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PoE2 0.5·Runes of Aldur·Tactician

Siege cascade ver 3.1. NOW COMPLETELY ONE BUTTON

by Leather-Ad-26913 months ago3

DPS
2.56M
Effective HP
10.21K
Life
1.98K
Spirit
269
Level
96
Min budget

Overview

Siege cascade ver 3.1. NOW COMPLETELY ONE BUTTON is a Path of Exile 2 Tactician build by Leather-Ad-2691, made for the Runes of Aldur league (0.5). It is centered on Siege Cascade and plays as a strength, dexterity, attack, area archetype. In Path of Building it reaches 2.56M DPS with 10.21K effective HP, 1.98K life, 245 energy shield. Suited for: Mapping, Bossing. Key uniques include Morior Invictus, Painter's Servant, Mageblood, Lavianga's Spirits, Rite of Passage.

Build Video

Leather-Ad-2691's Notes

Once again like a tradition, I present you the best version of siege cascade for this league. This league siege cascade recieved HUGE buffs. Now there is 3 versions of siege cascade to choose from, including one that is actually just one button only.

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Strength of siege cascade:

- high damage.

- auto targetting. point at a general direction and that direction gets nuked.

- A actual one button and one skill build. You clear with siege cascade, you boss with siege cascade. no combos, no buffing yourself with skills to do damage, no 2 different skill to do clear/boss.

- expensive to scale

- automated refutation, around 40% uptime, basically immortal 40% of the time, every time

- see type 2 version fo the build below for the true 1 button experience.

Weaknesses:

- clunky mechanics that must be fixed through gearing (rathas for loading and adding bolts, stacking proj speed to fix siege cascade horrible delay damage, stack aoe to screen wide clear)

- delayed damage (also fixed through gearing)

- not the strongest meta build

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Showcase vids:

Mapping: https://www.youtube.com/watch?v=aPiQDEBNXDw

Arbiter: https://www.youtube.com/watch?v=n6jbSytyIfU

Arbiter with shard scavenger: https://www.youtube.com/watch?v=1-9GRPBZvPE

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Ascendancy: Tacitian

- tactician is the best ascend for siege cascade cause of free pin and the spirit cause node

- Tactician, gives free pin which makes the whole build work

- Tactician basically doubles your spirit which allows for you to put in so many spirits to help with clear, dmg, qol, defense, etc

- BUT Gemling MIGHT beat tactician, since you can get legacy of bushwack for pin but will be insanely more expensive since you have to go physical instead of ele.

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POB: https://pobb.in/CHcHRzOY2eEy (slot in embitter with spark if you cant maintain trinity due to heart of well)

red nodes are weapon set 1 and green are weapon set 2. You will have to bind them to mouse 1 for clearing siege cascade and mouse 2 for bossing siege cascade.

Damage pob: https://pobb.in/WFI9WzTGPb32 (this is the bossing damage, to show the damage of weapon set 2, look at the hit damage not the dps, since pob doesnt factor in rathas or shard scavenger)

NINJA: https://poe.ninja/poe2/builds/runesofaldur/character/nepnepgiveaway-6012/NepNepSeggsCumscade?i=0&search=name%3Dseggs

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LINKS:

Check the pob, its all in there, follow the coc setup exactly if your going to use type 1 siege cascade (theres 3 types, check below for type 2 and 3 gem setups).

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3 Types of setups

This league ggg has blessed siege cascade with 3 types of siege cascade (you will need a unset ring and the new amulet base that gives cast on crit)

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Type 1: general type

- As seen in the mapping show case. the "weakest" version of the build but the most all around version.

- Uses coc linked to boundless energy and spark to help with trinity.

- Then you also have 21/20 refutation with cool down recovery 2 and prolong duration 2. think of the refutation like a immortal guard skill, basically your roughly invincible to hit damage 40% of the time, very strong even after the nerf. prenerf though it was dumb, 100% immortality with 100% uptime.

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Type 2: infinite bolt shard scavenger tech

- Since the build relies on rathas to load bolts and give siege cascade bolts, wouldnt it be a 2 button build since you must roll? Your right, technically its not a 1 button build. BUT the coc amulet and the new ward skills have now once again enable infinite bolt shard scavenger! making it a actual 1 button build. also technically the strongest dps version of the build if you slot in emergency reload but thats 2 buttons ew.

- As seen in the 2nd arbiter kill video, shard scavenger once again works.

- Instead of time of need, you now slot in a 20/20 shard scavenger with +1 fire/phy mastery and prolonged duration 2. you then have to get the 3 point cluster of prolonged assault on the passive tree, this makes it so your buff lasts for 5.7seconds while shard scavenger "cooldown" is 6 seconds so you basically have infinite bolts

- For mapping you just link spark to elemental discharge to proc shard scavenger.

- for bossing the new ward skills are a game changer, previously aside from the fact that the build cant fit in coc due to spirit cost. its the fact that ggg removed the easy source of consume from firestorm which is ingite, all other source of consume are freeze which the build cant do and shock and why would you want to remove shock during bossing. BUT ward skills fixes this! Replace spark with with level 15 GRIM PILLAR, since ward skills cost ward, by the time the boss gets pinned, you would have runned out of ward so coc cant cast grim pillar no more, resulting in you KEEPING SHOCK during the bossing, since grim pillar cant be casted to consume it!

- why didnt i use this in my mapping showcase? forgot about it and time of need is pretty nice for mapping

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type 3: trinity uptime without painters glove and you can use elemental conflux

- type 3 is the strongest for damage since you can replace painters for stronger gloves and conflux is a 22% more damage spirit

- problem is theres no standard way to solve this, it all depends on your weapon. depending on your damage spread on your crossbow, you will have to adjust the coc with skills to properly balance the trinity. a rule of thumb is spark, firestorm, ice dart and frostbolt, is a good place to start the balancing form. the new support "esh prowess" is an insane tool to balance trinity too, since with some sort of as extra from damage for fire and cold, the support will 50% of the time make spark do 1 lighting damage allowing fire or cold to gain trinity stacks.

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Gearing: follow the runes given in the pob

weapon: 9.5% crit crossbow with either crit dmg or +3 skills from perfect battle. then look for either 600+ edps or 500+ with 100% elemental damage.

chest: morior with all res, spirit and reduce crit. runic craft if for ward.

amulet: the new coc amulet with +3 proj and minimum 30 spirit, with high res or attribute

rings: double flat + life rings with high res and/or attributes. make sure 1 is unset ring.

belt: mageblood with bismuth +diamond flask and any 2 other flask or rare belt with high res and life or 30% ingenuity with very very good rings (the build is starved for attributes and res)

gloves: painters if type 1 or 2, gloves of your choice if type 3.

helm: 900+ evasion, high life, 30% crit, deflection rating, last mod fo your choice

boots: 35% ms, high life, high evasion, deflection, last 2 mods of your choice,

flasks: life flask + laviangas

charms: rite of passage with bear and the fall of the ax onslaught charm, last charm of your choice

jewels: against of the darkness with spirit and attribute (or as extra damage) in the socket location in the pob. heart of darkness with fire and lighting as extra +2 mods of your choice. then 3 rare jewels with double crit and proj speed with a final mod of your choice

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Ask away if any questions, for more budget friendly versions just check my previous posts on siege cascde from previous leagues

Gear

Tap an item to open trade.

Havoc Core
Grim Dome
Morior Invictus
Kraken Idol
Wrath Band
Carrion Spiral
Painter's Servant
Mageblood
Corruption Road
Compact Ultimate Life Flask of the Medic
Lavianga's Spirits
Rite of Passage
The Fall of the Axe
Analyst's Golden Charm of the Abundant
Chimeric Ornament
Chimeric Ornament
Against the Darkness
Carrion Ichor
Heart of the Well
Dusk Sliver

Skills

Tap a skill to open trade.

