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PoE2 0.5·Runes of Aldur·Gemling Legionnaire

Gemling Flameblast & Oil Grenade bosses, full breach & simu, grand expedition, 200% deli breach farm

by POEBuildShowcase1 week ago1Subscribe

DPS
7.47M
Effective HP
61.79K
Life
3.81K
Spirit
148
Level
97
Min budget

Overview

Gemling Flameblast & Oil Grenade bosses, full breach & simu, grand expedition, 200% deli breach farm is a Path of Exile 2 Gemling Legionnaire build by POEBuildShowcase, made for the Runes of Aldur league (0.5). It is centered on Flameblast and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 7.47M DPS with 61.79K effective HP, 3.81K life. Suited for: Simulacrum, Delirium, Breach, Expedition, Mapping, Abyss. Key uniques include Rite of Passage, Nascent Hope, Lavianga's Spirits, Kalandra's Touch, Mageblood.

Build Video

POEBuildShowcase's Notes

Price Breakdown: Helmet: 480 Divines Body: 620 Divines Staff: 950 Divines Weapon set 2: 8 Divines Ring1: 150 Divines Ring2: 9 Divines Amulet: 980 Divines Belt: 500 Divines Gloves: 495 Divines Boots: 320 Divines SKill gems: 200 Divines Jewels: Ruby*10: 2300 Divines All 20%quality with well rolled % armour + % fire/ele damage + % ignite magnitude + Flammability Magnitude + % prefix effect Sapphire: 40 Divines Voices: 900 Divines Charms: Rite of the Passage: 3 Divines Magic charm: 2 Divines Life Flasks: 2 Divines Total: 7959 Divines Playstyle: Using Oil Grenade to let flamblast's ignite ground to spread to the whole map, if the ignite ground reset, flameblast again, just that simple:D For bossing, skip the Oil Grenade, just flameblast to ignite the boss Pros: High damage with high AOE, perfect for all mapping strats Ignite ground keeps on the ground, just keep using Oil Grenade to keep the ground alive Less botton build, basically just flameblast & Oil Grenade Excellent defence, 34k armour, 295% armour applied to fire damage, 265% applied to cold & lightning, 38% applied to chaos High rarity found, 269% with charm, 254% without charm Fast mapper, dodge roll is far & fast, even better than blink w/o using Temporalis Cons: If flamblast's ignite ground reset, you will need to reuse flamblast Expedition's mosquito monster needs you to use torando & flameblast again, since mosquito is "flying monster" and not affected by "ignite ground", very GGG Flameblast's cooldown is around 10 seconds, if you missed to hit the boss at the first time, you'll need another 10 seconds to cast it again A bit laggy for whole ground is ignitee ground and you really can't see the ignite ground casted by map which can hurt you

Gear

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Vengeance Cry
Blight Glance
Kraken Salvation
Vengeance Clasp
Beast Eye
Kalandra's Touch
Blight Claw
Mageblood
Plague Tread
Bubbling Ultimate Life Flask of the Surgeon
Lavianga's Spirits
Rite of Passage
Nascent Hope
Evergreen Dousing Charm of the Eternal
Apocalypse Ornament
Voices
Brood Glisten
Ghoul Ornament
Blight Glimmer
Cataclysm Creed
Loath Shard
Plague Joy
Luminous Shine

Skills

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  • FlameblastFlameblast20/23WMain
  • Concentrated AreaConcentrated Area1W
  • Considered CastingConsidered Casting1W
  • DeliberationDeliberation1W
  • Searing Flame IISearing Flame II1W
  • Controlled DestructionControlled Destruction1W
  • Oil GrenadeOil Grenade19/20W
  • Nova Projectiles INova Projectiles I1W
  • Encroaching GroundEncroaching Ground1W
  • Magnified Area IIMagnified Area II1W
  • Short Fuse IIShort Fuse II1W
  • Multishot IIMultishot II1W
  • Cast on DodgeCast on Dodge20/23W
  • TornadoTornado18/20W
  • Prolonged Duration IIProlonged Duration II1W
  • Boundless Energy IIBoundless Energy II1W
  • Advancing StormAdvancing Storm1W
  • Dialla's DesireDialla's Desire1W
  • Elemental WeaknessElemental Weakness18/20W
  • Magnified Area IIMagnified Area II1W
  • Heightened CurseHeightened Curse1W
  • Cursed GroundCursed Ground1W
  • Efficiency IIEfficiency II1W
  • EarthquakeEarthquake14W
  • Poison IPoison I1W
  • BlindsideBlindside1W
  • Heightened Accuracy IHeightened Accuracy I1W
  • Brutality IBrutality I1W
  • Rolling SlamRolling Slam9W
  • MomentumMomentum1W
  • Stun IStun I1W
  • Fist of War IIFist of War II1W
  • Close Combat IClose Combat I1W
  • Infernal CryInfernal Cry6W
  • Stun IStun I1W
  • TirelessTireless1W
  • Second Wind ISecond Wind I1W
  • Cooldown Recovery ICooldown Recovery I1W
  • Frost BombFrost Bomb18W
  • Potent ExposurePotent Exposure1W
  • Spell EchoSpell Echo1W
  • Overabundance IIOverabundance II1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Shockwave TotemShockwave Totem9W
  • Prolonged Duration IProlonged Duration I1W
  • Urgent Totems IUrgent Totems I1W
  • Font of BloodFont of Blood1W
  • Reinforced Totems IReinforced Totems I1W
  • Arctic ArmourArctic Armour18/20W
  • Cooldown Recovery IICooldown Recovery II1W
  • Bounty IIBounty II1W
  • Herbalism IHerbalism I1W
  • Mana RemnantsMana Remnants19/20W
  • Khatal's RejuvenationKhatal's Rejuvenation1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Remnant Potency IRemnant Potency I1W
  • TornadoTornado19/20W
  • Efficiency IIEfficiency II1W
  • Slow PotencySlow Potency1W
  • ExpandExpand1W
  • Armour BreakerArmour Breaker9W
  • ShockShock1W
  • Virtuous BarrierVirtuous Barrier20W
  • Freezing ShardsFreezing Shards18W
  • Virtuous BarrierVirtuous Barrier1W

Weapon 1

  • Freezing ShardsFreezing Shards18W

Passive Tree

Passive tree 0.5
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Gemling Legionnaire
Gemling Legionnaire

Character Stats

Level
97

Damage

Full DPS
0
Combined DPS
7.47M
Hit DPS
72.64K
With Poison DPS
72.64K
With Ignite DPS
7.47M
With Bleed DPS
72.64K
Damage over Time
7.4M
Ignite DPS
7.4M
Culling DPS
0
Reservation DPS
0
Average Hit
728.77K
Burst Damage
728.77K

Attack & Crit

Attack/Cast Rate
0.1/s
Cooldown
10.03s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
61.79K
Life
3.81K
Energy Shield
0
Mana
994
Spirit
-6
Darkness
0
Armour
47.94K
Evasion
26
Phys Damage Reduction
83%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Evade (Spell)
0%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+22%)
Cold Resistance
75% (+22%)
Lightning Resistance
75% (+20%)
Chaos Resistance
75% (+4%)

Max Hit Taken

Physical
6.58K
Fire
22.24K
Cold
21.59K
Lightning
21.59K
Chaos
16.87K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
132.4/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
131
Intelligence
168
Dexterity
87
Movement Speed
48%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m
Item Rarity
138%