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PoE 3.26·Secrets of the Atlas·Elementalist

A Solid & Satisfying SELF-CAST BUILD!! - Lightning Conduit Elementalist Leaguestarter [PoE 3.27]

by Zizaran10 months ago1.02KSubscribe

DPS
5.04M
Effective HP
118.74K
Life
6.98K
Level
98
Min budget

Overview

A Solid & Satisfying SELF-CAST BUILD!! - Lightning Conduit Elementalist Leaguestarter [PoE 3.27] is a Path of Exile Elementalist build by Zizaran, made for the Secrets of the Atlas league (3.26). It is centered on Lightning Conduit and plays as a intelligence, spell, area, lightning archetype. In Path of Building it reaches 5.04M DPS with 118.74K effective HP, 6.98K life. Suited for: Harvest. Key uniques include Dawnbreaker, Mark of the Shaper.

Build Video

Zizaran's Notes

> 3.27 CHANGES < - 50% reduced golem effect: affects us surprisingly little, small nerf - Suppress went from 50% to 40%: a nerf to our endgame defenses, also means you can prioritize getting suppress slightly less though. - Added leech to the PoB, this greatly improves your survivability in the early game, which is where you struggled the most. > BLOODLINES < No Bloodlines are worth the effort/trade-off of dropping Heart of Destruction. > PLAYSTYLE < You place down your Orb of Storms, this shocks the entire screen. Now you can cast Lightning Conduit while in the Orb of Storms to hit/kill all shocked enemies, this cast of Lightning Conduit triggers Orb of Storms again(automatically) which means you can cast Lightning Conduit again(or just hold it down). If you have good enough gear to get suppress capped while using an Inpulsa's Broken Heart dead enemies will explode, making your clear even better. For single target you pretty much do the same as when clearing, except you cast Sigil of Power(if you have an unset ring, else you don't even run this) and Conductivity beforehand. > LEVELING < When you have level 28(for Lightning Conduit) AND normal lab you can start using Lightning Conduit. Your Area of Effect will be much smaller than in the endgame at this point, but single target should be great. Mana is the only issue you have to solve, and to do that we take nodes on the tree and run Clarity. To get to level 28 we use the tried and tested(albeit slightly slow and boring) Stormblast Mine + Orb of Storms combo. Simply throw(and detonate) Stormblast Mines while standing in your Orb of Storms to kill enemies, on bosses you can prestack a big stack of Stormblast Mines to sometimes get them down in 1 go. More advanced players willing to spend a bit more on respeccing their character can use Rolling Magma to get to level 28, this guide won't go into detail for that though, just know that it's fine if you prefer that. > GOLEMS < Because of Liege of the Primordial we can relatively reliably have golems up. While they will sometimes still die, they get resummoned automatically after 4 seconds. We make sure we don't rely on the buffs these golems give too much, but this is what they provide when they're up with the baseline of 200% buff effect(we get this from the tree and quality on golem gems): - 57% increased damage - 60% increased area of effect - 30% attack and cast speed - 54 mana regenerated per second (we try not to rely on this too much, but if this golem dies we do degen some mana) - 60% increased defenses(armour and evasion!) - 330 life regenerated per second - 15% of melee damage taken from golem before you(if this scales it's 45%, just not sure if it does) Early on you can opt to use Chaos Golem over Stone Golem of Safeguarding, this will give you 51% chaos resistance when it's up, which can be nice but you don't really want to rely on this in the long term. > GETTING 65% SHOCK < With our baseline 25% shock from Shaper of Storms, we need 160% increased effect of shock to get to 65% shock. This is very important for our damage. Some sources of increased shock effect, in order of how recommended they are to get to 160%: - 10% from the small ascendancy node before Shaper of Storms - 54% from Unbound Ailments(69% from the Awakened Version) - 20% from the small node before Divine Judgement - 30% from a craft on boots(40% if you use the veiled version) - 30% from Ash, Frost and Storm annoint - 25% from Inpulsa - 15% from Hypnotic Eye Jewels - 30% from a craft on amulet(40% if you use the veiled version) - 50% from Breath of Lightning on the tree - 50% from Static Blows on the tree > EXPOSURE < To enable Mastermind of Discord from Elementalist you need to apply Exposure. The easiest way to do this is to get it as a gloves implicit from Eater of Worlds Ichors. If you don't have Eater of Worlds ichors yet you can replace Sigil of Power with Wave of Conviction(or use an unset ring). In the very endgame we use a wand with the crusader mod for lightning exposure, and replace the exposure on gloves with leech. > LIFE LEECH < Having life leech is very important for your survivability early on, and can be surprisingly hard to get in the endgame. Potential sources of leech are: - Berek's Grip - Valako's Sign - Eater of Worlds glove implicit(make sure you get Exposure somewhere else! Our endgame setup gets this on wand) - Amulet temple mod(+46-48% to Lightning Resistance/Lightning Leech hybrid, you can use Harvest to swap from fire or cold to lightning) - Shaper or Crusader influence on amulet > FAQ < I can't color my chest, help! To get 5 off-colors on an armour/evasion chest you can first make it at least 4-socket and manually color it with the crafting bench, then use the crafting bench to go from 2-socket to 3-socket and back until the 3rd socket turns off-color. Repeat this for 3-4 sockets and 4-5 sockets. You want to save the red socket for your 6th socket, since going from 5 to 6 sockets costs a lot of jewellers and you want the odds to hit what you want to be as high as possible. If you can't get 5 off-colors, which can be pretty hard, you can use an Evasion/Energy Shield chest instead. Make sure you drop the Armour Mastery that gives you +1 max res though. Alternatively you can replace on of your links with Cruelty. Preferably replace Arcane Surge, but only if you still have enough mana sustain afterwards. How do I solve mana issues? If your Lightning Golem is down, or if you don't have a reliable uptime of the mana regen from Mastermind of Discord yet, you can have mana issues. Some ways to deal with this: - Use Inspiration support - Craft -mana cost on rings and/or amulet - Don't use Stone Golem of Safeguarding and run 2 Lightning Golems instead - Make sure Mastermind of Discord is up permanently by having Exposure on gloves(see > EXPOSURE <) - Grab mana nodes on the tree - Use a mana flask - Very worst case: Grab Eldritch Battery on the tree What's up with the Righteous Fire? Righteous Fire of Arcane Devotion gives 25% MORE cast speed since patch 3.26. The degen of RF is usually based on life(so pretty hard to sustain), but for Arcane Devotion is based on mana, which is much easier to sustain. If you don't have Arcane Devotion DO NOT run the normal RF, you'll just degen. Can I use something other than Orb of Storms to trigger shock? The only viable alternative imo is Storm Brand, this allows you to fight enemies from further away(which could be useful in Hardcore), but hits much less of the screen. Links and tree for this setup are the same, just replace Orb of Storms with Storm Brand Why is Convergence not ticked in PoB? Ticking Convergence on non-ignite builds is padding imo. Do I really need to use Dawnbreaker? Nah, you can use another shield(with suppress) instead. This will lose you a good chunk of physical mitigation though.

