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PoE2 0.5·Runes of Aldur·Gemling Legionnaire

Gemling Flameblast bosses, full breach & simu, 6 man GE carry, 10k+ wisp HotK City Ritual Farming

by POEBuildShowcase4 hours agoSubscribe

DPS
12.42M
Effective HP
55.58K
Life
3.03K
Spirit
204
Level
98
Min budget

Overview

Gemling Flameblast bosses, full breach & simu, 6 man GE carry, 10k+ wisp HotK City Ritual Farming is a Path of Exile 2 Gemling Legionnaire build by POEBuildShowcase, made for the Runes of Aldur league (0.5). It is centered on Flameblast and plays as a intelligence, spell, area, fire archetype. In Path of Building it reaches 12.42M DPS with 55.58K effective HP, 3.03K life. Suited for: Simulacrum, Delirium, Breach, Expedition, Ritual, Mapping, Abyss. Key uniques include Nascent Hope, Lavianga's Spirits, Mageblood, Kalandra's Touch, Rite of Passage.

Build Video

POEBuildShowcase's Notes

Price Breakdown: Helmet: 580 Divines Body: 580 Divines Staff: 1300 Divines you can scantify to +9 fire spell, but personally not recommended Weapon set 2: 70 Divines Ring1: 80 Divines Ring2: 1 Divine Amulet: 3200 Divines perfect roll perfect IIR amulet, you can scantify to +5 spell, but strongly recommended using Hinekora's Lock Belt: 350 Divines Gloves: 850 Divines Boots: 400 Divines SKill gems: 260 Divines Jewels: Ruby*10: 2800 Divines All 20%quality with well rolled % armour + % fire/ele damage + % ignite magnitude + Flammability Magnitude + % prefix effect Sapphire: 35 Divines Voices: 980 Divines Charms: Rite of the Passage: 3 Divines Magic charm: 2 Divines Life Flasks: 2 Divines Mana Flasks (70%+23Q): 5 Divines Total: 11498 Divines Playstyle: Using Oil Grenade to let flamblast's ignite ground to spread to the whole map, if the ignite ground reset, flameblast again, just that simple:D Flameblast once> oil grenade> dodge roll> oil grenade The wolfs deals 0 dmg and take 0 dmg because of Brutus' Brain, but its the biggest QoL for this build, they speard ignite ground to expedition's mosquitos so we don't need to self-cast tornado anymore! For bossing, skip the Oil Grenade, just flameblast to ignite the boss Pros: All map mods viable High damage with high AOE, perfect for all mapping strats Ignite ground keeps on the ground, just keep using Oil Grenade to keep the ground alive Less botton build, basically just flameblast & Oil Grenade Excellent defence, 50k+ armour, 310% armour applied to fire damage, 280% applied to cold & lightning, 38% applied to chaos, recover 9% life when you kill, 100% up-time Temporial Chain High rarity found with high DPS & excellent defence , 304% with charm, 289% without charm Fast mapper, dodge roll is far & fast, even better than blink w/o using Temporalis Cons: If flamblast's ignite ground reset, you will need to reuse flamblast If you using Flameblast on ignite ground created by map mods, it will spread the wrong ignite ground, DPS is so low that you'll needto re-spread the ignite ground Flameblast's cooldown is around 10 seconds, if you missed to hit the boss at the first time, you'll need another 10 seconds to cast it again A bit laggy for whole ground is ignitee ground and you really can't see the ignite ground casted by map which can hurt you

Gear

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Phoenix Spell
Blight Glance
Fate Ward
Kraken Braid
Hate Loop
Kalandra's Touch
Storm Caress
Mageblood
Rapture Tread
Bubbling Ultimate Life Flask of the Surgeon
Lavianga's Spirits
Rite of Passage
Nascent Hope
Evergreen Dousing Charm of the Perpetual
Bramble Prism
Voices
Phoenix Shine
Dragon Vessel
Eagle Essence
Gale Solace
Loath Heart
Plague Glisten
Loath Wound

