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The Build The endgame setup should look like this: You max out on your Scorching Ray totems and then add as much Searing bond bois as you can alongside them without replacing the Scorching ray totems. The reason for this is because every additional totem active adds 5% mroe damage to everything and since searing bond comes with +3 to additional totems and we can add multiple totems on top of it they are the perfect choice in a build that relies on DoT damage which simultaneously buffs them. You need to hit an enemy with Flame dash or cast it twice to apply Arcane Surge. Additionall

Hierophant ascendancy

3.23 Scorching Ray + Searing Bond - 11 Totem Hierophant build guide - 25M+ DPS

4

30.19M

DPS

133.54K

EHP

2.58K

Life

~21divine orbs

Min Budget

2 years agodevon752

Boot enchants: Best: Attack/Cast speed Viable: Crit chance or Regen Helm enchants: Best: Cyclone Attack speed Viable: Cyclone damage, Vulnerability curse effect, Warchief damage/Grants damage while active, Blood rage frenzy charge/attack speed Gloves: Best: War, Force Viable: Reflection Build can do all map mods except "cannot Leech" and "60% reduced recovery" (both doable if you use Blood of the Karui life flask).

Slayer ascendancy

3.17 Fire-Conversion Cyclone Slayer build guide - just finished it!

15

13.65M

DPS

61.63K

EHP

5.93K

Life

~76divine orbs

Min Budget

4 years agodevon752