Loadouts

Gear

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Endgame Wand
Endgame Helmet
Endgame Chest
Endgame Amulet
Mark of the Shaper
Endgame Ring
Endgame Gloves
Endgame Belt
Endgame Boots
Dawnbreaker
New Item
Jewel
Jewel
Jewel

Skills

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Body Armour

  • Lightning ConduitLightning Conduit21/20WMain
  • Lightning PenetrationLightning Penetration20/20W
  • Elemental FocusElemental Focus20/20W
  • Added Lightning DamageAdded Lightning Damage20/20W
  • InspirationInspiration20/20W
  • Arcane SurgeArcane Surge20/20W

Gloves

  • Orb of StormsOrb of Storms20/20W
  • ChainChain20/20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Elemental ProliferationElemental Proliferation20/20W

Helmet

  • Summon Stone Golem of SafeguardingSummon Stone Golem of Safeguarding21/20W
  • Summon Stone GolemSummon Stone Golem21/20W
  • Summon Flame GolemSummon Flame Golem21/20W
  • Summon Lightning GolemSummon Lightning Golem21/20W

Boots

  • Tempest ShieldTempest Shield20/20W
  • Molten ShellMolten Shell7/20W
  • Flame DashFlame Dash20/20W
  • Cast when Damage TakenCast when Damage Taken1/20W

Weapon 1

  • ConductivityConductivity20/20W
  • DeterminationDetermination20/20W
  • WrathWrath20/20W

Weapon 2

  • Righteous Fire of Arcane DevotionRighteous Fire of Arcane Devotion20/20W
  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Ring 2

  • Sigil of PowerSigil of Power20/20W

Ring 1

  • Summon Volatile Anomaly20W

Passive Tree

Passive tree 3.26
scroll to zoom
Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
5.04M
Hit DPS
5.04M
With Poison DPS
5.04M
With Ignite DPS
5.04M
With Bleed DPS
5.04M
Damage over Time
0
Culling DPS
0
Reservation DPS
0
Average Hit
675.38K
Burst Damage
675.38K

Attack & Crit

Attack/Cast Rate
7.46/s
Hit Chance
100%
Crit Chance
8%
Crit Multiplier
100%
AoE Radius
8.7 m
Mana Cost
15
Life Cost
0

Defence

Effective Hit Pool
118.74K
Life
6.98K
Energy Shield
0
Mana
130
Ward
0
Armour
31.51K
Evasion
10.47K
Phys Damage Reduction
81%

Mitigation & Avoidance

Block
62%
Spell Block
31%
Spell Suppression
100%
Evade (Melee)
56%
Evade (Projectile)
56%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+38%)
Cold Resistance
80% (+53%)
Lightning Resistance
79% (+41%)
Chaos Resistance
29%

Max Hit Taken

Physical
23.54K
Fire
52.74K
Cold
54.68K
Lightning
52.75K
Chaos
17.83K

Recovery

Life Regen
522.9/s
Net Life Regen
292.7/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
168.7/s
Life Leech
1.4K/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
230.2/s

Attributes & Utility

Strength
229
Intelligence
256
Dexterity
225
Movement Speed
24%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0