[PoE 3.20] Boneshatter Juggernaut Simulacrum 28-30 Deathless | SSF Sanctum
3 years ago27
by smokie_7773 years ago27Subscribe
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6.88M
DPS
108.59K
Effective HP
5.31K
Life
70
Energy Shield
Overview
[PoE 3.20] Boneshatter Juggernaut Simulacrum 28-30 Deathless | SSF Sanctum is a Path of Exile Juggernaut build by smokie_777, made for the Sanctum league (3.20). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 6.88M DPS with 108.59K effective HP, 5.31K life. Suited for: Simulacrum, Mapping, Sanctum. Key uniques include Eternal Damnation.
Build Video
smokie_777's Notes
So, after failing sim 3 times in a row with RF Jugg, I rage-deleted all my characters and migrated my SSF progress to trade. Then, I came crawling back cuz I'm f*cking addicted and started a fresh SSF run using Boneshatter, which actually surpassed my expectations. On a SSF budget I was able to reach 6.8M DPS, with insane juggernaut + eternal damnation tankiness, also with decent map clear speed as well. On top of that, the addition of melee splash to the skill tree in 3.20 allows Boneshatter to clear EXTREMELY well (both maps and sim), and allows you to have DOUBLE DAMAGE output in sim when two bosses spawn at once :')
POB 3.20 https://pastebin.com/d6eMtG7y
Some tech I found extremely helpful during my run was:
- It's worth it to spend divines to roll a Lethal Pride. I found it optimal to put it in the jewel socket near marauder. The strength bonus is extremely synergistic with juggernaut ascendancy giving additional accuracy, and also therefore attack speed, on top of life, and melee damage. On top of that the bonus mods you get are often good as well.
- I anointed whispers of doom and ran low level vulnerability in CWDT, and then self-casted poacher's mark. I liked this setup because it auto cast vuln on all targets, giving 15% more phys damage taken, and also you can cast poacher's mark on big targets like kosis, reducing their phys DR, and allowing you to sustain frenzies and life better vs. them. But this is simulacrum only tech i think, If I was not going to try for sim 30, I'd anoint Cleaving, and then change the Attack Mastery on the Tribal Fury wheel to give 40% increased damage on rare/unique enemies.
- Elder helmet with nearby enemies take 9% increased physical damage felt better than any combination of rare helmet + implicits
- Capping impale chance without using impale support felt REALLY GOOD. I was able to do it with a watcher's eye (+25% impale chance with pride), but even without that, you can achieve 90% impale chance with 15% on gloves, with anointing merciless skewering. That should be good enough. It felt really good to do this because not using impale support allowed using fortify support instead, saving 5 points on the skill tree that do not give any benefits.
- Eternal damnation + juggernaut is SO BROKEN lol, with soul of steel + prismatic skin + barbarism you get 75/73/73 res with 70 chaos res, 35% LESS ALL ELEMENTAL DAMAGE TAKEN in addition to juggernaut unbreakable elemental armor. for such a small investment, you can be so tanky! And when you are this tanky, damage avoidance (block/evasion) doesn't even matter, like I had 0 evasion (except for my jade flask) and I was able to do sim 30 deathless. Also I think loreweave is a bait, especially on juggernaut, probably on other classes too. It's just not that hard to get a little max res on any class, and rare chests with eldritch implicits are just too powerful to give up.
Gear











Skills
Body Armour
Passive Tree


Character Stats
Defence
- Effective Hit Pool
- 108.59K
- Life
- 5.31K
- Energy Shield
- 70
- Mana
- 37
- Phys Max Hit Taken
- 17.82K
- Armour
- 73.41K
- Evasion
- 914
- Block | Spell Block
- 0% | 0%
- Ward
- 0
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 73%
- Lightning Resistance
- 73%
- Chaos Resistance
- 70%
Offence
- Total DPS
- 6.88M
- Crit Chance
- 0%
- Crit Multiplier
- 0%
- Rage
- 50
Attributes & Utility
- Strength
- 399
- Intelligence
- 62
- Dexterity
- 107
- Movement Speed
- 89%