIncreased Critical Damage20/20W
  • VolatilityVolatility20W
  • Sacred WispsSacred Wisps20W
  • InspirationInspiration20/20W
  • Returning ProjectilesReturning Projectiles20W
  • Barrage SupportBarrage Support20W

Gloves

  • GraceGrace20/20W
  • Tempest ShieldTempest Shield20W
  • PrecisionPrecision2/20W
  • Flesh and StoneFlesh and Stone20W

Weapon 2

  • Corrupting FeverCorrupting Fever13W
  • Second WindSecond Wind20W
  • LifetapLifetap20W

Boots

  • Shield ChargeShield Charge18/20W
  • LifetapLifetap20W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • Assassin's MarkAssassin's Mark20/20W
  • Mark On HitMark On Hit20/20W

Helmet

  • TornadoTornado1W
  • SpellslingerSpellslinger20W

Helmet

  • Immortal CallImmortal Call12/20W
  • Cast when Damage TakenCast when Damage Taken10W

Weapon 1

  • Flame DashFlame Dash20/20W

Boots

  • Blood RageBlood Rage20/20W
  • WrathWrath20W

Passive Tree

Passive tree 3.26
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Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Abberath

Character Stats

Level
97

Damage

Full DPS
14.37M
Combined DPS
9.03M
Hit DPS
6.05M
With Poison DPS
6.05M
With Ignite DPS
6.05M
With Bleed DPS
6.06M
Damage over Time
1.13K
Bleed DPS
1.13K
Mirage DPS
2.97M
Culling DPS
0
Reservation DPS
0
Average Damage
896.38K
Burst Damage
896.38K

Attack & Crit

Attack/Cast Rate
6.75/s
Hit Chance
100%
Accuracy
2.45K
Crit Chance
100%
Crit Multiplier
453%
AoE Radius
1.4 m
Mana Cost
14
Life Cost
0

Defence

Effective Hit Pool
150.88K
Life
4.03K
Energy Shield
60
Mana
-211
Ward
0
Armour
6.9K
Evasion
39.78K
Phys Damage Reduction
76%

Mitigation & Avoidance

Block
0%
Spell Block
68%
Spell Suppression
100%
Evade (Melee)
95%
Evade (Projectile)
95%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+28%)
Cold Resistance
80% (+18%)
Lightning Resistance
79% (+17%)
Chaos Resistance
78%

Max Hit Taken

Physical
18.82K
Fire
58.15K
Cold
60.68K
Lightning
58.15K
Chaos
43.7K

Recovery

Life Regen
40.3/s
Net Life Regen
-55.04/s
ES Regen
0/s
ES Recharge
60/s
Mana Regen
14.7/s
Life Leech
1.24K/s
ES Leech
0/s
Mana Leech
223.62/s
Total Degen
95.34/s

Attributes & Utility

Strength
143
Intelligence
197
Dexterity
202
Movement Speed
100%
Endurance Charges
6
Frenzy Charges
6
Power Charges
3
Rage
15
Devotion
0