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Final tips/observations for Cold Dot Elementalist

Elementalist

6.29K121.42K10.27M

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Hello all,

I got into a POB/theory crafting mood and got a lot of good advice from the last thread.

https://www.reddit.com/r/PathOfExileBuilds/comments/zq7do7/more_tipsobservations_for_cold_dot_elementalist/

Some good tips there still too.

Even though I vowed to stop spending currency on this build, it was too much fun to continue theory crafting and pushing the build. Total cost probably around 100 divs now. But it's pretty much min-maxed imo.

Final POB (for me): https://pastebin.com/uGiPUMqk

Final stats:

  • ~~10M DPS~~ 9M DPS (great comment on arcane surge not working with EB) on pinnacle (a day ago it was 7m dps but such good advice, I got to min-max a bit more)
  • 121k EHP (could go 126k EHP with endurance charge generation or jade flask with %increased arm/eva instead of the oriath flask I have equipped)
  • 76% all res, packed with energy nodes add 3% for 79% max res and dps/movement (I love this node on atlas tree)
  • 75% chaos res
  • 6.3K life
  • 84% PDR with flasks/+ 1 min endurance charge (jade crafted with % increased eva/arm would push this 2-4%)
  • 77% evade with flasks (jade crafted with % increased eva/arm would push this 3-5%)
  • 30% block attack damage (6% from sanctified relic)/24% spell block
  • 100% reduced chill(brine + bench crafts + tree), frozen immunity(brine pantheon), shock immunity(tempest shield), ignite/burning is dealt with flask craft, poison mitigated through minor pantheon, bleeding through life flask crafts
  • 57% reduced curse effect through flask craft

What I did to min - max (still some slight room to go further):

  • Redeemer orb slam for increased non damaging ailments on rings
  • 2x T1 damage taken recouped as life with 1x increased effect of non damaging ailments rings
  • Hunter cold dot multi (after 8 slams, I got it), +1 cold skill, high strength, medium dex, +1 empty suffix for increased effects of non damaging ailments amulet (could find str/dex jewels too, able to remove passive nodes for str/dex)
  • Switched out cruelty (only worth for awakened ele focus, not normal) for awakened elemental focus, also upgraded to awakened swift and awakened controlled destruction. 1st priority is awakened ele focus for +1 elemental skill gems

How to min-max more than this or diff styles of play:

  • No build breaking stats on belt, can run HH for mapping and MB for bossing/sanctum
  • Progenesis flask (for less damage taken) or jade flask/granite (to gain 5% on arm/eva (rolled with increased eva/arm%, instead of the steel flask I have equipped)
  • T1 cold dot multi, T1 dot multi, +1 cold skills, increased spell damage and cold damage wand. spell damage and cold damage is extra cherry on top. first three mods more important.
  • Cold dot multi, +1 cold gems, +1 skill gems, life, empty suffix for increased effect of non-damaging ailments amulet
  • Want more arm/eva to reach closer to 90%? Change eater chest craft to determination/grace aura effect, 7-10% chance to gain endurance, power or frenzy on kill through hunter amulet suffix or jun veiled ring craft with % endurance charge chance on kill. Higher arm/eva chest piece/gear/evasion nodes on tree
  • Chest with recover life % on kill to mimic trickster ascendancy
  • 15% AOE while you have arcane surge belt enchant or elemental ailments inflicted on enemies exposed by you have 20% increased duration
  • Exceptional/perfect eldritch/eater rolls
  • LV 100, two extra skill points for frost walker(if you need 15% cold resist, switch out entropy), or two extra points for eva/life nodes, two extra points for 30 life on kill/8% more recouped damage taken nodes, extra ele/chaos res on mastery node, extra AOE towards blast radius, 10% damage over time multiplier at growth and decay node.
  • ~~Minor dps buff of 100K, I noticed if you have frostbite linked with arcane surge/flame dash, instead of 22 mana at lv 5 arcane, you can push to lv 9 arcane surge instead.~~
  • Skin of lords? Will have to configure a lot to switch out chest though
  • Arcane surge on hit wand?

I think that is truly the rest of min-maxing for this build for me. Hope this enables further goal progression for the cold dot elementalist enjoyers, or some tips for any cold dot perhaps. Enjoy and gl hf this league. Maybe I will make a progression list/guide for TS phys->cold convert.

P.S. don't run "cannot regenerate life, mana, or energy shield" on maps, only mod I avoid. You could technically run these maps if you change out a flask for a mana flask with magic craft of effect does not end when unreserved mana is filled, take off tempest shield aura for that map and run that map. But me lazy.

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Life

6288

Mana

8

Energy Shield

1008

DPS

10M

Effective Hit Pool

121.42K

Chaos Res

75

Fire Res

76

Cold Res

76

Lightning Res

76

Armour

17K

Evasion

23K

Block

24 | 26

Crit Chance

2%

Crit Multi

150%

Rage

0

Strength

168

Intelligence

322

Dexterity

160

Ward

0

Item Quantity

0%

Item Rarity

20%

Movement Speed

24%

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Anointed Flesh
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Deep Wisdom
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Discipline and Training
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Elemental Focus
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Entropy
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Growth and Decay
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Heart and Soul
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Influence
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Instinct
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Inveterate
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Light of Divinity
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Melding
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Purity of Flesh
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Quick Recovery
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Retribution
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Revenge of the Hunted
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Sanctity
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Season of Ice
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Snowforged
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Whispers of Doom
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Written in Blood
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dondonispro

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