PoE 3.23·Affliction·Hierophant
POE 3.23 Hiero Int PS Totem - Deathless Wave 29-30 Simulacrum
by neoCrown Gaming2 years ago1Subscribe
- DPS
- 527.6M
- Effective HP
- 128.74K
- Energy Shield
- 14.86K
- Level
- 100
- Min budget
Overview
POE 3.23 Hiero Int PS Totem - Deathless Wave 29-30 Simulacrum is a Path of Exile Hierophant build by neoCrown Gaming, made for the Affliction league (3.23). It is centered on Kinetic Bolt of Fragmentation and plays as a intelligence, attack, projectile archetype. In Path of Building it reaches 527.6M DPS with 128.74K effective HP, 7 life, 14.86K energy shield. Suited for: Simulacrum, Harvest. Key uniques include Mageblood, Bottled Faith, Indigon, Eyes of the Greatwolf, Redblade Banner.
Build Video
neoCrown Gaming's Notes
Affliction League
Hierophant
Power Siphon/Kinetic Bolt of Fragmentation
Offence ~ 225 million dps - reasonable on POB, no flasks activated - 300+ million dps with Mageblood version
Intelligence-stacking 1500-2000 intelligence
- int-stacking wand with hunter/shaper/elder mod - 1-6 lightning damage per 10 int and 1% spell damage per 16 int
Mana-stacking 9000 - 10000 mana- transfiguration of mind - increases to mana applies to damage at 30% value
Mind of the council helmet - added lightning damage equal to 6% of maximum mana.
Endgame helmet - Indigon - increased spell damage per 200 mana spent recently, up to 2000%.
Spell damage applied to attack damage via wand mastery - Not required if purely running Kinetic Bolt of Fragmentation
7 totems - impossible escape - iron reflexes, watchtower anoint on amulet, ancestral bond keystone, asccendancy point, x2 from ballista support
x4 curses due to anathema's ring - conductivity, elemental weakness, sniper's mark, enfeeble
Shock effect - increased to mana applied to shock effect mastery - 50% shocks on guardians/conquerors/Uber bosses
Hit-based build - 100% accuracy - easy to cap with int with Shaper's Touch - 4 accuracy per 2 int. Can allocate the mastery 'gain accuracy based on int' while levelling to cap hit chance.
Crit-based build - try to cap critical strike chance and critical strike damage. Few ways to max critical strike chance:
Forbidden jewels (Righteous providence - allows int or strength to apply to critical strike chance, whichever is lower)
Charms with the mod 'increased critical strike chance if you haven't crit recently which goes up to 100% - stacking 3 of these gives 300% increased crit chance
Glove corruption with attack crit strike chance implicit to max crit chance - 0.50 - 0.80% range rolls.
That which Was Taken Unique Crimson Jewel giving the same charm mod as above or 'increased base critical strike chance while at maximum power charges' mod.
Harvest enhancement craft on weapon - increased critical strike chance per 4% quality
Brittle Ground implicit on boots.
Diamond flask/Bottled faith.
Mastery on tree - 60% increased crit chance if summoned totem recently, 60% increased critical strike chance against enemies with lightning exposure, 100% increased critical strike chance against shocked enemies
My current stats - total of 989% increased critical strike chance
We reach Max Crit chance without flasks with the build by mixing some of the mods above.
Lightning exposure via awakened lightning penetration.
Intimidate for 10% increased attack damage taken - via ring implicit
Onslaught via totem cluster jewel or silver flask via Mageblood setup
5 auras - x1 free blessing aura with eternal blessing + haste due to mana not being reserved. Purity of elements, grace, clarity, discipline.
Stun immunity - high uptime - Balbala timeless jewel with x2 or 3 stun avoidance node, auto-utility flask with 50% stun avoidance.
100% increased chance to avoid stun via Mageblood plus mod on flask.
Or max damage setup to remove everything that can stun.
Defence
Good energy shield pool - 7k - 14k depending on setup
Evasion build - >20k evasion
Moderate amount of block/spell block if invested
Ivory tower - energy shield based on life reserved, chaos damage taken from mana before life
Elemental ailment immune due to purity of elements
Max spell suppression version
'Physical damage taken as...' conversion
Weakness
Damage over time - mitigated by keeping totems up which grants >2k life regen per second, pantheon,
Chaos damage - can be mitigated by maintaining mana pool and Gain Chaos resistance while affected by Purity of Elements Watcher's Eye Mod/chaos resistance on gear
Stacking all attributes gives benefits due to Shaper's touch:
Accuracy and evasion rating per intelligence
Mana and energy shield per strength
Life per dexterity
Since Ancestor League
Power Siphon Nerfed - can no longer run barrage due to single projectile per target.
However, crit chance and crit damage boosted per quality making it easier to reach 100% crit chance.
Power siphon of the Archmage - interesting archetype to play with but lower damage unless can cap crit chance and stack crit damage.
Kinetic Bolt of Fragmentation for Single Target Damage
Rough DPS - multiply DPS number in POB by Number of Projectiles x 2 (for secondary projectiles) x 2 for returning projectiles x number of totems
= 2mil x 6 x 2 x 2 x 7 = 336 million DPS
Tattoos removed
All attributes tattoo
Additional projectile tattoo
Journey keystone tattoo of makanui - several options - ghost dance/point blank/magebane/glancing blows
New Tech
Auto Warcry Generation with charms + That Which Was Taken Jewel
Can run any number of warcries that suit the build - intimidating cry for intimidate, enduring cry for massive ES regen, etc
Rage generation + Berserk
Curse effect
Mark effect
Other ways to boost damage
Can run frenzy to gain frenzy charges
Can run ensnaring arrow for increased projectile damage taken
Build guide - https://www.pathofexile.com/forum/view-thread/3488894 Path of Building link - https://pobb.in/Xzez7sTvJeDp
Gear
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Synthesised Unset Ring








































































Skills
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Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Shakari
Character Stats
- Level
- 100
Damage
- Full DPS
- 527.6M
- Combined DPS
- 9.42M
- Hit DPS
- 9.42M
- With Poison DPS
- 9.42M
- With Ignite DPS
- 9.42M
- With Bleed DPS
- 9.42M
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 3.73M
- Burst Damage
- 3.73M
Attack & Crit
- Attack/Cast Rate
- 2.53/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 494%
- Totem Limit
- 7
- Mana Cost
- 405
- Life Cost
- 0
Defence
- Effective Hit Pool
- 128.74K
- Life
- 7
- Energy Shield
- 14.86K
- Mana
- 12.05K
- Ward
- 0
- Armour
- 1.62K
- Evasion
- 23.52K
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 22%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 82%
- Evade (Projectile)
- 82%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+53%)
- Cold Resistance
- 75% (+149%)
- Lightning Resistance
- 75% (+31%)
- Chaos Resistance
- 41%
Max Hit Taken
- Physical
- 49.94K
- Fire
- 143.39K
- Cold
- 117.53K
- Lightning
- 143.39K
- Chaos
- 56.14K
Recovery
- Life Regen
- 0/s
- ES Regen
- 2.18K/s
- ES Recharge
- 14.86K/s
- Mana Regen
- 2.86K/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 741
- Intelligence
- 1.86K
- Dexterity
- 154
- Movement Speed
- 215%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 4
- Rage
- 20
- Devotion
- 0