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PoE 3.19·Kalandra·Juggernaut

Rank 1 Delve Self-curse Boneshatter Jugg

by dotasopher4 years ago60

DPS
619.01M
Effective HP
2.58M
Life
6.01K
Level
100
Min budget

Overview

Rank 1 Delve Self-curse Boneshatter Jugg is a Path of Exile Juggernaut build by dotasopher, made for the Kalandra league (3.19). It is centered on Boneshatter and plays as a strength, attack, melee, strike archetype. In Path of Building it reaches 619.01M DPS with 2.58M effective HP, 6.01K life, 1.11K energy shield. Suited for: Delve, Mapping. Key uniques include Shackles of the Wretched, Mageblood, The Wise Oak, Dawnbreaker, Atziri's Reflection.

Build Video

dotasopher's Notes

Hi! Rudy here back with another Delve build, and its the strongest one I've ever played, by far.

Current PoB: https://pastebin.com/z9AKbEWQ (set to 800 trauma)

Character profile: https://www.pathofexile.com/account/view-profile/RudyBaby/characters?characterName=Rudy_ToInfinity

!WARNING! This is a delve specific build. Do not try to map with this.

The character curses itself with Temporal Chains with 275% increased effect, which makes most effects last 4x as long. This makes Trauma stacks from Boneshatter last 38 secs, allowing us to stack to very high trauma (1k+). Divergent boneshatter gives us attack speed per trauma, Mantra of Flames gives us base fire dmg per trauma, and the boneshatter gem itself gives us 3% more dmg per trauma. This cubic growth results in some astronomical DPS numbers (potentially 1 billion+ dps). All thats left is to build super tanky so we can mitigate our huge trauma self-hit, as well as monster dmg. And a way to recover the life lost. Luckily, the new Juggernaut enables all of this nicely.

DPS numbers at various trauma stacks (Berserk up which is somewhat padding dps):

  • 200 trauma : 24 mil (with 0 fortify stacks)
  • 400 trauma : 180 mil (with 100 fortify stacks from here on out)
  • 600 trauma : 367 mil
  • 800 trauma : 619 mil
  • 1000 trauma : 936 mil
  • 1200 trauma : 1.32 bil
  • 1500 trauma : 2.01 bil
  • 2000 trauma : 3.50 bil, here's me tanking 2000 trauma with a modified gem setup: https://www.youtube.com/watch?v=22H3jmlUPzg

Damage Mitigation:

  • 430k armour, 8% of which also applies to elemental damage
  • 90% ele maxres (which applies before armour)
  • Immortal Call with very high uptime (14.1s up, 2s down, thanks to temp chains), giving 85% less phys and 36% less ele dmg taken
  • Triple elemental mageblood flasks, giving 39% less ele dmg taken
  • 77% of physical damage taken as elemental in a 45/18/14 split (even splits are better for armour calcs). This is crucial. Too little of this means you take too much dmg. Too much of this means you dont regen enough from Untiring/Divine Shield.
  • 20% of cold and lightning dmg taken as fire (which helps for armour calcs)
  • 88% crit reduction
  • 20 Fortification
  • Arctic armour, giving 22% less phys and 21% less fire dmg taken
  • Berserk with decent uptime, giving 20% less dmg taken
  • Natural Affinity, giving 10% less dmg taken
  • Lunaris pantheon, giving 6% reduced ele dmg taken
  • Wise Oak, giving 6% reduced cold/lightning dmg taken

Example dmg taken numbers:

  • 100k phys hit, all buffs up: 576 dmg taken
  • 100k phys hit, IC and berserk down: 2095 dmg taken
  • 100k cold hit, all buffs up: 912 dmg taken
  • 100k cold hit, IC and berserk down: 1782 dmg taken
  • 200k cold hit, all buffs up: 2456 dmg taken
  • 200k cold hit, IC and berserk down: 4798 dmg taken

Recovery:

  • Juggernaut's Untiring regen, with a total of 70% inc life regeneration rate, and 20% inc life recovery rate. At high stacks, this is enough to recover my entire life pool every server tick.
  • 80% life recoup, with 20% inc life recovery rate.
  • Divine Shield. At high stacks, this is enough to recover my entire ES pool every server tick.

Archnemesis mods:

  • Hexer is the one deadly mod. A Hexer rare mob has 60% chance of spawning an Ele weakness curse area applying -60% to ele resists. Since I've 167% inc effect of curses on me, thats -160% to ele resists. I'm only overcapped by about 98% for cold/lightning so this instantly kills me. I'm good vs -30% curses though (magic hexer mobs, witch in smuggler nodes, etc).
  • Executioner cuts my life pool in half. Only leads to death if I'm at very high stacks and my IC is down.
  • Chaosweaver/Necromancer can sometimes kill me with chaos dmg if biome has a lot of dmg mods.

