PoB ArchivesPoB Archives
PoE builds

PoE 3.20·Sanctum·Champion

I LEAGUE started Volcanic Fissure and here's how it went!

by Goratha3 years ago415Subscribe

DPS
1.63M
Effective HP
96.55K
Life
5.32K
Level
96
Min budget

Overview

I LEAGUE started Volcanic Fissure and here's how it went! is a Path of Exile Champion build by Goratha, made for the Sanctum league (3.20). It is centered on Molten Strike and plays as a strength, attack, projectile, area archetype. In Path of Building it reaches 1.63M DPS with 96.55K effective HP, 5.32K life. Suited for: Sanctum, Simulacrum. Key uniques include Doedre's Damning.

Build Video

Goratha's Notes

Leveling 1-12 Use Splitting Steel, Onslaught, Chance to Bleed in a 3-link. (look for a Longsword, and then a Woodsplitter ideally) -Useful Gems early -Warbanner and Ancestral Protector at level 4 -Frostblink early, and add Leap Slam at level 8 -Precision should be used for Accuracy 12+ Volcanic Swap Use Volcanic Fissure, Onslaught (until Hatchet Master on tree is acquired), Elemental Damage with Attacks, and Added Fire. (Trinity is best whenever we can get it working with Hatred+Cold Mastery) -Intimidating Cry(lvl10) can be used early until we get Infernal Cry (lvl24) -Blood Rage and Herald of Ash should be used at level 16 -Determination should be used as soon as possible, but mana might be a problem until you reach mana reservation nodes. LAB ORDER: First to Strike Last to Fall (if you plan on self-proccing adrenaline, you take this first, if not you take this last), Unstoppable Hero, Fortitude, then Inspirational (this is when you can use Defiance Banner for free) PANTHEONS: Arakaali (Champion struggles with dots, this should help it slightly) and Garukhan (shock reduction is always nice if we are not shock immune) NOTES: **You can self proc Adrenaline with Corrupting Fever on weapon swap (we struggle with gem links) **ACCURACY AND PRECISE TECHNIQUE this build requires significant accuracy on gear to run Precise Technique later on, early on Precision + some accuracy nodes should work throughout the campaign however. **Adajacent Animosity / Slower Projectiles might end up being necessary to overlap all the balls - hard to say without having access to the skill gem. **We are currently using Molten Strike to simulate the DPS, this is not 100% accurate (molten strike has flat) But I tried to take this into account by using 1 less projectile (Volcanic Fissure has 1 more projectile) -20% LESS attack speed in Config is to simulate this as well **A LOT OF BUTTONS you can drop Smite, and Vaal Smite if this looks too intimidating, and you can left click Warcry as well as Sniper's Mark + Mark on Hit

Loadouts

Gear

Tap an item to open trade or craft it.

New Item
New Item
New Item
New Item
New Item
Doedre's Damning
New Item
New Item
New Item
New Item
New Item

Skills

Tap a skill to open trade.

Body Armour

  • Molten StrikeMolten Strike1/20WMain
  • Tectonic SlamTectonic Slam2/20W
  • TrinityTrinity20/20W
  • Elemental Damage with AttacksElemental Damage with Attacks20/20W
  • Greater Multiple ProjectilesGreater Multiple Projectiles20/20W
  • Fist of WarFist of War20/20W
  • InspirationInspiration20/20W
  • Added Fire DamageAdded Fire Damage20/20W

Weapon 1

  • Ancestral ProtectorAncestral Protector20/20W
  • Infernal CryInfernal Cry20/20W
  • Blood RageBlood Rage20/20W
  • Sniper's MarkSniper's Mark20/20W
  • LifetapLifetap20/20W
  • Mark On HitMark On Hit20/20W

Gloves

  • Herald of AshHerald of Ash20/20W
  • HatredHatred20/20W
  • Blood and SandBlood and Sand6/20W
  • Leap SlamLeap Slam20/20W

Helmet

  • FrostblinkFrostblink4/20W
  • PrecisionPrecision20/20W
  • Defiance BannerDefiance Banner20/20W
  • ArroganceArrogance20/20W

Boots

  • Vaal Molten ShellVaal Molten Shell11/20W
  • SmiteSmite20/20W
  • Cast when Damage TakenCast when Damage Taken2/20W
  • Increased DurationIncreased Duration20/20W

Ring 1

  • DeterminationDetermination20/20W

Ring 1

  • Elemental WeaknessElemental Weakness1W

Passive Tree

Passive tree 3.20
scroll to zoom
Champion
Champion
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Arakaali, Soul of Garukhan

Character Stats

Level
96

Damage

Full DPS
1.63M
Combined DPS
217.39K
Hit DPS
195.65K
With Poison DPS
195.65K
With Ignite DPS
195.65K
With Bleed DPS
195.65K
Damage over Time
0
Culling DPS
21.74K
Average Damage
49.77K

Attack & Crit

Attack/Cast Rate
3.93/s
Hit Chance
100%
Crit Chance
0%
Crit Multiplier
0%
Totem Limit
1
Mana Cost
16

Defence

Effective Hit Pool
96.55K
Life
5.32K
Energy Shield
0
Mana
58
Ward
0
Armour
40.23K
Evasion
5.37K
Phys Damage Reduction
88%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
100%
Evade (Melee)
37%
Evade (Projectile)
37%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
76%
Cold Resistance
76% (+4%)
Lightning Resistance
76% (+12%)
Chaos Resistance
5%

Max Hit Taken

Physical
32.41K
Fire
78.37K
Cold
78.37K
Lightning
78.37K
Chaos
23.92K

Recovery

Life Regen
132/s
Net Life Regen
-50.74/s
ES Regen
0/s
ES Recharge
0/s
Mana Regen
11.3/s
Life Leech
704.33/s
ES Leech
0/s
Mana Leech
129.2/s
Total Degen
182.74/s

Attributes & Utility

Strength
200
Intelligence
72
Dexterity
243
Movement Speed
55%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
25
Devotion
0