aer0's League Starter - Hydrosphere Occultist
by aer0_reddit3 years ago1.82K
- DPS
- 141.01K
- Effective HP
- 68.37K
- Life
- 2.31K
- Level
- 90
- Min budget
Overview
aer0's League Starter - Hydrosphere Occultist is a Path of Exile Occultist build by aer0_reddit, made for the Sanctum league (3.20). It is centered on Hydrosphere and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 141.01K DPS with 68.37K effective HP, 2.31K life, 473 energy shield. Suited for: Sanctum, Mapping. Key uniques include Mistwall.
Build Video
aer0_reddit's Notes
Well, 3.20 is almost here so its time to reveal my league starter! Hydrosphere is not only NOT a meme, but it may be the best league starter I've ever created. This is smooth through the acts, smooth into maps, and smooth into end game! We can take on all content with some small upgrades.
Hydrosphere does not get the credit it deserves. With investment into cast speed AND pulse speed, you essentially get a second MORE multiplier for single target that other spells dont have access to. Further, with investment into area of effect, which Occultist specializes in, you can shatter entire screens! Herald of Ice has never felt so good.
The pseudo-totem playstyle of hydrosphere, where it effectively pulses a huge part of your screen, will be amazing for the small rooms in the Forbidden Sanctum, allowing you to run around and dodge mechanics. When the time comes to kill a boss, you can cast hydrosphere repeatedly for huge extra damage.
Hydrosphere may appear clunky to play, but I promise its the opposite! After playing for a little bit, the skill feels like an extension of your arm. The way you toss the huge sphere across the screen, shattering along the way, is an incredibly kinetic playstyle. Its truly a joy to play. I played this in 3.19 and loved it so much I knew I had to make a league starter. I hope you enjoy!
PoB:
Edit: updated PoB for small error on the lvl 90 tree (12/6/22)
Edit2: updated PoB to include frenzy generation in lvl 75 tree (mistakenly omitted)
Edit3: new gem info added, some more small errors fixed (4:42PM EST 12/7/22)
Edit4: New Notes, changed start from cast speed to spell dmg (12/9/22)
Gear
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Skills
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Passive Tree












- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 90
Damage
- Full DPS
- 0
- Combined DPS
- 141.01K
- Hit DPS
- 141.01K
- With Poison DPS
- 141.01K
- With Ignite DPS
- 141.01K
- With Bleed DPS
- 141.01K
- Damage over Time
- 0
- Culling DPS
- 0
- Average Hit
- 40.29K
Attack & Crit
- Attack/Cast Rate
- 2.55/s
- Hit Rate
- 3.5/s
- Hit Chance
- 100%
- Crit Chance
- 29%
- Crit Multiplier
- 299%
- Mana Cost
- 15
Defence
- Effective Hit Pool
- 68.37K
- Life
- 2.31K
- Energy Shield
- 473
- Mana
- -466
- Ward
- 0
- Armour
- 0
- Evasion
- 16.67K
- Phys Damage Reduction
- 0%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 25%
- Spell Suppression
- 0%
- Evade (Melee)
- 67%
- Evade (Projectile)
- 67%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 67%
- Cold Resistance
- 75% (+13%)
- Lightning Resistance
- 74%
- Chaos Resistance
- 17%
Max Hit Taken
- Physical
- 9.39K
- Fire
- 24.71K
- Cold
- 31.3K
- Lightning
- 30.29K
- Chaos
- 6.95K
Recovery
- Life Regen
- 0/s
- ES Regen
- -870/s
- ES Recharge
- 473/s
- Mana Regen
- 21.2/s
- Life Leech
- 461.2/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 69
- Intelligence
- 105
- Dexterity
- 147
- Movement Speed
- 120%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0