Skills

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  • FlameblastFlameblast20/23WMain
  • Concentrated AreaConcentrated Area1W
  • Considered CastingConsidered Casting1W
  • DeliberationDeliberation1W
  • Searing Flame IISearing Flame II1W
  • Controlled DestructionControlled Destruction1W
  • Cast on DodgeCast on Dodge20/23W
  • Elemental WeaknessElemental Weakness19/20W
  • Cold MasteryCold Mastery1W
  • Heightened CurseHeightened Curse1W
  • Cursed GroundCursed Ground1W
  • Dialla's DesireDialla's Desire1W
  • Infernal CryInfernal Cry3W
  • Prolonged Duration IProlonged Duration I1W
  • Heightened ChargesHeightened Charges1W
  • Second Wind ISecond Wind I1W
  • Cooldown Recovery ICooldown Recovery I1W
  • Poison IPoison I1W
  • Frost BombFrost Bomb19/20W
  • Potent ExposurePotent Exposure1W
  • Spell EchoSpell Echo1W
  • Overabundance IIOverabundance II1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Magnified Area IIMagnified Area II1W
  • Oil GrenadeOil Grenade19/20W
  • Nova Projectiles INova Projectiles I1W
  • Encroaching GroundEncroaching Ground1W
  • Magnified Area IIMagnified Area II1W
  • Short Fuse IIShort Fuse II1W
  • Multishot IIMultishot II1W
  • PouncePounce14/20W
  • Brutus' BrainBrutus' Brain1W
  • Heightened Accuracy IIHeightened Accuracy II1W
  • Elemental FocusElemental Focus1W
  • Minion Splash IIMinion Splash II1W
  • Ignite IIIIgnite III1W
  • EarthquakeEarthquake3W
  • HeftHeft1W
  • Poison IPoison I1W
  • Compressed Duration ICompressed Duration I1W
  • InnervateInnervate1W
  • Rolling SlamRolling Slam3W
  • Fist of War IIFist of War II1W
  • Armour Break IArmour Break I1W
  • MomentumMomentum1W
  • Close Combat IClose Combat I1W
  • Shockwave TotemShockwave Totem3W
  • Bleed IBleed I1W
  • Swift Affliction ISwift Affliction I1W
  • Reinforced Totems IIReinforced Totems II1W
  • Urgent Totems IUrgent Totems I1W
  • BlasphemyBlasphemy20/23W
  • Temporal ChainsTemporal Chains19/20W
  • Heightened CurseHeightened Curse1W
  • Prolonged Duration IIProlonged Duration II1W
  • Magnified Area IIMagnified Area II1W
  • Mana RemnantsMana Remnants18/20W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Remnant Potency IRemnant Potency I1W
  • Khatal's RejuvenationKhatal's Rejuvenation1W
  • Cannibalism IICannibalism II1W
  • Arctic ArmourArctic Armour18/20W
  • Bounty IIBounty II1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Herbalism IHerbalism I1W
  • Virtuous BarrierVirtuous Barrier20W
  • ConsecrateConsecrate18W
  • Virtuous BarrierVirtuous Barrier1W

Weapon 1

  • ConsecrateConsecrate18W

Passive Tree

Passive tree 0.5
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Gemling Legionnaire
Gemling Legionnaire

Character Stats

Level
98

Damage

Full DPS
0
Combined DPS
12.42M
Hit DPS
92.64K
With Poison DPS
92.64K
With Ignite DPS
12.42M
With Bleed DPS
92.64K
Damage over Time
12.33M
Ignite DPS
12.33M
Culling DPS
0
Reservation DPS
0
Average Hit
929.39K
Burst Damage
929.39K

Attack & Crit

Attack/Cast Rate
0.1/s
Cooldown
10.03s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Mana Cost
0
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
55.58K
Life
3.03K
Energy Shield
0
Mana
834
Spirit
-55
Darkness
0
Armour
50.1K
Evasion
775
Phys Damage Reduction
84%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
8%
Evade (Projectile)
8%
Evade (Spell)
8%
Deflect
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+16%)
Cold Resistance
75% (+16%)
Lightning Resistance
75% (+16%)
Chaos Resistance
75% (+1%)

Max Hit Taken

Physical
5.7K
Fire
19.47K
Cold
18.88K
Lightning
18.88K
Chaos
13.8K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
115.8/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
131
Intelligence
168
Dexterity
87
Movement Speed
48%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Presence Radius
4 m
Item Rarity
175%