
How I crafted INSANE GEAR for Explosive Arrow Champ - Build Update
720367.73K
DPS
94.09K
EHP
6.33K
Life
~5.5![]()
Min Budget

POE 3.17 | Explosive Arrow Ballista Elementalist quick Baran and Sirus showcase
25390.38K
DPS
60.62K
EHP
4.07K
Life
~3![]()
Min Budget

3.17 Day 1 Build Diary: EA Totem Elementalist | Path of Exile Siege of the Atlas
74.4M
DPS
-
EHP
4.36K
Life
~3.2![]()
Min Budget

Explosive Arrow Ballista - ENDGAME Guide for 3.17, GIGACHADs Only! (Poe, Archnemesis)
866843.33K
DPS
123.26K
EHP
5.7K
Life
~21![]()
Min Budget

Explosive Arrow Ballista LEVELING Guide for 3.17 Leaguestart, Handholding Mode! (Archnemesis, PoE)
5.93K12.77
DPS
-
EHP
486
Life
~38![]()
Min Budget

Explosive Arrow Ballista - My TOP 3.17 Leaguestarter, Full Build Guide (Path of Exile, Archnemesis)
3.32K225.3K
DPS
77.04K
EHP
5.22K
Life
~2.6![]()
Min Budget
Explosive Arrow: Now has "Explosion deals 5% more Damage with Hits and Ailments per Explosive Arrow on Target" (previously just Hits). Change Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills. I have been playing EA Totems in the Deli HCSSF event and was fairly successful with it. The build was hit-based, and with the change to Hydrosphere I doubt it will be competitive with ot
Caster League? Let's play Explosive Arrow Ignite
11.82M
DPS
-
EHP
5.52K
Life
~2![]()
Min Budget

POE 3.18 | Miss Burning Arrow? Try Explosive Arrow Elementalist | Low Budget, End Game Build Guide
329246.28K
DPS
24.65K
EHP
4.31K
Life
~8.3![]()
Min Budget

Leaguestart Testing a Hidden Gem for 3.17 - Explosive Arrow Ballista Elementalist
1.95K2.98M
DPS
-
EHP
5.22K
Life
~2.9![]()
Min Budget
I have always had a love for ignite builds, playing them as league starters for as long as I can remember. This one is feeling like my most powerful yet, and wanted to get some thoughts on it. A few comments on the PoB in general: 1) Windshriek boots wouldn't be necessary with a +1 curse amulet. 2) Still experimenting with meatshield on golems. If it isn't necessary, wouldn't need unset rings. 3) Large cluster jewel could potentially have better notables What are thoughts people have on the build? Any obvious areas I could make improvements? Some gear is pretty
5m+ dps ignite Explosive Arrow Elementalist
106.01M
DPS
-
EHP
5.19K
Life
~111![]()
Min Budget