PoB ArchivesPoB Archives
PoE builds

PoE 3.25·Kalguur·Templar

[PoE 3.26] Hierophant Ice Spear/Freezing Pulse Totems Build Guide

by ImSidVicious1 year ago178Subscribe

DPS
43.34
Effective HP
1.62K
Life
1.44K
Level
100
Min budget

Overview

[PoE 3.26] Hierophant Ice Spear/Freezing Pulse Totems Build Guide is a Path of Exile Templar build by ImSidVicious, made for the Kalguur league (3.25). It is centered on Holy Flame Totem and plays as a totem, strength, spell, projectile archetype. In Path of Building it reaches 43.34 DPS with 1.62K effective HP, 1.44K life. Suited for: Mapping, Harvest, Abyss.

Build Video

ImSidVicious's Notes

Campaign Guide What we want on our weapon: +1 to all Fire Spell Skills (if you find a good one with +1 cold you can save it for when you swap to Ice Spear) Increase Spell Damage Added Fire Damage to Spells (Cold or Lightning are fine) Increased Fire Damage Cast Speed Act 1: ( Regex: b-b-b|r-[rb]-b|b-[rb]-r|r-b-r|b-r-b|nne|rint ) Rolling magma until Holy Flame totem, but you can use this skill for extra dps until Ancestral Bond Keystone R-R-B which will be Holy Flame Totem - Flamewood - Combustion (Optimal) if R-B-B go with Infused Channeling Clarity Frostblink - Arcane Surge Flame wall Optional: Buy 2 swords with high attack speed low dex and use Leap Slam - Momentum ( Regex to include this too: b-b-b|r-[rb]-b|b-[rb]-r|r-b-r|b-r-b|g-r|r-g|nne|rint ) You can use this weapon swap to go through the campaign faster, if you get 2 really good scepters you can just use those (most likely you will get good scepters around act 3 or 4) We can use 2 Goat's Horn for damage early, flat damage is strong early on. Act 2: Hearld of Thunder - Just more damage to spells is nice Act 3: Flammability - Curse which we can use for Single Target Damage. Make sure to grab the crafting Recipe in Solaris Level 2 near the waypoint, there should be a side room. This recipe gives added fire spell damage, and will carry your damage, you need 4 transmute to craft this on. This is pretty much it, super simple. When you have an extra transmute and extra blue sockets, go to Lioneye's Watch and buy Ice Spear and Freezing Pulse to level on the side. Look for 4 link: Red-Red-Blue-Blue Holy Flame Totem - Flamewood - Combustion - Physical to lightning Blue-Red-Green-Green If you find this, you can start to swap to Ice spear/Freezing Pulse - Spell Totem - Greater Multiple Projectiles - Added Cold Damage if you have this setup you want to swap to Frostbite for your curse, and start looking for a Blue-Blue-Blue Cold Snap-Unbound Ailments-Bonechill Early Mapping - You can easily get to red maps with just a 4 link and random SSF rares. But if you start getting currency this should be your buy order. Map Mods to Avoid (Regex: "!gen|tal d|s rec" ) - Elemental Reflect (its do-able but super annoying, you have keep casting totems) - Cannot Regen (its fine as long as you have flask charges) - Less Recovery (its fine but annoying) 1. Pick up Soul Mantle - You can 4 link this easy with crafting bench 2. Kikazaru - This will give you 60% curse reduction to counter the downside of Soul Mantle - You want to also pick up Asylum and Stepped in the Profane on your Passive Tree to get full curse immunity 3. Lavianga's Spirit Mana Flask - This will make it easy to cast your totems. (Makes the build feel good) 4. Self-Flagellation - Try to get a good roll, since you are curse immune now. You will deal alot more damage. - This jewel will not show damage unless you go to "Configuration" and under "Map Modifiers and Player Debuffs", you select the curses. Usually you should have around 3-4 curses, unless you are fighting a boss and you can preload stack curses. 5. Anathema - This ring is super strong for bossing, For now you will only utilize 3 curses on your Arcanist brand: Frostbite-Elemental Weakness-Sniper's Mark - Later once you get your staff you can add the 4th curse which is Punishment Rare's Shopping List - If you want to buy some upgrades Scepter (any 2 or 3 mods for few chaos) +1 to all Cold Spell Skills Increase Spell Damage Added Cold Damage to Spells (Fire or Lightning are fine) Increased Cold Damage Cast Speed Crit multi Other Gear - Maximum Life - Resistance - Any Attribute Requirements (Mainly need Dexterity) Gloves - if you can find Alva mod Fire or Lightning Gloves, you can harvest Fire to Cold or Lightning to Cold to get: increased damage with Hits against Chilled Enemies Mid Progression (You need to start farming some currency to get this going, atleast some early easy strats) 1. Large Cluster Jewel with 8 passive - Prismatic Heart is the most important for damage and resistance, other notable doesnt matter as long as its Elemental damage. 2. Medium Cluster - Eye to Eye and Repeater 3. Medium Cluster - Sleepless Sentries and Ancestral Echo - Look for any bonus Dexterity or resistance if you can, if not its fine. * You can start looking at 21 Ice Spear and Freezing Pulse, Also Vaal Righteous Fire or Vaal Haste (We only care about the Vaal Version for Extra Boss DPS if we need) 4. 6 Linking Soul Mantle - Look to buy Corrupted Soul Mantle or Corrupt it yourself (Make sure you have enough Vaal Orbs and use the crafting bench to get 4 sockets or 4 links) - Then buy Tainted Jewellers to get 6 Sockets - Then Tainted Chromatic to get the right color - B-B-R-G-G-G - Finally Tainted Fusing to get 6 link 5. Annihilating Light (try to get 62% reduced elemental resistance or lower) - We can do the tainted currency method to get 5 link on Staff for now: B-B-B-R-G the 6th slot can be Green or Red (Green = Enhance, Red = Empower) whichever you want to invest in 6. You will need to adjust all your gear to make Annihilating Light fit in your Gear - So look forward to buying that or crafting on fractured bases - Abyss belt with abyss jewel (both with high res and some life is good) 7. Jewels - Now we are gonna start getting rid of Kikazaru and the Curse Effect Passive Nodes to get reduce curse effect on jewels. We should be close to 4 open jewel slots, 2 in medium cluster, 1 near Mind over Matter and 1 near Pain Attunement Main stat 1. Reduce curse effect try to get 30% ( we will get 3 of these jewels, the remaining curse immunity we will use Deathwarden Tattoos on our Intelligence Travel Nodes) 2. Any Resistance you need 3. Damage (Any of these mods you can fight on the jewel, the more stats you want the more expensive) - Crit Multi with Elemental Skills/Cold/Spell or Global Crit Multi - Totem Damage/ Spell Damage with Staff/ Cold Damage - Spell Damage/ Increased Damage, Crit Multi for Spell Damage End Game (At this point everything is going to be super expensive) 1. Heatshiver (should be cheap can be picked up earlier if you can fix your resistance) 2. Coward's Legacy (You can be low life and utilize Pain Attunement) 3. Rain of Splinters 4. Dying Sun 5. Bottled Faith 6. Sublime Vision (Zealotry - Curse immune) 7. 12 passive large cluster - 35% increased effect, 3% Cast Speed, 4% Elemental Resistance, %increased Damage or Attributes 8. Awakened Gems (You can skip out on Awakened GMP until Later, everyone wants it so it's probably the most expensive item) 9. Militant Faith - High Templar Dominus 10. Watchers Eye - (Zealtory - Pentetration and Cast Speed)

