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PoE 3.25·Kalguur·Inquisitor

I Broke Path of Exile Using Its Worst Skill

by Purrely Based1 year ago582Subscribe

DPS
27.88M
Effective HP
29.34K
Life
3.75K
Level
100
Min budget

Overview

I Broke Path of Exile Using Its Worst Skill is a Path of Exile Inquisitor build by Purrely Based, made for the Kalguur league (3.25). It is centered on Lightning Trap of Sparking and plays as a trap, critical, intelligence, spell archetype. In Path of Building it reaches 27.88M DPS with 29.34K effective HP, 3.75K life, 1.79K energy shield. Suited for: Breach. Key uniques include Slavedriver's Hand, The Magnate, Bottled Faith, Replica Dragonfang's Flight, Rumi's Concoction.

Build Video

Purrely Based's Notes

While this guide should be self-sufficient, I'm assuming you've watched the video going over it: https://youtu.be/uUWfsEBZ4Zw Pros of this build -------------------------------------------- - Viable with a lot of mechanics, so you're not locked to grinding a single one. - Insanely high damage for bosses while also being great at map clear. - Comfortable scaling, every new item feels like a meaningful upgrade. - Consistent 20 Million DPS+ with a ~25 Div investment. - Reasonably tanky for a Trap build. - I made it, so obviously it's great. Cons of this build -------------------------------------------- - It's traps, which is a pretty niche type of skill that isn't for everybody. - While feeling impactful, it also feels slower than your average build. - It's tanky enough to comfortably get to Lvl. 100, but it's not a Hardcore build, you will inevitably die. - You will have to justify to your friends that stacking attributes on an Inquisitor with traps is a good idea. Act 1: -------------------------------------------- Typical start: Rolling Magma + Elemental Proliferation Support with Flame Wall. We Sshoot Rolling Magma balls through Flame Wall for additional fire damage. If you're league-starting this build, prioritize sockets, check on vendors often. Here's a useful regex I stole from FearlessDumb0: "b-b-b|g-g-b|g-[gb]-g|b-g-g|nne|rint|ll g|Earn" If it isn't and you have Tabula Rasa & Goldrim, you can just focus on stats. Once we reach Cavern of Anger and Level 12, we will switch Rolling Magma with Wintertide Brand + Efficacy Support. We will also take Frost Bomb if able. Any of these stats are good for Wintertide Brand: +1 to level of all Cold spell skill gems +#% Damage Over Time Multiplier #% increased Damage Over Time #% increased Cold Damage #% increased Spell Damage Note: Wintertide Brand only deals damage over time, meaning any flat increases in damage grant nothing to it. Act 2 --------------------------------------------- Here we will kill all bandits. Keep in mind bandits were reworked, so we will have to complete the Golden Hand quest to get both skill points. Act 3: --------------------------------------------- Here we take Righteous Providence from the Inquisitor ascendancy, and switch to Armageddon Brand. You can see all support gems in the Skills tab, in order of link acquisition. Any of theses stats are good for Armageddon Brand: +1 to level of all Fire spell skill gems Any +#% to Critical Strike Multiplier that apply to Armageddon Brand's tags. Any +#% to Critical Strike Chance that apply to Armageddon Brand's tags. + # to # to Fire damage for spells +#% increased Fire damage +#% increased Spell damage +#% increased Brand damage +#% increased Area damage +#% increased Cast speed Act 4: --------------------------------------------- Here we will get Determination, otherwise we will be too squishy. If at any point you start struggling with mana, you can take Arcane Surge Support and temporarily replace it with any other support outside of Swiftbrand Support. And if you have a lot of unreserved mana, Clarity. Act 9: --------------------------------------------- Here we take Inevitable Judgement from the Inquisitor as our second ascendancy so we don't have to care about elemental penetration. Act 10: --------------------------------------------- Here we take Sanctuary from the Inquisitor as our third ascendancy. During Maps: --------------------------------------------- We will switch to The Magnate as soon as we hit 400 Strength, regardless of whether we are using Lightning Trap or Armageddon Brand at that time. When to switch to Lightning Trap: --------------------------------------------- While it is a demanding spell for it to be usable as our main spell, we don't have to have the full build ready in advance to start using Lightning Trap, so we can switch as soon as we meet all of the following requirements: - Acquire Lightning Trap's transfigured version, Lightning Trap of Sparking (Either by running Labs or buying, costs ~1c usually) https://www.pathofexile.com/trade/search/Settlers/pX6EbOJT0 - Acquire Slavedriver's Hand (Either by running Alva or buying, costs ~70-140c usually) https://www.pathofexile.com/trade/search/Settlers/2n0YdVUk - Get our fourth and final ascendancy skill, Pious Path. - Level up Lightning Trap and all of its support gems to at least level 15. (you can level them up in off-hand weapons) - Switch to Celestial MTX. (Yes this is mandatory, the base spell looks ugly) Once we switch, we can also get Wrath and Summon Skitterbots auras for a big damage & utility boost. Also from this point on, we can start using clusters jewels as soon as we acquire them, and put Split Personality at the end of each socket slot. BUT I DON'T HAVE EMPOWER SUPPORT !! --------------------------------------------- You can use Added Lightning Damage Support, Faster Casting Support or Faster Projectiles Support in the meantime. End-game gear (non-mirror tier): --------------------------------------------- The fastest way to obtain a correct Skin of the Lords is to get a Skin of the Loyal with the correct socket colors from trade: https://www.pathofexile.com/trade/search/Settlers/7LjyY6S5 Then use a Blessing of Chayula on it by either farming Breach or buying it from exchange market in-game. Then pray we hit the 1/35 for Iron Will. Sometimes we could get lucky and find someone that sells it directly; Unlikely, but still worth checking from time to time: https://www.pathofexile.com/trade/search/Settlers/R6O0VEOs7 For a +6 level staff, we need a +5 level rare staff which we will enchant with +1 level to all lightning spell skill gems using the runecraft mechanic. I wasn't lying when I said I have no idea how to craft it, hopefully someone can sell you one lmao https://www.pathofexile.com/trade/search/Settlers/glrpVvKIQ BE WARNED: Sometimes during a league +5 level staves get targeted by price fixers, don't pay anything more than 10 Divs for them. Everything else on the staff is just a bonus, we don't have to min-max it. The best crafted mod on a staff for Lightning Trap is this one: #% increased Spell Damage Gain #% of Non-Chaos Damage as extra Chaos Damage Otherwise, a Trap Throwing Speed mod is good also. For a Lethal Pride jewel, it's nearly impossible to drop a perfect one, so we will use Timeless Jewel Calculator: https://vilsol.github.io/timeless-jewels/tree?jewel=2&conqueror=Rakiata&location=26196&mode=stats&stat=572&stat=2028 Note: Make sure to select the proper notables when clicking "Search". We can also search for any #% chance to deal Double damage effect. Other things to note: --------------------------------------------- - You can switch to Arctic Armour + Flesh and Stone at any point during maps, but you can also keep Determination if you get a good Watcher's Eye determination effect. - You can also take Rejuvenation Totem and/or Summon Stone Golem for even more life regen. - While hunting for Skin of the Lords you can use Dialla's Malefaction in the meantime, or a rare 6-link armor if you prefer being more tanky. - While hunting for a +5 level rare staff, you can use a +1-2 level wand/sceptre with a +1 lightning level shield. - You can use Shield Charge instead of Leap Slam during that time.

