Popular PwmEsq skills: Vaal Earthquake, Vaal Arc, Toxic Rain, Tectonic Slam, Scourge Arrow, Freezing Pulse.
Popular PwmEsq ascendancies: Occultist, Gladiator, Ascendant, Trickster, Elementalist, Champion.
So some of you may have noticed that i have been pushing arc ignite alot in this sub, and now i have some results. Keep in mind i have never killed endgame bosses before, but i think thatll change by next week. Got really lucky, martyr fused in 50 fus and atziri in 16 fus. there goes my rng for the league. Red maps are still a breeze, 1 button to clear multiple screens dependent on mob layout, bosses are also easy as long as they are single phase, vaal arc usually nukes them. Feeling fairly defensive against all but chaos damage and degens. Mana was kind of anno
Just my builds here for when the pinned thread goes up, will update as i think of more builds, though TBH we will have so many uniques compared to delve that everyones builds are likely to change. Vaal EQ Glad Fast AF for heist, turns out that unique shield is busted so just use it and few nodes for like 60/60 block, rest is speed.
Endless Heist Builds For Later
Vaal Earthquake·Gladiator·Delve·Heist
156KDPS3.62KLife~1.4
Budget
Another option as it is super SSF friendly and delve friendly. Glad so all mobs are destroyed on kill due to explosions. Vaal EQ means you pop and run as fast as you can between zones. Defenses are mainly Regen, End Charges, shield i guess and Armor, though i have extra slots so you could socket in Arrogance-petrified blood easily for big hits for 1 skill point. EQ lets you preload damage a tad which is nice in delve, you always have onslaught+challenger charges so you should be fast and damage is decent. Im personally debating between this and champ shockwave cyc
Endless Delve Vaal EQ Bleed Glad
Vaal Earthquake·Gladiator·Delve
97.3KDPS3.07KLife~1.2
Budget
If you arent tired of BV occultist yet, this build will probably destroy any delve content. You have 3 curses + grace + some spell supression + regen/recoup as a base defense. EB takes care of any mana concerns. You get something like 15% of life on kill which in delve happens all the time. you destroy all corpses and jumping spiders should be insta gibbed as long as BV is up. DPS can scale very easily on no items. If you wanna go fast other movement skills are an option and plage bearer lets you dash through all content i would be running this if i hadnt played B
Endless Delve Poison BV Occultist
Blade Vortex·Occultist·Delve
546KDPS3.08KLife~1.9
Budget
[I dont play cyclone ever so i would like some tips for the concept i have in mind.](
The plan is to swap out ele focus with pinpoint. Somehow this actually turned out better than assassin variant, im curious to see how it does, leveling will feel like ass, no atziri flask.... :(
One last freezing pulse variant, SSF Ascendant Chieftain/Inquis Selfcast Flaming Freezing Pulse
Freezing Pulse·Ascendant
470KDPS500Life~131
Budget
Firestorm looks like it could be fun coming up, and ascendant is always good for a challenge. Heiro takes care of the mana problem with totems also +1 totem and mini MoM for defense. Chieftan gives ash, damage and tankiness through totem leech. Damage is scaled through generic sources due to EO, rest of points are life, totem and mana. I figure itll play like flameblast totems, but do pretty well on bosses.
Idea being, scourge arrow scales ailments with a massive more modifier and covers a massive area. Scourge arrow converts 60% of phys to chaos, xoph bow gives 7L and converts the rest of phys to fire, signal fire adds another 35% as fire, zerphi hearts makes it so chaos damage will shock and ignite. Trickster is ideal due to it being a channeling skill, extra phys as chaos, and dot more. Scale frenzies so you have more attack speed. Im thinking this would have really fast clear but idk, i dont play trade so i would never get th
Another weird idea that i will probably never do, Ignite Scourge Arrow Trickster
Scourge Arrow·Trickster
1.16MDPS544Life~2.8
Budget
I am thinking this should be very attainable in SSF, my goal is to clear game on one button. 214% Max hp, has Dodge, Wind Dancer, flesh and stone or damage reduct and blind, 2 curse, one being poachers mark to solve accuracy and grant sustain due to high attack rate with quill rain. Curses are applied by used of lioneye boots, easily farmable and will auto dual curse enemies in large area, wither is applied by ascend so no need for totems or dash. Never done toxic rain so i dont know what dps is good or in POB how many pods i s
SSF trying to do builds that are not terribly common, Toxic Rain Occultist Test
Toxic Rain·Occultist·Mapping
621KDPS3.77KLife~165
Budget
I dont think i took too many liberties with the config, weapon may be a bit strong imo. Idea behind this, both tectonic slam and war crys are supposedly getting buffs + support gem so we want to take advantage of that. I like going crit and your options are Swords or staves, i have always liked the idea of staves and they give us some end charge and power charge generation which is important. Tect slam will now use 1/3 the charges, meaning we can now use someone other than Cheiftan and Jugg. War cry buffs mean more damage and once you take the instant warcry node
SSF Zerker Tectonic Slam League Starter Ender
Tectonic Slam·Berserker
1.12MDPS821Life~159
Budget