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PoE 3.0·Harbinger·Assassin

Path of Exile - The Forbidden Build

by Jousis7 years ago26.29KSubscribe

DPS
5.67K
Life
4.5K
Level
100
Min budget

Overview

Path of Exile - The Forbidden Build is a Path of Exile Assassin build by Jousis, made for the Harbinger league (3.0). In Path of Building it reaches 5.67K DPS with 4.5K life, 777 energy shield. Suited for: Mapping, Bossing. Key uniques include Blasphemer's Grasp, Disintegrator, Coralito's Signature, Eye of Innocence, Atziri's Promise.

Build Video

Jousis's Notes

The updated, better build video is up! https://youtu.be/UYRHRzhRelQ

Path of Building build code: https://pastebin.com/FhTqnyVE

See games and MTX that I've reviewed, and support me by buying them (I get a cut): https://www.nexus.gg/jousis

I don't think I'll write an actual build guide for this because I cannot, in good conscience, recommend that anyone play this.

The reason is that it is a terrible league starter (too many required late-game uniques), has worse clearspeed than clearspeed builds, is terrible at bossing (unless that boss has plenty of adds), and crashes the instance a lot. I don't think GGG would appreciate more people playing this build. If it becomes enough of a problem, they might have to nerf the Eye of Innocence, which would make me very sad. It's not even a good build. The vast majority of the DPS is behind what I will call "The Crash Horizon" (you will crash the instance before you get to extremely high DPS.) Plus, it's really squishy, because poison uniques are ES-based and have no life on them, and we don't use our ES at all.

It was a good meme, though.

Also, I had VERY good RNG while making this character. I bought a well-rolled Disintegrator for 10 chaos and 6L'd it by accident in ~30 fusings. I also got a 6L'd white Sentinel Jacket (Dendrobate base) with the correct colors as a drop from the Atoll map boss. I'm currently trying to chance it.

EDIT: Clarification on the lag explanation: I misspoke in the video. Path of Exile's game client has limited responsibilities. It renders the graphics, provides an interface, and translates that interface into requests to the server. The FPS of the game client (shown in the top right corner for most of the video) is completely separate from how fast the game is actually running. All of the actual calculations happen on the server, and the client is just a visual representation of what's going on. That's why you can have 60 FPS, but your character can be moving at 5 FPS. This happens when the server itself is bogged down with intensive calculations, or you simply have high latency. The reason that my explanation was so vague and watered down is that this build both lags the client and the server, and, to be honest, I didn't expect this video to be nearly as popular as it is, so I didn't put much effort into the explanation. TL;DR: The spell cast rendering lowers the FPS of the client (largely irrelevant to the gameplay experience in this case.) The poison damage calculation bogs down the server, which eventually causes the instance to crash. An extremely good PC will still crash just as often as an old craptop.

My specs: Intel i7 6700k (8 threads, 4.0GHz. The CPU is largely irrelevant to the performance issues shown.) NVIDIA GeForce GTX 1070 (Helps with the client framerate, but there's no point in the client framerate being higher than the server framerate except for UI responsiveness.) 500 GB SSD (Using an SSD as the boot drive and installing Path of Exile on it is VERY important for good performance. My loading screens last less than 1 second in most cases.)

If you're really interested, here's a build guide for the Elementalist version that is far less likely to crash your instance: https://www.pathofexile.com/forum/view-thread/2033965

Gear

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Disintegrator
Fenumus' Toxins
Dendrobate
Eye of Innocence
Ngamahu's Sign
Ngamahu's Sign
Blasphemer's Grasp
Apocalypse Lock
Sunspite

Skills

Tap a skill to open trade.

Weapon 1

  • Arctic Breath4W
  • FireballFireball11W
  • Freezing PulseFreezing Pulse11W
  • UnearthUnearth8W
  • Cast when Damage TakenCast when Damage Taken1W
  • Greater Multiple ProjectilesGreater Multiple Projectiles18W

Body Armour

  • BladefallBladefall4W
  • Ball LightningBall Lightning4W
  • FirestormFirestorm8W
  • Vaal SparkVaal Spark11W
  • Cast when Damage TakenCast when Damage Taken1W

Gloves

  • Volatile DeadVolatile Dead8W
  • CremationCremation4W
  • Detonate DeadDetonate Dead10W
  • Cast when Damage TakenCast when Damage Taken1W

Helmet

  • WitherWither19/8W
  • DespairDespair19/12W
  • ClarityClarity1W
  • Cast while ChannellingCast while Channelling19W

Boots

  • Glacial CascadeGlacial Cascade4W
  • Blade VortexBlade Vortex7W
  • ArcArc8W
  • Cast when Damage TakenCast when Damage Taken1/14W

Body Armour

  • Ethereal KnivesEthereal Knives11W

Passive Tree

This tree is empty in the export.

Bandits
Help Alira

Character Stats

Level
100

Damage

Hit DPS
5.67K
With Poison DPS
594.66K
Poison DPS
7.15K
Ignite DPS
77.95
Average Hit
5.1K
Average Damage
5.1K

Attack & Crit

Attack/Cast Rate
1.11/s
Cooldown
5s
Hit Chance
100%
Crit Chance
95%
Crit Multiplier
100%
Mana Cost
0

Defence

Life
4.5K
Energy Shield
777
Mana
1.23K
Armour
0
Evasion
2.87K
Phys Damage Reduction
15%

Mitigation & Avoidance

Block
15%
Spell Block
0%
Evade (Melee)
21%
Evade (Projectile)
21%
Attack Dodge
30%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+45%)
Cold Resistance
75% (+16%)
Lightning Resistance
75% (+13%)
Chaos Resistance
-5%

Recovery

Life Regen
609.25/s
Net Life Regen
339.93/s
ES Regen
0/s
Mana Regen
48.3/s
Life Leech
76.14/s
ES Leech
0/s
Mana Leech
0/s
Total Degen
384.75/s

Attributes & Utility

Strength
181
Intelligence
283
Dexterity
207
Movement Speed
40%
Endurance Charges
3
Frenzy Charges
3
Power Charges
7
Item Rarity
30%