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PoE 3.17·Archnemesis·Necromancer

Anomalous Detonate Dead CwC Corpsewalker - a PoB and some questions on mechanics

by TheHappyEater4 years ago853

DPS
116.9K
Effective HP
101.14M
Energy Shield
5.67K
Level
91
Min budget

Overview

Anomalous Detonate Dead CwC Corpsewalker - a PoB and some questions on mechanics is a Path of Exile Necromancer build by TheHappyEater, made for the Archnemesis league (3.17). It is centered on Detonate Dead and plays as a dexterity, spell, area, fire archetype. In Path of Building it reaches 116.9K DPS with 101.14M effective HP, 1 life, 5.67K energy shield. Suited for: Mapping. Key uniques include Crown of the Inward Eye, Aegis Aurora, Skin of the Loyal, Circle of Nostalgia, Corpsewalker.

Build Video

TheHappyEater's Notes

After toying around with various DD options, I've stumbled upon Noteworthy Interactions #8 and used some of the ideas as a foundation for a Necro I've been leveling. I'm pretty happy with the result, but there are some gaps I'd like to close.

https://pastebin.com/w8qFVi6Z (this is more or less the current state of my build, not a fully optimized version, which would probably include indancesent heart and 20/20 gems as well as some gem upgrades, i.e. awakened supports and alt quality withering step).

Some key ideas of the build:

  • Full Fire to chaos conversion using Anomalous DD and Ashes of the Stars
  • Chance to poison at 100% using Divergent Herald of Agony (with a circle of Nostalgia) and Ashes of the Stars
  • Scale damage off Wither effect and Corpse Life
  • High Block chance thanks to lvl 20 cwdt Bone Offering
  • Very good ES recovery/mitigation thanks to Aegis Aurora, high Armour and Divine Shield & 10k Mollten Shell temp HP
  • Good automation thanks to CwC and Corpse Walker
  • Not very zoomy, but my focus is on tanky boss performance.

​

These are my questions regarding conversion and DD & spectres:

  1. When converting elemental damage to chaos damage, will the "increased elemental damage" mods also apply to the poison damage?
  2. It looks like Void Manipulation is slightly better than Elemental Focus Support. This is probably only due to the added Chaos damage from the ring, correct?
  3. Are there any obvious optmizations in the tree pathing, in regards to dps?
  4. The weapon slot is very flexible, I've gone for an ele damage sceptre. If there are other viable weapon choices (Dark Seer was looking interesting too), please let me know.
  5. What should I do with my spectres? It looks like they die a lot anyway. Can I just keep an unsupported spectre gem to make sure there's a chance of spawning corpses from my spectres? Do I need to have an active spectre at the start of the map to get its corpse to spawn?
  6. Which are the right spectres and how many past spectres are "remembered" by Corpse walk?
  7. How do I set up PoB correctly that I'll get a realistic dps estimation? (In particular, what do I put in for corpse life?)
  8. Once PoB is set up properly, which of the Dot related anoints do I take? Or do I just go with sanctuary? (I just realized that pathing to Santurary, unspeccing off the Atrophy, but picking up Brutal Blade is only a slight dip in DPS, but ends up at 75/71 block chance and a lot of resists.)
  9. Any ideas on how to cap the block chance? I'm at 68/65 with bone offering & full endurance charges, which is already pretty good, but getting to cap would be nice.
  10. The Megalomaniac is a kind of place holder - if you can think of other interesting cluster jewel notables worth including, please let me know.

​

Loadouts

Gear

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Gale Star
Crown of the Inward Eye
Skin of the Loyal
Ashes of the Stars
Circle of Nostalgia
Rift Gyre
Plague Mitts
Behemoth Clasp
Corpsewalker
Aegis Aurora
Energy From Within
Megalomaniac

Skills

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Body Armour

  • Detonate DeadDetonate Dead17/20WMain
  • CycloneCyclone1W
  • Cast while ChannellingCast while Channelling18W
  • Unbound AilmentsUnbound Ailments19W
  • InspirationInspiration19W
  • EfficacyEfficacy19W

Gloves

  • Molten ShellMolten Shell19W
  • Bone OfferingBone Offering19W
  • Cast when Damage TakenCast when Damage Taken18W
  • Increased DurationIncreased Duration18W

Boots

  • Raise SpectreRaise Spectre19W
  • Minion LifeMinion Life19W
  • Meat ShieldMeat Shield19W
  • Withering TouchWithering Touch18W

Weapon 2

  • Tempest ShieldTempest Shield19W
  • DisciplineDiscipline19W
  • DeterminationDetermination19W

Weapon 1

  • Withering StepWithering Step19W
  • DespairDespair5W
  • Cast when Damage TakenCast when Damage Taken1W

Boots

  • Minion LifeMinion Life19W
  • Meat ShieldMeat Shield19W
  • Withering TouchWithering Touch18W

Helmet

  • Herald of AgonyHerald of Agony1/20W
  • Culling StrikeCulling Strike19W

Helmet

  • Flame DashFlame Dash19W

Helmet

  • Defiance BannerDefiance Banner19W

Passive Tree

Passive tree 3.18
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of the Brine King, Soul of Ralakesh

Character Stats

Level
91

Damage

Full DPS
0
Combined DPS
116.9K
Hit DPS
28.17K
With Poison DPS
116.9K
With Ignite DPS
28.17K
With Bleed DPS
28.17K
Damage over Time
88.73K
Poison DPS
9.87K
Culling DPS
0
Average Hit
10.14K

Attack & Crit

Attack/Cast Rate
2.78/s
Trigger Rate
2.78/s
Crit Chance
8%
Crit Multiplier
100%
Mana Cost
28
Life Cost
0

Defence

Effective Hit Pool
101.14M
Life
1
Energy Shield
5.67K
Mana
245
Ward
0
Armour
69.05K
Evasion
1.5K
Phys Damage Reduction
86%

Mitigation & Avoidance

Block
62%
Spell Block
64%
Spell Suppression
15%
Evade (Melee)
5%
Evade (Projectile)
5%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+2%)
Cold Resistance
79%
Lightning Resistance
76% (+13%)
Chaos Resistance
-43%

Recovery

Life Regen
0/s
ES Regen
530.05/s
Mana Regen
70.9/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
200
Intelligence
354
Dexterity
108
Movement Speed
-17%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0