Loadouts

Gear

Tap an item to open trade.

Driftwood Sceptre
Iron Hat
Coral Amulet
Paua Ring
Wool Gloves of the Cloud
Pixie's Wool Shoes of the Whelpling
Driftwood Sceptre

Skills

Tap a skill to open trade.

Boots

  • Holy Flame TotemHoly Flame Totem4WMain
  • Infused ChannellingInfused Channelling4W
  • CombustionCombustion2W

Helmet

  • Leap SlamLeap Slam1W
  • MomentumMomentum4W
  • FlamewoodFlamewood2W

Gloves

  • FrostblinkFrostblink4W
  • Arcane SurgeArcane Surge3W

Weapon 1

  • Rolling MagmaRolling Magma5W

Weapon 2

  • Flame WallFlame Wall4W

Passive Tree

Passive tree 3.25
scroll to zoom
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
100

Damage

Full DPS
43.34
Combined DPS
43.34
Hit DPS
35.08
With Poison DPS
35.08
With Ignite DPS
43.34
With Bleed DPS
35.08
Damage over Time
8.27
Ignite DPS
8.27
Culling DPS
0
Reservation DPS
0
Average Hit
7.56
Burst Damage
7.56

Attack & Crit

Attack/Cast Rate
4.64/s
Hit Chance
100%
Crit Chance
5%
Crit Multiplier
150%
AoE Radius
1.6 m
Totem Limit
2
Mana Cost
23
Life Cost
0

Defence

Effective Hit Pool
1.62K
Life
1.44K
Energy Shield
16
Mana
715
Ward
0
Armour
11
Evasion
15
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
20%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
7%
Cold Resistance
0%
Lightning Resistance
10%
Chaos Resistance
0%

Max Hit Taken

Physical
1.46K
Fire
1.52K
Cold
1.42K
Lightning
1.57K
Chaos
1.44K

Recovery

Life Regen
3.1/s
ES Regen
0/s
ES Recharge
16/s
Mana Regen
16.6/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
33
Intelligence
73
Dexterity
14
Movement Speed
0%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0