PoE 3.23·Affliction·Inquisitor
Cast when Stunned Detonate Dead of Scavenging Inquisitor
by ThePapaZero2 years ago13
- DPS
- 6.63M
- Effective HP
- 40.53K
- Life
- 6.13K
- Level
- 96
- Min budget
Overview
Cast when Stunned Detonate Dead of Scavenging Inquisitor is a Path of Exile Inquisitor build by ThePapaZero, made for the Affliction league (3.23). It is centered on Detonate Dead of Scavenging and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 6.63M DPS with 40.53K effective HP, 6.13K life, 306 energy shield. Suited for: Mapping, Simulacrum. Key uniques include Arn's Anguish, Crest of Desire, Bottled Faith, Defiance of Destiny, Taste of Hate.
Build Video
ThePapaZero's Notes
3.23 PoBB: https://pobb.in/qrMQC9iNa5eV
Detonate Dead of Scavenging is linked to Cast when Stunned so this build relies on both getting hit, and also having corpses of fallen enemies in order to trigger. Even though that sounds quite tedious, it's really not. It's a very pleasant walking simulator. I mainly use Tempest Shield to kill my first enemy in order to get the DD to start triggering. Tempest Shield is socketed in Crest of Desire to give it a bit of a damage boost and some additional chance to shock/spell block. After doing some experimentation and having 4 sockets left open I decided to add another Cast when Stunned setup for Flame Surge (Armageddon Brand of Volatility and Firestorm of Meteors felt good too). Though that being said, in my experience the tempest shield is more than enough and the four link could be put to better use such as having utility skills such as Enduring Cry to gain Brutal charges. That said, as I mentioned in the video, the mapping damage is more than sufficient and hence I chose not to generate Brutal charges. I'm using Ralakesh Impatience boots, therefore I went for as many charges (mainly Endurance) to get as much AoE and physical damage reduction as possible. That is why I have the HoA Circle of Nostalgia ring. It gives me Endurance charge, life, chaos resistance but also there really isn't any damage auras that would give a decent damage boost to DD of Scavenging. Argument can be made for a defensive aura such as Determination, but with all of the other defensive setups, this turned out to be much tankier than expected and IMO there is no need for it.
If one was to try to MF with this build I can see a case where the belt, gloves, one or both rings, body armor and life flask could be substituted for MF gear.
Gear
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Skills
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Passive Tree



- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 96
Damage
- Full DPS
- 0
- Hit DPS
- 6.63M
- Damage over Time
- 3.32K
- Poison DPS
- 1.1K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 874.13K
- Burst Damage
- 874.13K
Attack & Crit
- Attack/Cast Rate
- 7.58/s
- Hit Chance
- 100%
- Crit Chance
- 100%
- Crit Multiplier
- 575%
- AoE Radius
- 4.8 m
- Mana Cost
- 11
- Life Cost
- 0
Defence
- Effective Hit Pool
- 40.53K
- Life
- 6.13K
- Energy Shield
- 306
- Mana
- 102
- Ward
- 0
- Armour
- 3.27K
- Evasion
- 963
- Phys Damage Reduction
- 57%
Mitigation & Avoidance
- Block
- 75%
- Spell Block
- 72%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+63%)
- Cold Resistance
- 75% (+76%)
- Lightning Resistance
- 75% (+41%)
- Chaos Resistance
- 75% (+29%)
Max Hit Taken
- Physical
- 14.85K
- Fire
- 32.9K
- Cold
- 41.13K
- Lightning
- 32.9K
- Chaos
- 32.68K
Recovery
- Life Regen
- 808.7/s
- ES Regen
- 0/s
- ES Recharge
- 306/s
- Mana Regen
- 106.8/s
- Life Leech
- 1.23K/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 357
- Intelligence
- 420
- Dexterity
- 131
- Movement Speed
- 24%
- Endurance Charges
- 8
- Frenzy Charges
- 4
- Power Charges
- 5
- Devotion
- 0