PoB ArchivesPoB Archives
PoE builds

PoE 3.23·Affliction·Hierophant

3.23 New Rage Generation Tech on any build - Int-stacking Wander Totem Build showcase

by neoCrown2 years ago4

DPS
12.91M
Effective HP
53.12K
Energy Shield
9.51K
Level
100
Min budget

Overview

3.23 New Rage Generation Tech on any build - Int-stacking Wander Totem Build showcase is a Path of Exile Hierophant build by neoCrown, made for the Affliction league (3.23). It is centered on Power Siphon and plays as a intelligence, attack, projectile, lightning archetype. In Path of Building it reaches 12.91M DPS with 53.12K effective HP, 42 life, 9.51K energy shield. Key uniques include Mind of the Council, The Wise Oak, Astramentis, Anathema, Shaper's Touch.

Build Video

neoCrown's Notes

Affliction League Hierophant Power Siphon/Kinetic Bolt of Fragmentation Offence ~ 45 million dps/225 million - reasonable on POB, no flasks activated Intelligence-stacking 1200-1500 intelligence - int-stacking wand with hunter/shaper/elder mod - 1-6 lightning damage per 10 int and 1% spell damage per 16 int Mana-stacking 9000 - 10000 mana- transfiguration of mind - increases to mana applies to damage at 30% value Mind of the council helmet - added lightning damage equal to 6% of maximum mana. Endgame helmet - Indigon - increased spell damage per 200 mana spent recently, up to 2000%. Spell damage applied to attack damage via wand mastery 7 totems - impossible escape - iron reflexes, watchtower anoint on amulet, ancestral bond keystone, asccendancy point, x2 from ballista support x4 curses due to anathema's ring - conductivity, elemental weakness, sniper's mark, enfeeble Shock effect - increased to mana applied to shock effect mastery - 30-50% shocks on guardians/conquerors Hit-based build - 100% accuracy - easy to cap with int applied to accuracy mastery and Shaper's Touch - 4 accuracy per 2 int. Crit-based build - try to cap critical strike chance and critical strike damage. Few ways to max critical strike damage Expensive - forbidden jewels (Righteous providence - allows int or strength to apply to critical strike chance, whichever is lower) Cheap - balance of terror - critical strike multiplier for 10 seconds if self-cast enfeeble (brand/trigger does not count) - glove corruption with attack crit strike chance implicit to max crit chance - 0.50 - 0.80% range rolls. Lightning exposure via awakened lightning penetration. Intimidate for 10% increased attack damage taken - via ring implicit Onslaught via totem cluster jewel 5 auras - x1 free blessing aura with eternal blessing + haste due to mana not being reserved. Purity of elements, grace, clarity, discipline. Stun immunity - high uptime - Balbala timeless jewel with x2 or 3 stun avoidance node, auto-utility flask with 50% stun avoidance. Or max damage setup to remove everything that can stun. Defence Good energy shield pool - 7k - 14k depending on setup Evasion build Moderate amount of block/spell block Ivory tower - energy shield based on life reserved, chaos damage taken from mana before life Elemental ailment immune due to purity of elements Weakness Damage over time - can be mitigated with arcane cloak life regeneration enchant and pantheon Chaos damage - can be mitigated by maintaining mana pool and Gain Chaos resistance while affected by Purity of Elements Watcher's Eye Mod - Stacking all attributes gives benefits due to Shaper's touch: Accuracy and evasion rating per intelligence Mana and energy shield per strength Life per dexterity Since Ancestor League Power Siphon Nerfed - can no longer run barrage due to single projectile per target. However, crit chance and crit damage boosted per quality making it easier to reach 100% crit chance. Power siphon of the Archmage - interesting archetype to play with but lower damage unless can cap crit chance and stack crit damage. Kinetic Bolt of Fragmentation for Single Target Damage Rough DPS - multiply DPS number in POB by Number of Projectiles x 2 (for secondary projectiles) x 2 for returning projectiles x number of totems = 2mil x 4 x 2 x 2 x 7 = 224 million DPS Tattoos removed All attributes tattoo Additional projectile tattoo Journey keystone tattoo of makanui - several options - ghost dance/point blank/magebane/glancing blows New Tech Auto Warcry Generation with charms + That Which Was Taken Jewel Can run any number of warcries that suit the build - intimidating cry for intimidate, enduring cry for massive ES regen, etc Rage generation + Berserk Curse effect Mark effect Other ways to boost damage Can run frenzy to gain frenzy charges Can run ensnaring arrow for increased projectile damage taken

