PoB ArchivesPoB Archives
PoE builds

PoE 3.20·Sanctum·Slayer

Volcanic Fissure... SLAYER?!

by Goratha3 years ago243Subscribe

DPS
2.21M
Effective HP
55.94K
Life
5K
Level
98
Min budget

Overview

Volcanic Fissure... SLAYER?! is a Path of Exile Slayer build by Goratha, made for the Sanctum league (3.20). It is centered on Vaal Volcanic Fissure and plays as a melee, strength, attack, projectile archetype. In Path of Building it reaches 2.21M DPS with 55.94K effective HP, 5K life. Suited for: Sanctum. Key uniques include Doedre's Damning.

Build Video

Goratha's Notes

Leveling 1-12 Use Splitting Steel, Onslaught, Chance to Bleed in a 3-link. (look for a Longsword, and then a Woodsplitter ideally) -Useful Gems early -Warbanner and Ancestral Protector at level 4 -Frostblink early, and add Leap Slam at level 8 -Precision should be used for Accuracy 12+ Volcanic Swap Use Volcanic Fissure, Onslaught (until Hatchet Master on tree is acquired), Elemental Damage with Attacks, and Added Fire. (Trinity is best whenever we can get it working with Hatred+Cold Mastery) -Intimidating Cry(lvl10) can be used early until we get Infernal Cry (lvl24) -Blood Rage and Herald of Ash should be used at level 16 -Determination should be used as soon as possible, but mana might be a problem until you reach mana reservation nodes. CHAMPION LAB ORDER: First to Strike Last to Fall (if you plan on self-proccing adrenaline, you take this first, if not you take this last), Unstoppable Hero, Fortitude, then Inspirational (this is when you can use Defiance Banner for free) PANTHEONS: Arakaali (Champion struggles with dots, this should help it slightly) and Garukhan (shock reduction is always nice if we are not shock immune) SLAYER LAB ORDER: Impact (big AOE, nice clearing, and some accuracy for PT), Brutal Fervor or Bane of Legends (preference) and then Headsman last. (no defiance banner on slayer) NOTES: **You can self proc Adrenaline with Corrupting Fever on weapon swap (we struggle with gem links) **ACCURACY AND PRECISE TECHNIQUE this build requires significant accuracy on gear to run Precise Technique later on, early on Precision + some accuracy nodes should work throughout the campaign however. **SLOWER PROJECTILES AND FASTER PROJECTILES DO NOT AFFECT BALL SPREAD** **SLAYER FEELS BETTER EARLY ON AND WHILE MAPPING, CHAMPION CAN WORK WELL WITH MORE GEAR (recommend starting slayer either way) **SLAYER TREE IS DIFFERENT (need fortify nodes, and leech nodes) **GMP IS NOT GOOD (works a lot worse than expected) **FIST OF WAR works but not in POB? Good for clearing, maybe better option for single target. (multistrike, vicious projectiles, flat damage added all could be better, hypo, depends on weapon)

Loadouts

Gear

Tap an item to open trade or craft it.

New Item
New Item
New Item
New Item
New Item
Doedre's Damning
New Item
New Item
New Item
New Item

Skills

Tap a skill to open trade.

Body Armour

  • Vaal Volcanic FissureVaal Volcanic Fissure20/20WMain
  • TrinityTrinity20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Fist of WarFist of War20/20W
  • InspirationInspiration20/20W
  • Elemental PenetrationElemental Penetration20/20W

Weapon 1

  • Ancestral ProtectorAncestral Protector20/20W
  • Infernal CryInfernal Cry20/20W
  • Blood RageBlood Rage20/20W
  • Sniper's MarkSniper's Mark20/20W
  • LifetapLifetap20/20W
  • Mark On HitMark On Hit20/20W

Gloves

  • Herald of AshHerald of Ash20/20W
  • HatredHatred20/20W
  • Blood and SandBlood and Sand6/20W
  • Leap SlamLeap Slam20/20W

Helmet

  • FrostblinkFrostblink4/20W
  • PrecisionPrecision20/20W
  • Defiance BannerDefiance Banner20/20W
  • ArroganceArrogance20/20W

Boots

  • Vaal Molten ShellVaal Molten Shell11/20W
  • SmiteSmite20/20W
  • Cast when Damage TakenCast when Damage Taken2/20W
  • Increased DurationIncreased Duration20/20W

Ring 1

  • DeterminationDetermination20/20W

Ring 1

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.20
scroll to zoom
Slayer
Slayer
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Garukhan

Character Stats

Level
98

Damage

Full DPS
2.21M
Combined DPS
440.68K
Hit DPS
352.54K
With Poison DPS
352.54K
With Ignite DPS
352.54K
With Bleed DPS
352.54K
Damage over Time
0
Culling DPS
88.14K
Average Damage
97.93K

Attack & Crit

Attack/Cast Rate
3.6/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
21

Defence

Effective Hit Pool
55.94K
Life
5K
Energy Shield
0
Mana
59
Ward
0
Armour
20.36K
Evasion
2.5K
Phys Damage Reduction
74%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
20%
Evade (Projectile)
20%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76%
Cold Resistance
76% (+4%)
Lightning Resistance
76% (+12%)
Chaos Resistance
5%

Max Hit Taken

Physical
21.81K
Fire
55.86K
Cold
55.86K
Lightning
55.86K
Chaos
17.05K

Recovery

Life Regen
124.6/s
Net Life Regen
-28.79/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
11.5/s
Life Leech
1.29K/s
ES Leech
0/s
Mana Leech
131.6/s
Total Degen
153.39/s

Attributes & Utility

Strength
210
Intelligence
72
Dexterity
213
Movement Speed
67%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
25
Devotion
0