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PoE 3.28·Mirage·Elementalist

One of my Best Starters Yet - Day 1 Build Update for Winter Orb - Path of Exile 1

by Fubgun1 month ago901Subscribe

DPS
33.02
Effective HP
506.14
Life
410
Level
9
Min budget

Overview

One of my Best Starters Yet - Day 1 Build Update for Winter Orb - Path of Exile 1 is a Path of Exile Elementalist build by Fubgun, made for the Mirage league (3.28). It is centered on Holy Flame Totem and plays as a totem, strength, spell, projectile archetype. In Path of Building it reaches 33.02 DPS with 506.14 effective HP, 410 life, 227 energy shield. Suited for: Essence.

Build Video

Fubgun's Notes

Follow the endgame pob once you finish the Campaign: Ranger Mule: This is very important for witch lvling, but it's also very simple. You'll make a 2nd character, a ranger. Go and kill hillock and place all of your gear/gems in your stash tab. After that you can logout and delete the character. You do this because ranger gets momentum at lvl 1 and witch doesn't, which is very important for shield charge. You'll also get spare wisdom scrolls, which allows you to buy an extra iron ring at lvl 1, which is really good damage for KB, rustic sash is also good to buy. You'll vendor all the items/gear from the ranger mule besides the momentum gem. Gear: Before swapping to winter orb, you'll want to focus on spell damage and flat damage to attacks on gear. Just looking for the highest DPS wand you can find, iron rings in act 1 with a rustic sash is pretty huge. For regular gear, just life/resist, and make sure to have movement speed boots. Once you swap to Worb at around lvl 31-34, you need to focus on spell damage/cold damage to spells on your wand, also have a decent chance of finding a +1 wand and shield. Either craft cast speed or cold damage to spells on your wand, depending on what it's missing. Regex for vendor: Paste this into the town vendors. It'll show 3 links, 4 links, movement speed boots and +1 wands/shields "-\w-.-|(-\w){4}|(-\w){5}|-\w-|Runn|rint|singe|^voll|oly f|ombu|ld ch|ter at|cis|pris|f ash$" ---Ideal weapons for kinetic bolt Generally in act 1, use whatever wand you find, can just check tooltip to quickly compare. at lvl 12, you unlock the kinetic wand and this is a great base to use essence on, as it'll only roll attack mods, which is what you want on kinetic bolt. If you can, you should craft spell damge. ---Ideal weapons for Winter orb Pretty much any base works, just avoid lightning or fire damage implicits, as they wont work with the new keystone(biter frost). Pegan wand is a good base, any spell damage implicit or cold damage to spells. What matters more is the rolls on the wand. +1 to cold is the most ideal roll to get, besides that spell damage/inc cold damage/cold damage to spells and cast speed. You can craft any of these modifiers from the crafting bench, besides +1 cold. ---Help Alira in Act 2 LVL 1-12 - Act 1 (Do the ranger mule at the start, buy 1 iron ring and 1 rustic sash) -Buy Prismatic burst(lvl 1) Volley(lvl 4) - Shield charge(lvl 4) - Holy flame totem(lvl 4) - Combustion(lvl 8) - Precision(lvl 8) - Faster attacks(lvl 8) /// Do note, precision can be skipped if you lack transmutes. Added lightning damage(lvl 8), frost blink(lvl 4), flame wall(lvl 4), Clartity(10) and Kinetic bolt(lvl 2) are from quest rewards, so you don't need to buy them. Kinetic bolt - Volley - Added lightning damage(Prismatic burst at lvl 2) (if you can, a blue socket for kinetic bolt is also a big damage increase, 10% quality is really strong here). Holy flame totem - Combustion - Infused channeling (if you have a 2nd 3 link) Shield charge - Faster attacks - Momentum (drop momentum if you don't have a 2nd 3 link) - Keep shield charge at a low lvl, you won't have the strength to lvl it up Frostblink - Arcane surge Flame wall Precision - Clarity(optional) -----Make sure to do the strongbox in the upper prison (1 area before brutus) to get your 2nd quicksilver----- -----Help Alira in Act 2----- Alira makes gearing easier with 15% all res, you can eventually swap this out later for +1 skill point. lvl 12-30 - Act 2 and act 3 -Buy Herald of Ash(lvl 16) in act 2 - If you get a 4 link in act 3, you can also buy Sacred wisp(lvl 16) You'll acquire Herald of ice(16) from a quest reward ---After reaching dialla in act 3, you can find a flat fire damage craft for wands and rings, this will help massively with DPS until you swap (cost 4 transmutes). Kinetic bolt - Volley - trinity - Sacred wisp Holy flame totem - Combustion - Infused channeling (if you have a 2nd 3 link) Shield charge - Faster attacks - Momentum (drop momentum if you don't have a 2nd 3 link) Frostblink - Arcane surge Flame wall Precision Herald of Ash - Herald of ice -Reminder you can gamble for a 4 link at lvl 24 in act 3, vendors also have a decent chance to sell 4 links in act 4. ---lvl 31+ - Final Setup (Winter orb swap) (Ideally also get the jade amulet from dialla, you need a decent amount of dexterity in this build). ---You will need to respec 6 points for the swap, you'll have 4 for free from quest rewards and you'll have to respec 2 with gold (116 gold at lvl 31) After you respec, I would use the rest of your gold on a 4 link if you don't have one or a wand if you don't have a good one. Winter orb - Multiple projectiles - Focused Channeling - Hypothermia OR inspiration(helps with mana). Shield Charge - Momentum - Faster attacks Frostblink - Arcane surge - Frost bomb Herald of Ice - Ice bite Haste Frostbite Flame golem - Ice golem - Stone golem - Lightning golem (you unlock these in act 4, and can't use all 4 of them until you do your first lab, which you should do at lvl 34/start of act 4). -Note you have to complete library for Focused Channeling, hypothermia, ice bite and haste. (ice bite is the least important here, if you don't have a third chance orb). Normal Lab Locations: The Lower Prison (act 1) The Crypt Level 1 (act 2) - Reminder, golden hand quest after this lab for +1 skill point. The Chamber of Sins Level 2 (act 2) The Crematorium (act 3) The Catacombs (act 3) The Imperial Gardens (act 3) Cruel Lab Locations: The Prison (Act 6) The Crypt (Act 7) The Chamber of Sins Level 2 (Act 7) Merc lab Locations: The Bath House (act 8) The Tunnel (act 9) The Ossuary (act 10)

