PoE2 0.5·Runes of Aldur·Gemling Legionnaire
Glacial Lance Gemling 2.0 Build Update, This time 100% only 1 button mapper/bosser + infinite charge "tech"
by Leather-Ad-26913 months ago17
- DPS
- 24.58M
- Effective HP
- 27.66K
- Life
- 2.76K
- Spirit
- 432
- Level
- 97
- Min budget
Overview
Glacial Lance Gemling 2.0 Build Update, This time 100% only 1 button mapper/bosser + infinite charge "tech" is a Path of Exile 2 Gemling Legionnaire build by Leather-Ad-2691, made for the Runes of Aldur league (0.5). It is centered on Glacial Lance and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 24.58M DPS with 27.66K effective HP, 2.76K life, 584 energy shield. Suited for: Mapping, Bossing, Breach. Key uniques include Lavianga's Spirits, Nascent Hope, The Fall of the Axe, Rite of Passage, Guiding Palm of the Heart.
Build Video
Leather-Ad-2691's Notes
This is only a update post to my previous post on gemling glacial lance, if you want to make the build you should read the previous post then this post to see the changes:
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Current ninja: https://poe.ninja/poe2/builds/runesofaldur/character/nepnepgiveaway-6012/NepNepSeggsCumscade?i=0&search=name%3Dnepnep
Current pob: https://pobb.in/B2XlcvOClI8S (since pob hasnt put in sinister jewels i have to travel and grab 3 jewel nodes.
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Changes:
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"infinite" frenzy and power charge for "free":
- Unlike the sceptre eramir idol "bug" that is most likely going to be fixed, gemling alone can generate any 2 maybe even all 3 charges constantly due to gemling stacking quality.
- Charge regulation time to consumes gets longer the more quality it has so with 39% quality and 35% chance to not consume charges AND with the Thaumaturgic Generator annoit, you in theory can keep all 3 charges up at all times ASSUMING you can balance your skill gems attributes evenly, but even then its up to rng to not screw you over.
- BUT perma sustaining any 2 charges is extremely easy, as you see in the showcase video i sustain both power and frenzy charges.
- Not really a "tech" but if your gemling you should ALWAYS take this annoit, you pretty much will always be able to sustain 2 charges.
- Need to grab some charge duration nodes to help with bad rng.
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Completely 1 button:
- the old version of the build requires snipers mark to generate a frenzy during pinnacle fights, this version of the build can perma sustain frenzy without you doing anything, so you can just hold down mouse 1 now
- I put in barrage since its fun to see bosses instantly die, but without it the boss just lives 0.3 seconds longer
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12 or 13 spirits+ more defense:
- replaced 31% damage guiding sceptre for 140 spirit instead.
- the new version can fit in 2 extra 30 spirit auras, i chose ghost dance and time of need. You do this by dropping cast on crit abscent amulet and instead going eternal rage, then using cast on ailments as the new trigger.
- time of need for 36% extra life regen
- ghost dance to make my 600 es an actual defense now
- Due to the power charge with charge regulation i can drop diamond flask and go jade flask, giving me 72% chance to evade with blind and 72% chance to deflect.
- replaced +3 glacial prism with a megalomaniac with augmented flesh for another 2 skill slots
- you can get a 13th spirit by replacing gaze with carved majesty in the chest. arctic armor is a great option since you get 180% inc armor from quality
- all of this + refutation which is up 60% of the time in maps, i can stand in the middle of a juiced breach and afk for a 6-7 seconds without dying
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Even more damage:
damaged doubled since last post: better weapon, rings and jewels
- replacing one of the rare jewels with +3 glacial is around 7% more damage but its around 20% more mana cost.
- you can also drop megalomaniac if you dont want to use barrage, just drop lingering illusions too, 20% more damage this way.
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Better map clear:
- replace bear golden rite with wolf, now heralds can armor break and chain explode.
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May not have covered everything, so ask if you have any questions, everything else should be covered by my previous post on the build but feel free to ask about anything on the build
Gear
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Skills
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Passive Tree


Character Stats
- Level
- 97
Damage
- Full DPS
- 0
- Combined DPS
- 24.58M
- Hit DPS
- 24.16M
- With Poison DPS
- 24.16M
- With Ignite DPS
- 24.58M
- With Bleed DPS
- 24.16M
- Damage over Time
- 414.67K
- Ignite DPS
- 414.67K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Damage
- 10.19M
- Burst Damage
- 10.19M
Attack & Crit
- Attack/Cast Rate
- 2.28/s
- Hit Chance
- 100%
- Accuracy
- 1.66K
- Crit Chance
- 75%
- Crit Multiplier
- 1105%
- AoE Radius
- 3.7 m
- Mana Cost
- 183
- Life Cost
- 0
- Spirit Reserved
- 0
Defence
- Effective Hit Pool
- 27.66K
- Life
- 2.76K
- Energy Shield
- 584
- Mana
- 710
- Spirit
- -267
- Darkness
- 0
- Armour
- 1.93K
- Evasion
- 11.15K
- Phys Damage Reduction
- 18%
Mitigation & Avoidance
- Block
- 0%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 54%
- Evade (Projectile)
- 54%
- Evade (Spell)
- 54%
- Deflect
- 41%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 75% (+3%)
- Cold Resistance
- 75% (+25%)
- Lightning Resistance
- 75%
- Chaos Resistance
- 60%
Max Hit Taken
- Physical
- 4.7K
- Fire
- 16.07K
- Cold
- 16.07K
- Lightning
- 16.07K
- Chaos
- 10.42K
Recovery
- Life Regen
- 69.55/s
- ES Regen
- 0/s
- ES Recharge
- 584/s
- Mana Regen
- 74.1/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 268
- Intelligence
- 114
- Dexterity
- 155
- Movement Speed
- 74%
- Endurance Charges
- 3
- Frenzy Charges
- 3
- Power Charges
- 3
- Rage
- 63
- Devotion
- 0
- Presence Radius
- 4 m
- Item Rarity
- 52%