PoE 3.29·Allflame·Hierophant
[3.29] 4 Stone Mana-Infused Staff Archmage Hierophant
by Legend of Kage5 hours ago1Subscribe
- DPS
- 1.04M
- Effective HP
- 114.06K
- Life
- 3.29K
- Level
- 90
- Min budget
Overview
[3.29] 4 Stone Mana-Infused Staff Archmage Hierophant is a Path of Exile Hierophant build by Legend of Kage, made for the Allflame league (3.29). It is centered on Mana-Infused Staff and plays as a intelligence, arcane, spell, area archetype. In Path of Building it reaches 1.04M DPS with 114.06K effective HP, 3.29K life, 2.26K energy shield. Suited for: Mapping. Key uniques include The Highwayman.
Build Video
Legend of Kage's Notes
This is a new format that I want to try with stress testing some different league start options. I want to try and at least get some feedback prior to the 3.30 reveal to have better videos for then.
In this new format I will at minimum do 1 Stone but if a build is feeling good then I will do a 4 stone. It does not mean a build is bad if I stop at 1 stone. It just means I feel like the progression starts to plateau and you need to specifically grind for upgrades at that point. This is also to avoid 30+ minute Maven fights if the build lacks in single target.
For me an excellent all round league starter should at minimum be able to do 4 stones with quick SSF progression. Think simple gear upgrades, not specific uniques, anoints, eldritch implicits, etc...
If a build can do 4 stones then the build works in T16 maps, can run guardian boss maps, and fight pinnacle bosses. Especially if I get deaths down to 0. From here you should have a second atlas tree where you can move off of the general map sustain/altar atlas into whatever strats you want. Generally 4 stones is the finish line for initial progression in PoE.
Anyways let me know any feedback.
Path of Exile profile: https://www.pathofexile.com/account/view-profile/LegendofKage-7963 Current PoB: https://pobb.in/ouA0hvuV17QC
Music: https://www.youtube.com/watch?v=BNTivXOY8Ic
Chapters Intro: 00:00 My Rambling: 01:33 Guardian Maps: 09:45 Maven 26:38
Loadouts
Gear
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Skills
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Body Armour
Conductivity5W
Weapon 1
Conductivity18W
Passive Tree








- Bandits
- Help Alira
Character Stats
- Level
- 90
Damage
- Full DPS
- 1.04M
- Hit DPS
- 79.77K
- Damage over Time
- 0
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 79.77K
- Burst Damage
- 79.77K
Attack & Crit
- Attack/Cast Rate
- 0/s
- Hit Rate
- 1/s
- Cooldown
- 1.02s
- Hit Chance
- 100%
- Crit Chance
- 24%
- Crit Multiplier
- 100%
- Mana Cost
- 0
- Life Cost
- 0
Defence
- Effective Hit Pool
- 114.06K
- Life
- 3.29K
- Energy Shield
- 2.26K
- Mana
- 3.21K
- Ward
- 0
- Armour
- 2.84K
- Evasion
- 18
- Phys Damage Reduction
- 40%
Mitigation & Avoidance
- Block
- 60%
- Spell Block
- 80%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+13%)
- Cold Resistance
- 75% (+41%)
- Lightning Resistance
- 75% (+12%)
- Chaos Resistance
- -20%
Max Hit Taken
- Physical
- 17K
- Fire
- 57.82K
- Cold
- 57.82K
- Lightning
- 57.82K
- Chaos
- 8.98K
Recovery
- Life Regen
- 47/s
- ES Regen
- 0/s
- ES Recharge
- 2.26K/s
- Mana Regen
- 620.4/s
Attributes & Utility
- Strength
- 188
- Intelligence
- 302
- Dexterity
- 89
- Movement Speed
- 10%
- Endurance Charges
- 4
- Frenzy Charges
- 3
- Power Charges
- 4
- Devotion
- 0
- Item Rarity
- 32%