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PoE 3.27·Keepers of the Flame·Hierophant

SPELLCASTERS ARE BACK! - Shock Nova Hierophant ft. Goratha [PoE 3.28]

by Zizaran6 months ago1.69KSubscribe

DPS
4.83M
Effective HP
205.6K
Energy Shield
5.58K
Level
100
Min budget

Overview

SPELLCASTERS ARE BACK! - Shock Nova Hierophant ft. Goratha [PoE 3.28] is a Path of Exile Hierophant build by Zizaran, made for the Keepers of the Flame league (3.27). It is centered on Shock Nova and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 4.83M DPS with 205.6K effective HP, 4.02K life, 5.58K energy shield. Suited for: Mapping, Bossing, Ritual, Essence. Key uniques include Pledge of Hands, Atziri's Foible, Mindspiral, Anathema, Foulborn Berek's Respite.

Build Video

Zizaran's Notes

FULL BUILD GUIDE NOTES HOW TO USE THIS POB? -Make sure you sync up the correct gem set, gear set, and passive tree set in order to properly use this! HOW DO WE LEVEL THIS CHARACTER?! -There is two main ways to level up this character in the campaign. -The first is the typical Armageddon Brand + Cremation, this works well on any caster build -My recommended, and the second way is: Firestorm Archmage, this comes online at level 31 (28 is when you get firestorm, 31 for archmage) and will make use of mana nodes early, and is VERY tanky -Before 28, you can level however you like, the best way is generally going to be Rolling Magma but a lot of people dislike this, so just level however you want until then EXPLOSIVE IMPACT + MASTERY -This is a mastery that gives 100% increased damage against ignited targets, you will need some flat fire damage to spells crafted on your weapon early, and later on some fire damage from crafted mod or hypnotic jewel (in order to ignite) WHEN DO WE SWAP TO SHOCKNOVA THEN?! -I would recommend using Firestorm until you at least get Cruel Lab, the main reason is before then we don't really have any AOE or cast speed, both of which make the character a lot smoother -If you do not have Shocknova of Procession, you can farm it in either Merc lab or Uber lab with Firestorm DUAL WIELD VS WAND SHIELD -Early on if you want to Cap suppression it will be much easier to do so with an EV/ES shield, however you gain a LOT of damage and don't really lose much survivability by using two wands instead -With a shield you would be able to Shield Charge, but with Dual Wands you can use "Frostblink of Wintry" which is a tranfigured version of Frostblink, this is basically spell "Leap Slam" and it scales very well off of cast speed UNIQUE JEWELS! -This build has A LOT of these, so I figured I'd make a section talking about why for each of them, and which ones to go for first! GLORIOUS VANITY -The #1 priority on our list of jewels, it can be fit into 3 different spots (at least if you aren't using imbalanced guard, that will remove one spot) -The other two spots are Elemental Equilirium and Pain Attunement, ONLY put it in Pain Attunement if you have "Ritual of Memory" replacing "Deep Wisdom" or later on "Cult of Lightning" otherwise put it at EE -Biggest reason we use this jewel is because it splits damage we take onto both Life and ES at the same time, so if you take 100 damage, 50 will be taken from ES and then 50 on Life (normally) -We are MOM so the 50 on Life is then further split between Life and Mana -Why is this good? Because we have both Life Leech and ES Leech as well as a lot of mana recovery - if the damage was fully on ES then we wouldn't be taking advantage of our recovery at all unless we get hit really hard! UNNATURAL INSTINCT AND PERANDUS PACT -These are listed together because they synergise very well - Unnatural is the more expensive of the two and I think you really only want to add Perandus whenever you get UI -Unnatural gives a ton of stats, that's basically it, it's very powerful and it also gives Perandus Pact a lot more +mana (this is why we have +mana in the config, it's from Perandus, doesn't currently show in POB) WATCHER'S EYE -There is a LOT of good Watcher's Eye stats for this build, the biggest two are probably "Damage Taken from Mana before Life Clarity", and "%Mana gained as ES Clarity" -This is a good time to mention that this is why we are using a Level 1 Clarity - it's forced to be linked to Arrogance because of how Eternal Blessing works and its purely to enable the Watcher's Eye, skip this if you don't have one -However there is a lot of good stats to keep an eye out on especially when still using Grace. "Suppression with Grace" "Evade with Grace" and almost all of the Clarity Mods are useful -On SC Wrath can also be used very end-game, so those can be useful too ANCESTRAL VISION -This is how we deal with Elemental Ailments, before you get this you can use Brine King and Garukhan or use flask mods to mitigate ailments -Best way to cap with this is by using "Shrieking+ Essence of Loathing" on fractured boots, and then getting Grand Ichor for "Avoid Elemental Ailments" implicit -And then you're immune to all Elemental Ailments! MELDING OF THE FLESH -This is only used once you have acquired Mageblood - It's possible to use it beforehand with "Tides of Time" perhaps but I haven't looked into it much -Basically you stack one type of "Maximum Resistance" and gain the other two as equivalent to the one you are stacking, in our case we are stacking lightning -The reason it's only used once we get Mageblood is because it has a huge downside of -70 to 80 resistances and we can solve that as well as gain 95% Effect from the Topaz Flask at the same time using Mageblood -If you are using "Kitava's Thirst" you'll want to stack Cold or Fire resistance instead, this is because we get "2% max lightning resistance on helmet" but you can also get "2% cold res on gloves" or "2% fire res on boots"

