
Path of Exile 3.24 League Start Plans - Pillar of the Caged God Trauma Stacking Juggernaut
429.71M
DPS
98.65K
EHP
3.68K
Life
~6.3![]()
Min Budget

[Path of Exile] 3.23 Double Strike of Momentum Trauma Stacking Juggernaunt Simulacrum AFK Showcase
248.63M
DPS
509.16K
EHP
3.73K
Life
~294![]()
Min Budget

[POE 3.23] Double-Strike Trauma-Stacking Juggernaut vs Uber Uber Elder
9623.87K
DPS
173.34K
EHP
3.83K
Life
~9.2![]()
Min Budget

Path of Exile 3.23 Affliction | Endurance Charge Stacking Double Strike of Momentum Juggernaut
311.26M
DPS
378.4K
EHP
4.49K
Life
~14![]()
Min Budget
I'm playing SSF and I got two replica last resort and was thinking about trying to make a accuracy stacker, but I'm not sure I can get it to work well. This is what I've planned so far. (I've not fixed resist so I just put like 1k resist on one item to simulate resist gear, and got lots of gear without suffixes etc)(also added rage because POB cant give me that with the tincture) I just need some feedback or ideas of how to improve it. I'm thinking mostly in the defensive area, because it seems like POB cant calculate the 2 accu

Juggernaut trauma stacker using double strike!
153.83M
DPS
123.8K
EHP
3.18K
Life
~6.3![]()
Min Budget

[PoE 3.23 Affliction SSF] Double Strike of Momentum Champion - Budget Treasure Key Lab Runner
503.88M
DPS
30.27K
EHP
2.01K
Life
~28![]()
Min Budget

Stop hitting yourself. 100% Block Chance, PoE 3.23 - https://pobb.in/ugA74F1MGspN
1318.09K
DPS
∞
EHP
2.21K
Life
~144![]()
Min Budget
Hello everyone, So I've came up with this pob in about an hour or two, its a very basic 2h impale champion build, I'm using double strike because I want to use something different of molten strike, lightning strike, boneshatter, you get the idea. I'm looking for any possible improvements I might have missed/don't know about, also, this is meant to be a mapping exclusive build, just to make it clear. Thanks in advance! &x200B; pob:
Looking for any improvements for my Impale Double strike build
55.78M
DPS
85.32K
EHP
3.98K
Life
~4.8![]()
Min Budget
6.5k life gets you 754% attack damage with a single warcry node and the battlemage buff effect implicit on boots. It forces you to be a 1handed build but for solves all your increased damage needs, allowing you to spec life and crit only on the tree ect. I messed around with double strike got 15m dps and you can pop THE BOYS for an extra 5m burst. Thought it was an interesting interaction that can be used on pretty much any melee skill, maybe someone will come up with a good build with it.
using rathpith globe and battlemage for melee could be a thing
1115.23M
DPS
59.16K
EHP
6.51K
Life
~13![]()
Min Budget

[3.15] Reverse Bleed Flicker/Double Strike Slayer | Path Of Exile
7504.4K
DPS
-
EHP
4.63K
Life
~189![]()
Min Budget

POE 3.12 Replica Wings of Entropy Double Strike Preview
33.81M
DPS
-
EHP
5.87K
Life
~5.1![]()
Min Budget

Debrians Patreon Supporter build guide
18164.44K
DPS
-
EHP
6.41K
Life
~17![]()
Min Budget

Double Strike at its "finest" (B.I.S gear) - 3 secs guardian kills
4173.83M
DPS
-
EHP
6.71K
Life
~5.7![]()
Min Budget

Starter Builds for Incursion League & 3.3.0 Skill Revamp Expansion
2K1.83M
DPS
-
EHP
6.32K
Life
~5.2![]()
Min Budget
Purely theorycrafting at this point, I am fairly new to the game, but have a few hours in. I know there are a lot of zerk builds out there, and probably a lot of health/armor builds out there. I am looking to try something new, on paper looks pretty good except the damage numbers. Any thoughts are appreciated. POB: