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PoE 3.20·Sanctum·Juggernaut

[PoE 3.20] Boneshatter Juggernaut Simulacrum 28-30 Deathless | SSF Sanctum

by smokie_7773 years ago27Subscribe

DPS
6.88M
Effective HP
108.59K
Life
5.31K
Level
95
Min budget

Overview

[PoE 3.20] Boneshatter Juggernaut Simulacrum 28-30 Deathless | SSF Sanctum is a Path of Exile Juggernaut build by smokie_777, made for the Sanctum league (3.20). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 6.88M DPS with 108.59K effective HP, 5.31K life. Suited for: Simulacrum, Mapping, Sanctum. Key uniques include Eternal Damnation.

Build Video

smokie_777's Notes

So, after failing sim 3 times in a row with RF Jugg, I rage-deleted all my characters and migrated my SSF progress to trade. Then, I came crawling back cuz I'm f*cking addicted and started a fresh SSF run using Boneshatter, which actually surpassed my expectations. On a SSF budget I was able to reach 6.8M DPS, with insane juggernaut + eternal damnation tankiness, also with decent map clear speed as well. On top of that, the addition of melee splash to the skill tree in 3.20 allows Boneshatter to clear EXTREMELY well (both maps and sim), and allows you to have DOUBLE DAMAGE output in sim when two bosses spawn at once :')

POB 3.20 https://pastebin.com/d6eMtG7y

Some tech I found extremely helpful during my run was:

  1. It's worth it to spend divines to roll a Lethal Pride. I found it optimal to put it in the jewel socket near marauder. The strength bonus is extremely synergistic with juggernaut ascendancy giving additional accuracy, and also therefore attack speed, on top of life, and melee damage. On top of that the bonus mods you get are often good as well.
  2. I anointed whispers of doom and ran low level vulnerability in CWDT, and then self-casted poacher's mark. I liked this setup because it auto cast vuln on all targets, giving 15% more phys damage taken, and also you can cast poacher's mark on big targets like kosis, reducing their phys DR, and allowing you to sustain frenzies and life better vs. them. But this is simulacrum only tech i think, If I was not going to try for sim 30, I'd anoint Cleaving, and then change the Attack Mastery on the Tribal Fury wheel to give 40% increased damage on rare/unique enemies.
  3. Elder helmet with nearby enemies take 9% increased physical damage felt better than any combination of rare helmet + implicits
  4. Capping impale chance without using impale support felt REALLY GOOD. I was able to do it with a watcher's eye (+25% impale chance with pride), but even without that, you can achieve 90% impale chance with 15% on gloves, with anointing merciless skewering. That should be good enough. It felt really good to do this because not using impale support allowed using fortify support instead, saving 5 points on the skill tree that do not give any benefits.
  5. Eternal damnation + juggernaut is SO BROKEN lol, with soul of steel + prismatic skin + barbarism you get 75/73/73 res with 70 chaos res, 35% LESS ALL ELEMENTAL DAMAGE TAKEN in addition to juggernaut unbreakable elemental armor. for such a small investment, you can be so tanky! And when you are this tanky, damage avoidance (block/evasion) doesn't even matter, like I had 0 evasion (except for my jade flask) and I was able to do sim 30 deathless. Also I think loreweave is a bait, especially on juggernaut, probably on other classes too. It's just not that hard to get a little max res on any class, and rare chests with eldritch implicits are just too powerful to give up.

Gear

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Loath Hunger
Vengeance Ward
Woe Suit
Eternal Damnation
Entropy Grip
Armageddon Spiral
Behemoth Clutches
Brimstone Trap
Pain Dash
Lethal Pride
Watcher's Eye

Skills

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Body Armour

  • BoneshatterBoneshatter21/20WMain
  • Close CombatClose Combat21/20W
  • BrutalityBrutality20/23W
  • Melee Physical DamageMelee Physical Damage20/20W
  • RuthlessRuthless20/20W
  • FortifyFortify20/20W

Gloves

  • Blood RageBlood Rage7/20W
  • Vaal Molten ShellVaal Molten Shell10/20W
  • VulnerabilityVulnerability1W
  • Cast when Damage TakenCast when Damage Taken1W

Weapon 1

  • Ancestral ProtectorAncestral Protector20/20W
  • Vaal Ancestral WarchiefVaal Ancestral Warchief20W
  • Multiple TotemsMultiple Totems20/20W
  • MaimMaim20/20W

Boots

  • Poacher's MarkPoacher's Mark8/20W
  • FrostblinkFrostblink7W
  • Leap SlamLeap Slam20/20W
  • Faster AttacksFaster Attacks18/20W

Helmet

  • Ancestral CryAncestral Cry21/20W
  • War BannerWar Banner20/20W

Helmet

  • PrecisionPrecision6W
  • ArroganceArrogance20/20W

Weapon 1

  • DeterminationDetermination21W
  • PridePride21W

Passive Tree

Passive tree 3.20
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Solaris, Soul of Garukhan

Character Stats

Level
95

Damage

Full DPS
6.88M
Combined DPS
6.1M
Hit DPS
3.72M
With Poison DPS
3.72M
With Ignite DPS
3.72M
With Bleed DPS
3.84M
With Impale DPS
5.98M
Damage over Time
121.72K
Bleed DPS
121.72K
Impale DPS
2.27M
Culling DPS
0
Average Damage
635.94K
Burst Damage
635.94K

Attack & Crit

Attack/Cast Rate
5.84/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
5
Life Cost
0

Defence

Effective Hit Pool
108.59K
Life
5.31K
Energy Shield
70
Mana
37
Ward
0
Armour
73.41K
Evasion
914
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+28%)
Cold Resistance
73% (+20%)
Lightning Resistance
73% (+18%)
Chaos Resistance
70% (+4%)

Max Hit Taken

Physical
17.82K
Fire
40K
Cold
37.5K
Lightning
37.5K
Chaos
22.14K

Recovery

Life Regen
495.8/s
Net Life Regen
302.16/s
ES Regen
0/s
ES Recharge
70/s
Mana Regen
16.2/s
Life Leech
1.15K/s
ES Leech
0/s
Mana Leech
233.63/s
Total Degen
193.64/s

Attributes & Utility

Strength
399
Intelligence
62
Dexterity
107
Movement Speed
89%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
50
Devotion
0