Loadouts

Gear

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Pledge of Hands
Mindspiral
New Item
Atziri's Foible
Anathema
Foulborn Berek's Respite
New Item
Kraken Strap
New Item
Grim Stare
Watcher's Eye
Jewel

Skills

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Weapon 1

  • Shock NovaShock Nova20/20WMain
  • InspirationInspiration21/20W
  • ArchmageArchmage21/20W
  • IntensifyIntensify21/20W
  • Lightning PenetrationLightning Penetration20/20W
  • Arcane SurgeArcane Surge20/20W

Boots

  • AutomationAutomation20/20W
  • Arcane CloakArcane Cloak21/20W
  • Arcane SurgeArcane Surge20/20W
  • More DurationMore Duration20/20W

Gloves

  • Frost ShieldFrost Shield21/20W
  • Purity of ElementsPurity of Elements20/20W
  • Eternal BlessingEternal Blessing20/20W
  • EmpowerEmpower3W

Helmet

  • PunishmentPunishment20/20W
  • Elemental WeaknessElemental Weakness20/20W
  • ConductivityConductivity20/20W
  • EnfeebleEnfeeble20/20W
  • Sigil of PowerSigil of Power20/20W
  • ClarityClarity1W
  • ArroganceArrogance20/20W

Weapon 2

  • Flame DashFlame Dash20/20W
  • Frostblink of Wintry BlastFrostblink of Wintry Blast20/20W

Passive Tree

Passive tree 3.27
scroll to zoom
Hierophant
Hierophant
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Garukhan

Character Stats

Level
100

Damage

Full DPS
4.83M
Combined DPS
2.42M
Hit DPS
2.42M
With Poison DPS
2.42M
With Ignite DPS
2.42M
With Bleed DPS
2.42M
Damage over Time
639.41
Ignite DPS
639.41
Culling DPS
0
Reservation DPS
0
Average Hit
874.57K
Burst Damage
2.62M

Attack & Crit

Attack/Cast Rate
2.76/s
Hit Chance
100%
Crit Chance
22%
Crit Multiplier
100%
AoE Radius
3.3 m
Mana Cost
471
Life Cost
0

Defence

Effective Hit Pool
205.6K
Life
4.02K
Energy Shield
5.58K
Mana
8.57K
Ward
0
Armour
3.94K
Evasion
17
Phys Damage Reduction
54%

Mitigation & Avoidance

Block
61%
Spell Block
56%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76% (+151%)
Cold Resistance
76% (+136%)
Lightning Resistance
76% (+151%)
Chaos Resistance
76% (+104%)

Max Hit Taken

Physical
34.52K
Fire
103.81K
Cold
103.81K
Lightning
103.81K
Chaos
72.28K

Recovery

Life Regen
81.7/s
ES Regen
0/s
ES Recharge
5.58K/s
Mana Regen
1.43K/s
Life Leech
873.66/s
ES Leech
801.92/s
Mana Leech
0/s

Attributes & Utility

Strength
175
Intelligence
478
Dexterity
74
Movement Speed
30%
Endurance Charges
4
Frenzy Charges
3
Power Charges
4
Devotion
0