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PoE 3.23·Affliction·Hierophant

POE 3.23 Hiero Int PS Totem - Deathless Wave 29-30 Simulacrum

by neoCrown Gaming2 years ago1Subscribe

DPS
527.6M
Effective HP
128.74K
Energy Shield
14.86K
Level
100
Min budget

Overview

POE 3.23 Hiero Int PS Totem - Deathless Wave 29-30 Simulacrum is a Path of Exile Hierophant build by neoCrown Gaming, made for the Affliction league (3.23). It is centered on Kinetic Bolt of Fragmentation and plays as a intelligence, attack, projectile archetype. In Path of Building it reaches 527.6M DPS with 128.74K effective HP, 7 life, 14.86K energy shield. Suited for: Simulacrum, Harvest. Key uniques include Mageblood, Bottled Faith, Indigon, Eyes of the Greatwolf, Redblade Banner.

Build Video

neoCrown Gaming's Notes

Affliction League Hierophant Power Siphon/Kinetic Bolt of Fragmentation Offence ~ 225 million dps - reasonable on POB, no flasks activated - 300+ million dps with Mageblood version Intelligence-stacking 1500-2000 intelligence - int-stacking wand with hunter/shaper/elder mod - 1-6 lightning damage per 10 int and 1% spell damage per 16 int Mana-stacking 9000 - 10000 mana- transfiguration of mind - increases to mana applies to damage at 30% value Mind of the council helmet - added lightning damage equal to 6% of maximum mana. Endgame helmet - Indigon - increased spell damage per 200 mana spent recently, up to 2000%. Spell damage applied to attack damage via wand mastery - Not required if purely running Kinetic Bolt of Fragmentation 7 totems - impossible escape - iron reflexes, watchtower anoint on amulet, ancestral bond keystone, asccendancy point, x2 from ballista support x4 curses due to anathema's ring - conductivity, elemental weakness, sniper's mark, enfeeble Shock effect - increased to mana applied to shock effect mastery - 50% shocks on guardians/conquerors/Uber bosses Hit-based build - 100% accuracy - easy to cap with int with Shaper's Touch - 4 accuracy per 2 int. Can allocate the mastery 'gain accuracy based on int' while levelling to cap hit chance. Crit-based build - try to cap critical strike chance and critical strike damage. Few ways to max critical strike chance: Forbidden jewels (Righteous providence - allows int or strength to apply to critical strike chance, whichever is lower) Charms with the mod 'increased critical strike chance if you haven't crit recently which goes up to 100% - stacking 3 of these gives 300% increased crit chance Glove corruption with attack crit strike chance implicit to max crit chance - 0.50 - 0.80% range rolls. That which Was Taken Unique Crimson Jewel giving the same charm mod as above or 'increased base critical strike chance while at maximum power charges' mod. Harvest enhancement craft on weapon - increased critical strike chance per 4% quality Brittle Ground implicit on boots. Diamond flask/Bottled faith. Mastery on tree - 60% increased crit chance if summoned totem recently, 60% increased critical strike chance against enemies with lightning exposure, 100% increased critical strike chance against shocked enemies My current stats - total of 989% increased critical strike chance We reach Max Crit chance without flasks with the build by mixing some of the mods above. Lightning exposure via awakened lightning penetration. Intimidate for 10% increased attack damage taken - via ring implicit Onslaught via totem cluster jewel or silver flask via Mageblood setup 5 auras - x1 free blessing aura with eternal blessing + haste due to mana not being reserved. Purity of elements, grace, clarity, discipline. Stun immunity - high uptime - Balbala timeless jewel with x2 or 3 stun avoidance node, auto-utility flask with 50% stun avoidance. 100% increased chance to avoid stun via Mageblood plus mod on flask. Or max damage setup to remove everything that can stun. Defence Good energy shield pool - 7k - 14k depending on setup Evasion build - >20k evasion Moderate amount of block/spell block if invested Ivory tower - energy shield based on life reserved, chaos damage taken from mana before life Elemental ailment immune due to purity of elements Max spell suppression version 'Physical damage taken as...' conversion Weakness Damage over time - mitigated by keeping totems up which grants >2k life regen per second, pantheon, Chaos damage - can be mitigated by maintaining mana pool and Gain Chaos resistance while affected by Purity of Elements Watcher's Eye Mod/chaos resistance on gear Stacking all attributes gives benefits due to Shaper's touch: Accuracy and evasion rating per intelligence Mana and energy shield per strength Life per dexterity Since Ancestor League Power Siphon Nerfed - can no longer run barrage due to single projectile per target. However, crit chance and crit damage boosted per quality making it easier to reach 100% crit chance. Power siphon of the Archmage - interesting archetype to play with but lower damage unless can cap crit chance and stack crit damage. Kinetic Bolt of Fragmentation for Single Target Damage Rough DPS - multiply DPS number in POB by Number of Projectiles x 2 (for secondary projectiles) x 2 for returning projectiles x number of totems = 2mil x 6 x 2 x 2 x 7 = 336 million DPS Tattoos removed All attributes tattoo Additional projectile tattoo Journey keystone tattoo of makanui - several options - ghost dance/point blank/magebane/glancing blows New Tech Auto Warcry Generation with charms + That Which Was Taken Jewel Can run any number of warcries that suit the build - intimidating cry for intimidate, enduring cry for massive ES regen, etc Rage generation + Berserk Curse effect Mark effect Other ways to boost damage Can run frenzy to gain frenzy charges Can run ensnaring arrow for increased projectile damage taken

