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[discussion] Manaforged arrows idea

Inquisitor

2.69K21.70K568.96K

Hypnotic Eye JewelCobalt JewelCobalt JewelCobalt JewelHealthy MindStorm CloudThe Poised Prism
Mind of the CouncilShaper's TouchRuby RingRuby RingAstramentis
Quicksilver FlaskTopaz FlaskSapphire FlaskCoruscating ElixirGranite Flask

1% more damage per mana cost - Naturally indigon.

DPS seems extremely strong, especially without the 2000% more multiplier from manaforged arrows. Ideally, Normal TS clears mobs, supplemented by the huge burst of manaforged.

Here's a tree I put together to try to get some discussion going for manaforged arrows. I put a few trees inside. Put mana cost spend and sigil of power stages when changing to endgame trees.

Placeholder uniques can easily be replaced by rares, just lazy to craft a couple lol.

Pre maps, Early Maps, Starter, and Default.

Starter is when you should realistically swap into, start with arma/RF first lol. Please don't start this. I will tho

I got this idea from https://www.reddit.com/r/pathofexile/comments/12c77id/manaforged_arrow_seems_strong/

Excited to hear your thoughts. Please let me know how this will not work. I'm going to be bored for the next few hours. send help.

lol i forgot pob: https://pobb.in/XNt_9okRl7GN

Res on custom mod cause im lazy to think about res now. with boots, ring and belt, its gonna be ez

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Life

2691

Mana

4833

Energy Shield

928

DPS

569K

Effective Hit Pool

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Chaos Res

-52

Fire Res

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Cold Res

75

Lightning Res

75

Armour

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Evasion

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Block

0 | 0

Crit Chance

38%

Crit Multi

170%

Rage

0

Strength

488

Intelligence

711

Dexterity

168

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

1%

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yuashl

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