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PoE 3.20·Sanctum·Elementalist

Final tips/observations for Cold Dot Elementalist

by dondonispro3 years ago20

DPS
10.27M
Effective HP
121.42K
Life
6.29K
Level
98
Min budget

Overview

Final tips/observations for Cold Dot Elementalist is a Path of Exile Elementalist build by dondonispro, made for the Sanctum league (3.20). It is centered on Creeping Frost and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 10.27M DPS with 121.42K effective HP, 6.29K life, 1.01K energy shield. Suited for: Mapping, Sanctum, Bossing. Key uniques include The Devouring Diadem, Oriath's End.

dondonispro's Notes

Hello all,

I got into a POB/theory crafting mood and got a lot of good advice from the last thread.

https://www.reddit.com/r/PathOfExileBuilds/comments/zq7do7/more_tipsobservations_for_cold_dot_elementalist/

Some good tips there still too.

Even though I vowed to stop spending currency on this build, it was too much fun to continue theory crafting and pushing the build. Total cost probably around 100 divs now. But it's pretty much min-maxed imo.

Final POB (for me): https://pastebin.com/uGiPUMqk

Final stats:

  • 10M DPS 9M DPS (great comment on arcane surge not working with EB) on pinnacle (a day ago it was 7m dps but such good advice, I got to min-max a bit more)
  • 121k EHP (could go 126k EHP with endurance charge generation or jade flask with %increased arm/eva instead of the oriath flask I have equipped)
  • 76% all res, packed with energy nodes add 3% for 79% max res and dps/movement (I love this node on atlas tree)
  • 75% chaos res
  • 6.3K life
  • 84% PDR with flasks/+ 1 min endurance charge (jade crafted with % increased eva/arm would push this 2-4%)
  • 77% evade with flasks (jade crafted with % increased eva/arm would push this 3-5%)
  • 30% block attack damage (6% from sanctified relic)/24% spell block
  • 100% reduced chill(brine + bench crafts + tree), frozen immunity(brine pantheon), shock immunity(tempest shield), ignite/burning is dealt with flask craft, poison mitigated through minor pantheon, bleeding through life flask crafts
  • 57% reduced curse effect through flask craft

What I did to min - max (still some slight room to go further):

  • Redeemer orb slam for increased non damaging ailments on rings
  • 2x T1 damage taken recouped as life with 1x increased effect of non damaging ailments rings
  • Hunter cold dot multi (after 8 slams, I got it), +1 cold skill, high strength, medium dex, +1 empty suffix for increased effects of non damaging ailments amulet (could find str/dex jewels too, able to remove passive nodes for str/dex)
  • Switched out cruelty (only worth for awakened ele focus, not normal) for awakened elemental focus, also upgraded to awakened swift and awakened controlled destruction. 1st priority is awakened ele focus for +1 elemental skill gems

How to min-max more than this or diff styles of play:

  • No build breaking stats on belt, can run HH for mapping and MB for bossing/sanctum
  • Progenesis flask (for less damage taken) or jade flask/granite (to gain 5% on arm/eva (rolled with increased eva/arm%, instead of the steel flask I have equipped)
  • T1 cold dot multi, T1 dot multi, +1 cold skills, increased spell damage and cold damage wand. spell damage and cold damage is extra cherry on top. first three mods more important.
  • Cold dot multi, +1 cold gems, +1 skill gems, life, empty suffix for increased effect of non-damaging ailments amulet
  • Want more arm/eva to reach closer to 90%? Change eater chest craft to determination/grace aura effect, 7-10% chance to gain endurance, power or frenzy on kill through hunter amulet suffix or jun veiled ring craft with % endurance charge chance on kill. Higher arm/eva chest piece/gear/evasion nodes on tree
  • Chest with recover life % on kill to mimic trickster ascendancy
  • 15% AOE while you have arcane surge belt enchant or elemental ailments inflicted on enemies exposed by you have 20% increased duration
  • Exceptional/perfect eldritch/eater rolls
  • LV 100, two extra skill points for frost walker(if you need 15% cold resist, switch out entropy), or two extra points for eva/life nodes, two extra points for 30 life on kill/8% more recouped damage taken nodes, extra ele/chaos res on mastery node, extra AOE towards blast radius, 10% damage over time multiplier at growth and decay node.
  • Minor dps buff of 100K, I noticed if you have frostbite linked with arcane surge/flame dash, instead of 22 mana at lv 5 arcane, you can push to lv 9 arcane surge instead.
  • Skin of lords? Will have to configure a lot to switch out chest though
  • Arcane surge on hit wand?