  • Siege CascadeSiege Cascade20/20WMain
  • Rakiata's FlowRakiata's Flow1W
  • Ratha's AssaultRatha's Assault1W
  • Garukhan's ResolveGarukhan's Resolve1W
  • Vorana's SiegeVorana's Siege1W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • Cast on CriticalCast on Critical18W
  • RefutationRefutation20/20W
  • SparkSpark11W
  • Prolonged Duration IIProlonged Duration II1W
  • Cooldown Recovery IICooldown Recovery II1W
  • EmbitterEmbitter1W
  • Herald of ThunderHerald of Thunder18/20W
  • Elemental FocusElemental Focus1W
  • Elemental Armament IIElemental Armament II1W
  • Magnified Area IIMagnified Area II1W
  • Lightning MasteryLightning Mastery1W
  • Wind DancerWind Dancer17W
  • Blind IIBlind II1W
  • Magnified Area IIMagnified Area II1W
  • Elemental Armament IIElemental Armament II1W
  • Herald of AshHerald of Ash18/20W
  • Fire MasteryFire Mastery1W
  • Magnified Area IIMagnified Area II1W
  • Compressed Duration IICompressed Duration II1W
  • TrinityTrinity20/20W
  • Uhtred's OmenUhtred's Omen1W
  • Cold MasteryCold Mastery1W
  • BerserkBerserk20/20W
  • Vitality IIVitality II1W
  • Herbalism IHerbalism I1W
  • Charge RegulationCharge Regulation18/20W
  • Cannibalism ICannibalism I1W
  • Vitality IVitality I1W
  • Time of NeedTime of Need19W
  • Cooldown Recovery IICooldown Recovery II1W
  • Cannibalism IICannibalism II1W
  • Crossbow ShotCrossbow Shot20W
  • Concentrated AreaConcentrated Area1W
  • Crossbow ShotCrossbow Shot20W
  • Elemental Armament IIElemental Armament II1W
  • Combat FrenzyCombat Frenzy11/20W
  • Charge Profusion IICharge Profusion II1W
  • Eternal RageEternal Rage14W

Amulet

  • Cast on CriticalCast on Critical18W

Passive Tree

Passive tree 0.5
scroll to zoom
Tactician
Tactician

Character Stats

Level
96

Damage

Full DPS
0
Combined DPS
2.56M
Hit DPS
2.49M
With Poison DPS
2.49M
With Ignite DPS
2.56M
With Bleed DPS
2.49M
Damage over Time
75.13K
Ignite DPS
75.13K
Culling DPS
0
Reservation DPS
0
Average Damage
1.86M
Burst Damage
1.86M

Attack & Crit

Attack/Cast Rate
1.34/s
Hit Chance
100%
Accuracy
1.44K
Crit Chance
71%
Crit Multiplier
612%
AoE Radius
4.9 m
Mana Cost
189
Life Cost
0
Spirit Reserved
0

Defence

Effective Hit Pool
10.21K
Life
1.98K
Energy Shield
245
Mana
731
Spirit
-97
Darkness
0
Armour
750
Evasion
7.58K
Phys Damage Reduction
8%

Mitigation & Avoidance

Block
0%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
51%
Evade (Projectile)
51%
Evade (Spell)
51%
Deflect
53%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
35%
Cold Resistance
33%
Lightning Resistance
39%
Chaos Resistance
20%

Max Hit Taken

Physical
3.12K
Fire
4.39K
Cold
4.26K
Lightning
4.66K
Chaos
3.57K

Recovery

Life Regen
21.75/s
ES Regen
0/s
ES Recharge
245/s
Mana Regen
29.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
160
Intelligence
141
Dexterity
145
Movement Speed
73%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Rage
34
Devotion
0
Presence Radius
4 m
Item Rarity
27%