Gear

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Spirit Cry
Indigon
The Ivory Tower
Eyes of the Greatwolf
Anathema
Synthesised Unset Ring
Shaper's Touch
Mageblood
Domination Spark
Prism Guardian
Hollow Lens
Split Personality
Forbidden Flame
Impossible Escape
Cataclysm Wound
Inquisitor's Corvine Charm of the Inquisitor
That Which Was Taken
Brute Force Solution
Cataclysm Wound
Split Personality
Healthy Mind
Watcher's Eye
Rain of Splinters
Inquisitor's Corvine Charm of the Inquisitor
Forbidden Flesh
Inquisitor's Corvine Charm of the Inquisitor

Skills

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Body Armour

  • Kinetic Bolt of FragmentationKinetic Bolt of Fragmentation21/23WMain
  • Power Siphon of the ArchmagePower Siphon of the Archmage20/20W
  • Increased Critical DamageIncreased Critical Damage21/23W
  • PiercePierce20/20W
  • Ballista TotemBallista Totem20/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks5/20W
  • Awakened Lightning PenetrationAwakened Lightning Penetration5/20W
  • Returning ProjectilesReturning Projectiles20/20W
  • Item RarityItem Rarity20/23W

Gloves

  • Sniper's MarkSniper's Mark21/20W
  • Arcane CloakArcane Cloak22/23W
  • BerserkBerserk20/20W
  • Increased DurationIncreased Duration21/20W
  • EnhanceEnhance4W

Helmet

  • Arcanist BrandArcanist Brand20W
  • ConductivityConductivity21W
  • Elemental WeaknessElemental Weakness21W
  • EnfeebleEnfeeble21W

Weapon 1

  • ClarityClarity8W
  • Flame DashFlame Dash20/20W
  • Enduring CryEnduring Cry20/20W
  • ArroganceArrogance20/20W

Boots

  • HasteHaste21W
  • Sigil of PowerSigil of Power21/20W
  • Eternal BlessingEternal Blessing20/20W

Weapon 2

  • DisciplineDiscipline21W

Weapon 2

  • GraceGrace21W

Weapon 2

  • Purity of ElementsPurity of Elements21/20W

Passive Tree

Passive tree 3.23
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Hierophant
Hierophant
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Shakari

Character Stats

Level
100

Damage

Full DPS
527.6M
Combined DPS
9.42M
Hit DPS
9.42M
With Poison DPS
9.42M
With Ignite DPS
9.42M
With Bleed DPS
9.42M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Damage
3.73M
Burst Damage
3.73M

Attack & Crit

Attack/Cast Rate
2.53/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
494%
Totem Limit
7
Mana Cost
405
Life Cost
0

Defence

Effective Hit Pool
128.74K
Life
7
Energy Shield
14.86K
Mana
12.05K
Ward
0
Armour
1.62K
Evasion
23.52K
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
82%
Evade (Projectile)
82%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+53%)
Cold Resistance
75% (+149%)
Lightning Resistance
75% (+31%)
Chaos Resistance
41%

Max Hit Taken

Physical
49.94K
Fire
143.39K
Cold
117.53K
Lightning
143.39K
Chaos
56.14K

Recovery

Life Regen
0/s
ES Regen
2.18K/s
ES Recharge
14.86K/s
Mana Regen
2.86K/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
741
Intelligence
1.86K
Dexterity
154
Movement Speed
215%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Rage
20
Devotion
0