All other mods are mostly irrelevant.

Delve Biome mods:

  • 12% ele penetration is by far the worst. From 90% to 78% resists, and then making my armor mitigation far worse, I end up taking ~3x more dmg in ele pen zones. However build is still tanky enough to do these unless it has like two more dmg mods.
  • Action speed cannot be slowed. Anom arctic armor w prolif + temp chains, is a very potent defensive combo which gets nullified by this mod. Usually only causes 80% less FPS, but can sometimes cause death early into the node.
  • Steal charges. Only a problem at high stacks and if IC is down, since I'm not at 90% PDR without end charges.

All other dmg mods are mostly irrelevant unless paired with one of the above.

Gear

Tap an item to open trade or craft it.

Pandemonium Knell
Brood Halo
Chimeric Keep
Ashes of the Stars
Grim Nail
Chimeric Finger
Shackles of the Wretched
Mageblood
Sorrow Track
Dawnbreaker
Apocalypse Spark
Impossible Escape
Pandemonium Bliss
Mantra of Flames
Dragon Essence
Watcher's Eye
Vivid Essence
Melding of the Flesh
Forbidden Flame
Megalomaniac
Natural Affinity
Forbidden Flesh
Glorious Vanity

Skills

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Body Armour

  • BoneshatterBoneshatter7/18WMain
  • InspirationInspiration20/20W
  • Awakened EnhanceAwakened Enhance5/20W
  • Awakened Fire PenetrationAwakened Fire Penetration6/20W
  • Awakened Elemental Damage with AttacksAwakened Elemental Damage with Attacks6/20W
  • Awakened Ancestral CallAwakened Ancestral Call6/20W

Gloves

  • Wave of ConvictionWave of Conviction7/20W
  • Temporal ChainsTemporal Chains5/20W
  • Cast when Damage TakenCast when Damage Taken1/20W
  • InspirationInspiration20/20W

Helmet

  • GraceGrace21W
  • Divine BlessingDivine Blessing21/20W
  • InspirationInspiration20/20W

Weapon 1

  • Vengeance20/20W
  • BerserkBerserk20/23W
  • Leap SlamLeap Slam20/20W

Weapon 2

  • Immortal CallImmortal Call21/20W
  • Increased DurationIncreased Duration21/20W

Boots

  • Tempest ShieldTempest Shield16/20W
  • DeterminationDetermination21/20W

Boots

  • Arctic ArmourArctic Armour21/20W
  • Elemental ProliferationElemental Proliferation15/20W

Helmet

  • Purity of FirePurity of Fire20/20W

Weapon 2

  • Blood RageBlood Rage20/20W

Gloves

  • Commandment of Spite1W

Gloves

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.19
scroll to zoom
Juggernaut
Juggernaut
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Shakari

Character Stats

Level
100

Damage

Full DPS
0
Combined DPS
619.01M
Hit DPS
612.93M
With Poison DPS
612.93M
With Ignite DPS
619.01M
With Bleed DPS
612.93M
Damage over Time
6.08M
Ignite DPS
6.08M
Culling DPS
0
Average Damage
20.23M

Attack & Crit

Attack/Cast Rate
30.3/s
Hit Chance
100%
Crit Chance
9%
Crit Multiplier
100%
Mana Cost
1
Life Cost
0

Defence

Effective Hit Pool
2.58M
Life
6.01K
Energy Shield
1.11K
Mana
58
Ward
0
Armour
437.56K
Evasion
0
Phys Damage Reduction
90%

Mitigation & Avoidance

Block
44%
Spell Block
29%
Spell Suppression
56%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
90% (+304%)
Cold Resistance
90% (+98%)
Lightning Resistance
90% (+98%)
Chaos Resistance
75% (+1%)

Max Hit Taken

Physical
2.63M
Fire
1.18M
Cold
2.37M
Lightning
2.96M
Chaos
43.92K

Recovery

Life Regen
600.56/s
Net Life Regen
574.64/s
ES Regen
0/s
ES Recharge
1.11K/s
Mana Regen
12.3/s
Life Leech
1.44K/s
ES Leech
0/s
Mana Leech
141/s
Total Degen
25.92/s

Attributes & Utility

Strength
393
Intelligence
88
Dexterity
160
Movement Speed
127%
Endurance Charges
5
Frenzy Charges
3
Power Charges
3
Devotion
0