PoE 3.23 Affliction, 3.22 Ancestor, 3.17 Archnemesis, 3.21 Crucible, 3.10 Delirium, 3.15 Expedition, 3.11 Harvest, 3.12 Heist, 3.19 Kalandra, 3.25 Kalguur, 3.27 Keepers of the Flame, 3.24 Necropolis, 3.13 Ritual, 3.20 Sanctum, 3.16 Scourge, 3.26 Secrets of the Atlas, 3.18 Sentinel, 3.14 Ultimatum Totem builds without Animate Weapon of Ranged Arms, Animate Weapon of Self Reflection, Arcanist Brand, Foulborn Hand of Thought and Motion with custom stat filters
5 builds
[3.27] Herald buff stacking HolyFlameTotem - T17 run
Holy Flame Totem of Ire·Ascendant·T17·Mapping
57.7MDPS101KEHP4.45KLife~284
Budget
[3.27] Flamewood Totem Hierophant | End Game Build Update | 14 Totems & 0 Issues.
Rejuvenation Totem·Hierophant·T17·Delve
272MDPS257KEHP5.66KLife~19
Budget
Path of Exile Static Strike Rage Vortex MF 8mod Deli showcase
Ancestral Protector·Juggernaut·Simulacrum·Delirium
53.2MDPS239KEHP6.31KLife~70
Budget
Omniscience Molten Strike Champion (Crit/Paradoxica Final Form) vs Feared/T16s
Ancestral Protector·Champion·Legion·Mapping
114MDPS112KEHP3.99KLife~11
Budget
POB: Just a meme build theory, dont take too seriously. (Also, I'm not going to push this into practice cause already 36 challenge this league.) In theory, playstyle could be very simple. Shield charging, placing a searing bond totem and repeating this cycle until boss fight, then spamming totems. With ashes of stars and phantasmal Q gems, 12 totems in total grant giga life and mana regen thus compensate cost of indigon in some way. Gears in POB are not realistic at all, just provide some ideas to min-max searing bond dot dmg.
(IN THEORY) 12 searing bond indigon hierophant
Searing Bond·Hierophant
60.9MDPS143KEHP7.62KES~22
Budget



