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PoE 3.29·Allflame·Hierophant

[3.29] 4 Stone Mana-Infused Staff Archmage Hierophant

by Legend of Kage5 hours ago1Subscribe

DPS
1.04M
Effective HP
114.06K
Life
3.29K
Level
90
Min budget

Overview

[3.29] 4 Stone Mana-Infused Staff Archmage Hierophant is a Path of Exile Hierophant build by Legend of Kage, made for the Allflame league (3.29). It is centered on Mana-Infused Staff and plays as a intelligence, arcane, spell, area archetype. In Path of Building it reaches 1.04M DPS with 114.06K effective HP, 3.29K life, 2.26K energy shield. Suited for: Mapping. Key uniques include The Highwayman.

Build Video

Legend of Kage's Notes

Be Prepared for lots of Lab Shock Nova of Procession What I wanted to use this time Frostblink of Wintery Blast Prefered movement with Staves Leap Slam felt bad without attack speed investment Lightning warp didnt feel great without leveled gems You can use other skills as well, Vortex of Projection and Ball Lightning of Orbiting are some I know off the top of my head. Going Mana Infused Staff is a choice between raw damage or mana sustain It pretty much cuts your mana cost in half You lose about 30% damage compared to eternal blessing wrath You have to swap to inspiration as a support gem Mana sustain is really bad By having good mana sustain you can rely on MoM more consistently Helps cap block 60/80 without block mod on staff, 75/80 with crafted attack block mod Mana man usually had a great max hit but rather poor avoidance without a great necrotic + grace Mana-Infused Staff damage with Overcharge support did allow for brief periods of 50% shock which is pretty good tbh It also had decent uptime of innverate during mapping but its not a huge damage boost for SNoP With enough damage scaling it could be good but it doesnt seem to get much I think its worth as a league start damage was good enough to get 4 stones Once you get an amulet with the 10% to recover 10% mana mod eternal blessing wrath raw mana regen might be good enough Other options like vaal clarity and laviagna's arent as great in prolonged boss fights but with enough damage they are good options Most of my deaths were due to either chaos damage or being bursted down by mobs I solved the being bursted down by going Divine Shield and getting attack block up Chaos res is pretty gear dependant, I could have taken the Asylum cluster by MoM but that costs 3 points I also had a few deaths from testing the waters on some boss attacks (Shaper's Slam, Elder Blasts, etc) Damage for bossing was a tad underwhelming PoB damage I think assumes all 8 overlaps, realistic is probably 5-7 overlaps I might come back to this character to try other skills Damage was pretty much fine for basic t16 mapping My staff was pretty cracked and it came from gambling It was about 30% damage over my ideal baseline staff (% damage, mana, cast speed) I was debating if I should allow it or not but ultimatly decided to use it Random rambling of my rules/goals of a run This run was not meant for speed/rushing once I hit maps. I want to have more consistent practice where I still try to go fast but I dont want to sacrifice gear for the sake of rushing. Things I'm restricting during a run for consistency Annoints Clusters T3+ Uniques 6 Links Eldritch Implicits Crafting aside from alt + regal Kingsmarch Jewels My Endgoals for a build Get to 1 Stone If I'm not loving a build I will stop here Get to 4 stones, Level 90 and complete all yellow/white map objectives This helps mitigate rng of guardian maps by having a min level requirement White and Yellow maps are easy to finish compared to red map My current early progression approach Merc Lab for 20% qual on main skill/Trans gems (if applicable) Rush to yellow maps Fill out white/yellow map objectives while progressing map tiers If feeling strong go to red maps If feeling weak stay in yellow maps Do non objective red maps to each of the 4 corners for voidstones Do Eagon questlines while progressing Voidstone Order Eater/Exarch -> Dread -> Shaper/Elder -> Maven Atlas Strats Atlas 1 High Map Chance Atlas 2 Why? Racing is good but for me I want consistency Progressing too fast means death, death means back to the beach in gauntlet I enjoy gauntlets and part of this is for practice for gauntlet

Loadouts

Gear

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Damnation Pole
Death Veil
Armageddon Keep
Beast Heart
The Highwayman
Victory Eye
Kraken Talons
Rift Trap
Kraken Sole

Skills

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Weapon 1

  • Mana-Infused StaffMana-Infused Staff19/6WMain
  • Lightning PenetrationLightning Penetration16W
  • InnervateInnervate19W
  • OverchargeOvercharge19W

Body Armour

  • Shock Nova of ProcessionShock Nova of Procession20/20W
  • ArchmageArchmage19W
  • Lightning PenetrationLightning Penetration19W
  • Spell EchoSpell Echo19W
  • Arcane SurgeArcane Surge19W
  • InspirationInspiration20/20W

Gloves

  • Sigil of PowerSigil of Power18W
  • Frost ShieldFrost Shield18W
  • Increased Area of EffectIncreased Area of Effect18W
  • More DurationMore Duration19W

Boots

  • Frostblink of Wintry BlastFrostblink of Wintry Blast19/19W
  • Flame DashFlame Dash19W
  • Culling StrikeCulling Strike2W
  • Faster CastingFaster Casting19W

Helmet

  • Arcane CloakArcane Cloak19/19W
  • AutomationAutomation19W
  • ConductivityConductivity19W
  • More DurationMore Duration19/18W

Weapon 1

  • Frost BombFrost Bomb2W
  • Cast when Damage TakenCast when Damage Taken1W

Passive Tree

Passive tree 3.29
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Hierophant
Hierophant
Bandits
Help Alira

Character Stats

Level
90

Damage

Full DPS
1.04M
Hit DPS
79.77K
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
79.77K
Burst Damage
79.77K

Attack & Crit

Attack/Cast Rate
0/s
Hit Rate
1/s
Cooldown
1.02s
Hit Chance
100%
Crit Chance
24%
Crit Multiplier
100%
Mana Cost
0
Life Cost
0

Defence

Effective Hit Pool
114.06K
Life
3.29K
Energy Shield
2.26K
Mana
3.21K
Ward
0
Armour
2.84K
Evasion
18
Phys Damage Reduction
40%

Mitigation & Avoidance

Block
60%
Spell Block
80%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+13%)
Cold Resistance
75% (+41%)
Lightning Resistance
75% (+12%)
Chaos Resistance
-20%

Max Hit Taken

Physical
17K
Fire
57.82K
Cold
57.82K
Lightning
57.82K
Chaos
8.98K

Recovery

Life Regen
47/s
ES Regen
0/s
ES Recharge
2.26K/s
Mana Regen
620.4/s

Attributes & Utility

Strength
188
Intelligence
302
Dexterity
89
Movement Speed
10%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0
Item Rarity
32%