I think that is truly the rest of min-maxing for this build for me. Hope this enables further goal progression for the cold dot elementalist enjoyers, or some tips for any cold dot perhaps. Enjoy and gl hf this league. Maybe I will make a progression list/guide for TS phys->cold convert.

P.S. don't run "cannot regenerate life, mana, or energy shield" on maps, only mod I avoid. You could technically run these maps if you change out a flask for a mana flask with magic craft of effect does not end when unreserved mana is filled, take off tempest shield aura for that map and run that map. But me lazy.

Gear

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Entropy Chant
The Devouring Diadem
Morbid Keep
Apocalypse Locket
Corpse Knuckle
Dread Circle
Havoc Knuckle
Pandemonium Locket
Empyrean Urge
Honour Emblem
Hollow Prism
Dusk Prism
Apocalypse Scar
Phoenix Splinter

Skills

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Body Armour

  • Creeping FrostCreeping Frost21/20WMain
  • VortexVortex21/20W
  • Awakened Controlled DestructionAwakened Controlled Destruction6/23W
  • HypothermiaHypothermia20/23W
  • Awakened Swift AfflictionAwakened Swift Affliction6/20W
  • Awakened Elemental FocusAwakened Elemental Focus6/20W

Gloves

  • Vaal Cold SnapVaal Cold Snap20/20W
  • EfficacyEfficacy20/20W
  • BonechillBonechill20/14W
  • HypothermiaHypothermia20/20W

Helmet

  • MalevolenceMalevolence21/20W
  • Tempest ShieldTempest Shield20W
  • GraceGrace21W
  • DeterminationDetermination21W

Weapon 2

  • Defiance BannerDefiance Banner20/21W
  • Elemental WeaknessElemental Weakness20/20W
  • Frost BombFrost Bomb20/20W

Weapon 1

  • FrostbiteFrostbite20/21W
  • Flame DashFlame Dash20/20W
  • Arcane SurgeArcane Surge9W

Boots

  • HatredHatred20W
  • Divine BlessingDivine Blessing20/20W

Boots

  • Molten ShellMolten Shell11W
  • Cast when Damage TakenCast when Damage Taken2W
  • Primal Aegis20W

Passive Tree

Passive tree 3.20
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
98

Damage

Full DPS
10.27M
Combined DPS
4.08M
Hit DPS
400.6K
With Poison DPS
400.6K
With Ignite DPS
400.6K
With Bleed DPS
400.6K
Damage over Time
3.68M
Culling DPS
0
Average Hit
174.17K

Attack & Crit

Attack/Cast Rate
2.3/s
Hit Chance
100%
Crit Chance
2%
Crit Multiplier
150%
Mana Cost
72
Life Cost
0

Defence

Effective Hit Pool
121.42K
Life
6.29K
Energy Shield
1.01K
Mana
8
Ward
0
Armour
17.27K
Evasion
23.36K
Phys Damage Reduction
70%

Mitigation & Avoidance

Block
24%
Spell Block
26%
Spell Suppression
100%
Evade (Melee)
74%
Evade (Projectile)
74%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+8%)
Cold Resistance
76% (+13%)
Lightning Resistance
76% (+5%)
Chaos Resistance
75% (+1%)

Max Hit Taken

Physical
18.83K
Fire
45.7K
Cold
45.7K
Lightning
45.7K
Chaos
53.02K

Recovery

Life Regen
226.4/s
ES Regen
150/s
ES Recharge
1.01K/s
Mana Regen
52.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
168
Intelligence
322
Dexterity
160
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
20%