Gear

Tap an item to open trade or craft it.

New Item
Mind of the Council
The Ivory Tower
Astramentis
New Item
Anathema
Shaper's Touch
New Item
Entropy Goad
Prism Guardian
New Item
Split Personality
Forbidden Flesh
Cataclysm Wound
Brute Force Solution
Cataclysm Wound
Split Personality
Plague Scar
Healthy Mind
Watcher's Eye
Forbidden Flame

Skills

Tap a skill to open trade.

Body Armour

  • Power SiphonPower Siphon21/23WMain
  • Kinetic Bolt of FragmentationKinetic Bolt of Fragmentation20/20W
  • Power Siphon of the ArchmagePower Siphon of the Archmage20/20W
  • Increased Critical DamageIncreased Critical Damage21/23W
  • PiercePierce20/20W
  • Ballista TotemBallista Totem20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Returning ProjectilesReturning Projectiles20/20W
  • VolatilityVolatility20/20W

Boots

  • Sigil of PowerSigil of Power20/20W
  • Arcane CloakArcane Cloak20/20W
  • BerserkBerserk20/20W
  • Increased DurationIncreased Duration20/20W
  • EnhanceEnhance4W

Helmet

  • Arcanist BrandArcanist Brand20W
  • ConductivityConductivity21W
  • Elemental WeaknessElemental Weakness21W
  • EnfeebleEnfeeble21W

Gloves

  • HasteHaste21W
  • Sniper's MarkSniper's Mark21/20W
  • Eternal BlessingEternal Blessing20/20W
  • EnhanceEnhance4W

Weapon 1

  • ClarityClarity5W
  • Flame DashFlame Dash20/20W
  • Enduring CryEnduring Cry20/20W
  • ArroganceArrogance20/20W

Weapon 2

  • DisciplineDiscipline21W

Weapon 2

  • GraceGrace21W

Weapon 2

  • Purity of ElementsPurity of Elements21/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Hierophant
Hierophant
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Shakari

Character Stats

Level
100

Damage

Full DPS
12.91M
Combined DPS
1.24M
Hit DPS
1.11M
With Poison DPS
1.11M
With Ignite DPS
1.11M
With Bleed DPS
1.11M
Damage over Time
0
Culling DPS
123.73K
Reservation DPS
0
Average Damage
597.44K
Burst Damage
597.44K

Attack & Crit

Attack/Cast Rate
1.86/s
Hit Chance
100%
Crit Chance
94%
Crit Multiplier
618%
Totem Limit
6
Mana Cost
20
Life Cost
0

Defence

Effective Hit Pool
53.12K
Life
42
Energy Shield
9.51K
Mana
9.41K
Ward
0
Armour
1.27K
Evasion
26.61K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
84%
Evade (Projectile)
84%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
58%
Cold Resistance
75% (+43%)
Lightning Resistance
75% (+62%)
Chaos Resistance
-60%

Max Hit Taken

Physical
29.34K
Fire
57.24K
Cold
48.08K
Lightning
96.3K
Chaos
15.72K

Recovery

Life Regen
0/s
ES Regen
931.6/s
ES Recharge
9.51K/s
Mana Regen
1.26K/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
240
Intelligence
1.21K
Dexterity
196
Movement Speed
122%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0