So after Obliteration got buffed by quite a significant amount I started thinking about how to make use of those. Obviously you can do Poison with those, but then youre having backloaded Damage and I dont really like that while going fast through maps.
This is a BV Char with currently 65% chaos convert and 80% added as Chaos. Im sure you could go higher with a Cluster Setup but I've chosen to not incorporate clusters since those usually inflate the cost quite a bit. Build doesnt really have outstanding rares, just the body armour requires the use of 2-3 orbs of conflict and a dozen t4 exarch orbs. Im not really sure if the ascendancy setup is the most optimal; maybe youd want 80% chance to explode, maybe you wanna stay as is - maybe you wanna do 60% explode and drop one obliteration for one of the wands that is in the PoB aswell with the hunter chaos conversion mod.
I also think its viable to just go Assassin, Pathfinder, Trickster or perhaps even raider - just move the militant faith around to make sure you target the useless nodes at each class start with it and experiment yourself a bit in PoB once it is fully updated what the best class is.
Defensively ive opted for a full hybrid evasion setup. Since we dont really require auras we get both flesh and stone and aspect of the Crab - in ideal circumstances this build could tank a 10k phys hit with triple added as ele (realistically probably not). This is of course combined with FoTM flask tech+phys taken as ele and capped spell suppression (if you get slightly better gear - this is at 96% chance with pretty bad rolls across the board). If you get slightly more Evasion youre at 95% through wind dancer after getting hit once - that should feel pretty good.
Overall still doesnt have quite the scaling options because there is no offensive chaos aura but at 4mil DPS im sure for just speed running t16s and maybe some guardian fights it should be fine. Probably an insane heister too if you opt into pathfinder/raider and aim for 200+ MS.
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