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PoE 3.23·Affliction·Inquisitor

Cast when Stunned Detonate Dead of Scavenging Inquisitor

by ThePapaZero2 years ago13

DPS
6.63M
Effective HP
40.53K
Life
6.13K
Level
96
Min budget

Overview

Cast when Stunned Detonate Dead of Scavenging Inquisitor is a Path of Exile Inquisitor build by ThePapaZero, made for the Affliction league (3.23). It is centered on Detonate Dead of Scavenging and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 6.63M DPS with 40.53K effective HP, 6.13K life, 306 energy shield. Suited for: Mapping, Simulacrum. Key uniques include Arn's Anguish, Crest of Desire, Bottled Faith, Defiance of Destiny, Taste of Hate.

Build Video

ThePapaZero's Notes

3.23 PoBB: https://pobb.in/qrMQC9iNa5eV

Detonate Dead of Scavenging is linked to Cast when Stunned so this build relies on both getting hit, and also having corpses of fallen enemies in order to trigger. Even though that sounds quite tedious, it's really not. It's a very pleasant walking simulator. I mainly use Tempest Shield to kill my first enemy in order to get the DD to start triggering. Tempest Shield is socketed in Crest of Desire to give it a bit of a damage boost and some additional chance to shock/spell block. After doing some experimentation and having 4 sockets left open I decided to add another Cast when Stunned setup for Flame Surge (Armageddon Brand of Volatility and Firestorm of Meteors felt good too). Though that being said, in my experience the tempest shield is more than enough and the four link could be put to better use such as having utility skills such as Enduring Cry to gain Brutal charges. That said, as I mentioned in the video, the mapping damage is more than sufficient and hence I chose not to generate Brutal charges. I'm using Ralakesh Impatience boots, therefore I went for as many charges (mainly Endurance) to get as much AoE and physical damage reduction as possible. That is why I have the HoA Circle of Nostalgia ring. It gives me Endurance charge, life, chaos resistance but also there really isn't any damage auras that would give a decent damage boost to DD of Scavenging. Argument can be made for a defensive aura such as Determination, but with all of the other defensive setups, this turned out to be much tankier than expected and IMO there is no need for it.

If one was to try to MF with this build I can see a case where the belt, gloves, one or both rings, body armor and life flask could be substituted for MF gear.

Gear

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Damnation Bane
Crest of Desire
Dialla's Malefaction
Defiance of Destiny
Soul Knuckle
Circle of Nostalgia
Chimeric Vise
Arn's Anguish
Ralakesh's Impatience
Fate Duty
Ghoul Bloom
Bloodnotch
Chieftain's Ursine Charm of the Juggernaut
Blight Creed
Juggernaut's Ursine Charm of the Inquisitor
Immutable Force
Juggernaut's Ursine Charm of the Inquisitor

Skills

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Body Armour

  • Detonate Dead of ScavengingDetonate Dead of Scavenging20WMain
  • Cast when StunnedCast when Stunned20W
  • Increased Critical StrikesIncreased Critical Strikes20/20W
  • InspirationInspiration20/20W
  • Awakened Elemental FocusAwakened Elemental Focus5/7W
  • Increased Critical DamageIncreased Critical Damage20/20W

Boots

  • Flame SurgeFlame Surge20W
  • Cast when StunnedCast when Stunned20/20W
  • Concentrated EffectConcentrated Effect20W
  • Increased Critical DamageIncreased Critical Damage19W

Weapon 2

  • Shield ChargeShield Charge20W
  • Faster AttacksFaster Attacks20W

Helmet

  • Tempest ShieldTempest Shield20W

Weapon 1

  • Vaal BreachVaal Breach1W

Weapon 2

  • Herald of AgonyHerald of Agony1W

Gloves

  • ClarityClarity20W

Gloves

  • Herald of AshHerald of Ash20W

Gloves

  • PrecisionPrecision20/4W

Gloves

  • VitalityVitality20W

Weapon 1

  • Assassin's MarkAssassin's Mark20/20W

Weapon 1

  • Flame DashFlame Dash20/20W

Passive Tree

Passive tree 3.23
scroll to zoom
Inquisitor
Inquisitor
Wildwood Primalist
Wildwood Primalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
96

Damage

Full DPS
0
Hit DPS
6.63M
Damage over Time
3.32K
Poison DPS
1.1K
Culling DPS
0
Reservation DPS
0
Average Hit
874.13K
Burst Damage
874.13K

Attack & Crit

Attack/Cast Rate
7.58/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
575%
AoE Radius
4.8 m
Mana Cost
11
Life Cost
0

Defence

Effective Hit Pool
40.53K
Life
6.13K
Energy Shield
306
Mana
102
Ward
0
Armour
3.27K
Evasion
963
Phys Damage Reduction
57%

Mitigation & Avoidance

Block
75%
Spell Block
72%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+63%)
Cold Resistance
75% (+76%)
Lightning Resistance
75% (+41%)
Chaos Resistance
75% (+29%)

Max Hit Taken

Physical
14.85K
Fire
32.9K
Cold
41.13K
Lightning
32.9K
Chaos
32.68K

Recovery

Life Regen
808.7/s
ES Regen
0/s
ES Recharge
306/s
Mana Regen
106.8/s
Life Leech
1.23K/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
357
Intelligence
420
Dexterity
131
Movement Speed
24%
Endurance Charges
8
Frenzy Charges
4
Power Charges
5
Devotion
0