Gear

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Skills

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  • Holy Flame TotemHoly Flame Totem1WMain
  • CombustionCombustion1W
  • Infused ChannellingInfused Channelling1W
  • Kinetic BoltKinetic Bolt1W
  • VolleyVolley1W
  • Added Lightning DamageAdded Lightning Damage1W
  • Shield ChargeShield Charge1W
  • MomentumMomentum1W
  • Faster AttacksFaster Attacks1W
  • FrostblinkFrostblink1W
  • Arcane SurgeArcane Surge1W
  • PrecisionPrecision1W
  • ClarityClarity1W
  • Flame WallFlame Wall1W

Passive Tree

Passive tree 3.28
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
9

Damage

Full DPS
0
Combined DPS
33.02
Hit DPS
30.38
With Poison DPS
30.38
With Ignite DPS
33.02
With Bleed DPS
30.38
Damage over Time
2.64
Ignite DPS
2.64
Culling DPS
0
Reservation DPS
0
Average Hit
6.08
Burst Damage
6.08

Attack & Crit

Attack/Cast Rate
5/s
Hit Chance
100%
Crit Chance
6%
Crit Multiplier
150%
AoE Radius
1.6 m
Totem Limit
1
Mana Cost
18
Life Cost
0

Defence

Effective Hit Pool
506.14
Life
410
Energy Shield
227
Mana
74
Ward
0
Armour
0
Evasion
17
Phys Damage Reduction
0%

Mitigation & Avoidance

Block
23%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-47%
Cold Resistance
-47%
Lightning Resistance
-47%
Chaos Resistance
-60%

Max Hit Taken

Physical
637
Fire
433
Cold
433
Lightning
433
Chaos
256

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
227/s
Mana Regen
6.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
34
Intelligence
52
Dexterity
59
Movement Speed
14%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0