Here is the pastebin to my experiment. Ok, so the items are still not ready, but the basics of how the build is going to function are there. Life leech on spellhit is iffy to get early on and i don´t want to depend on hits, so i opted for high life regen. At this point i thought to myself, what if i integrate RF into the build to get that juicy more spell dmg mod? So i am stacking life, generic phys nodes, life% regen, dmg over time, max res and skill effect duration to scale the Exsanguinate and Corrupting Fever dmg over time. I started as a Jug but quickly
Got to maps a few hours ago and its pretty ok. Visually S+. Nothing better than dropping meteors on stuff. It just locks you in place while casting which killed me a few times. Just didn´t get it to work with an ignite or intensity build.