Gear

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Based
Based
Skin of the Lords
Replica Dragonfang's Flight
Behemoth Twirl
Based
Slavedriver's Hand
The Magnate
Based
Watcher's Eye
Pandemonium Eye
Split Personality
Split Personality
Foe Stone
Lethal Pride
Forbidden Flesh
Forbidden Flame
Chimeric Glimmer
The Blue Dream

Skills

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Body Armour

  • Lightning Trap of SparkingLightning Trap of Sparking21/20WMain
  • EmpowerEmpower4/20W
  • Awakened Elemental FocusAwakened Elemental Focus6/20W
  • Trap and Mine DamageTrap and Mine Damage20/20W
  • Swift AssemblySwift Assembly21/20W
  • Charged TrapsCharged Traps21/20W

Body Armour

  • Lightning Trap of SparkingLightning Trap of Sparking21/20WMain
  • Awakened EmpowerAwakened Empower5/20W
  • Awakened Elemental FocusAwakened Elemental Focus6/20W
  • Trap and Mine DamageTrap and Mine Damage20/20W
  • Swift AssemblySwift Assembly21/20W
  • Charged TrapsCharged Traps21/20W

Weapon 1

  • Enduring CryEnduring Cry20/20W
  • Rejuvenation TotemRejuvenation Totem20W
  • Summon SkitterbotsSummon Skitterbots20W
  • DeterminationDetermination20W
  • WrathWrath20W
  • EnlightenEnlighten3/23W

Body Armour

  • Armageddon BrandArmageddon Brand20W
  • SwiftbrandSwiftbrand20W
  • Increased Critical StrikesIncreased Critical Strikes20W
  • Increased Critical DamageIncreased Critical Damage20W
  • Power Charge On CriticalPower Charge On Critical20W
  • Elemental FocusElemental Focus20W

Helmet

  • Arcanist BrandArcanist Brand20W
  • Leap SlamLeap Slam20W
  • Assassin's MarkAssassin's Mark20W
  • Faster AttacksFaster Attacks20/20W

Helmet

  • Wintertide BrandWintertide Brand6W
  • Arcane SurgeArcane Surge9W
  • Controlled DestructionControlled Destruction4W
  • EfficacyEfficacy6W

Boots

  • VitalityVitality20W
  • ArroganceArrogance20/20W

Gloves

  • AutomationAutomation20/20W
  • SteelskinSteelskin20W

Gloves

  • FrostblinkFrostblink20/20W
  • Summon Holy RelicSummon Holy Relic20/20W

Boots

  • Vaal Righteous FireVaal Righteous Fire20W

Boots

  • Bear TrapBear Trap1/20W

Passive Tree

Passive tree 3.25
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Inquisitor
Inquisitor
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
27.88M
Hit DPS
27.88M
With Poison DPS
27.88M
With Ignite DPS
27.88M
With Bleed DPS
27.88M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
4.64M
Burst Damage
4.64M

Attack & Crit

Attack/Cast Rate
6.01/s
Hit Chance
100%
Crit Chance
100%
Crit Multiplier
538%
Totem Limit
1
Mana Cost
0
Life Cost
87

Defence

Effective Hit Pool
29.34K
Life
3.75K
Energy Shield
1.79K
Mana
91
Ward
0
Armour
15.94K
Evasion
935
Phys Damage Reduction
82%

Mitigation & Avoidance

Block
17%
Spell Block
31%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+12%)
Cold Resistance
75% (+34%)
Lightning Resistance
75% (+11%)
Chaos Resistance
53%

Max Hit Taken

Physical
10.7K
Fire
23.56K
Cold
23.56K
Lightning
23.56K
Chaos
11.41K

Recovery

Life Regen
1.76K/s
Net Life Regen
1.76K/s
ES Regen
1.6K/s
ES Recharge
1.79K/s
Mana Regen
37.3/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
1.06K/s

Attributes & Utility

Strength
727
Intelligence
521
Dexterity
143
Movement Speed
129%
Endurance Charges
4
Frenzy Charges
6
Power Charges
7
Devotion
0
Item Rarity
28%