
Path of Exile | Starter 3.26 | Burning Arrow Assassin | No comments | №1
11.59K
DPS
2.23K
EHP
1.73K
Life
~131![]()
Min Budget
The new support gem, Locus Mine, seems to have much greater numbers than, say, Blastchain Mine. Instead of a 53% less multiplier, you have 11% less. Also, it throws 3 mines. Here is my thought around the build and PoB: Tri-ele bow. Scale proj on Deadeye and chain for clear. I have Blastchain in place for Locus as the damage would be 1.4x-ish better. Also, this is counting 1 mine hitting the enemy and not possibly the 3 mines. Lastly, I'd slot in returning projectile as well. Am I inhaling Copium/Hopium in making this wo

Burning Arrow Elementalist Build Guide - Map Fast, Boss Fast - Path of Exile 3.23
1488.38M
DPS
37.22K
EHP
4.67K
Life
~3.6![]()
Min Budget

On-Hit Burning Arrow Deadeye destroys the campaign - SSF Zero to Hero - PoE 3.26
37661.81K
DPS
10.56K
EHP
2.92K
Life
~1.1![]()
Min Budget

Lightning Arrow / Barrage Burning Arrow Deadeye 5:08:50 Eater run | 3.28 Path of Exile
58939.1K
DPS
8.61K
EHP
2.7K
Life
~1![]()
Min Budget

New Build! Act 1-10 Burning Arrow Elementalist - Keepers GSF EP 9
170330.64K
DPS
6.53K
EHP
1.98K
Life
~132![]()
Min Budget
I think its a fairly straightforward tree. Lioneye's glare is giving a fairly decent amount of damage. The additional projectiles and snakebite to give decent clear, I will be looking to thread the additional projectiles fairly quickly. Life is low (partly due to low flat life rolls I am using), and defenses are weak (it is literally just evasion, spell suppression, and ailment avoidance). The mirage archer is keep everything combusted. If I think I can make this work at league-start, I might try to make a higher budget version. I

Path of Exile Burning Arrow Locus Mine #custombuild #poe #pathofexile #build #burning #arrow #mine
81.31M
DPS
4.68K
EHP
1.7K
Life
~187![]()
Min Budget