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Glacial Lance Gemling 2.0 Build Update, This time 100% only 1 button mapper/bosser + infinite charge "tech"

1 month ago16

by Leather-Ad-2691

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24.58M

DPS

27.66K

Effective HP

2.76K

Life

584

Energy Shield

Overview

Glacial Lance Gemling 2.0 Build Update, This time 100% only 1 button mapper/bosser + infinite charge "tech" is a Path of Exile 2 Gemling Legionnaire build by Leather-Ad-2691, made for the Runes of Aldur league (0.5). It is centered on Glacial Lance and plays as a dexterity, attack, area, projectile archetype. In Path of Building it reaches 24.58M DPS with 27.66K effective HP, 2.76K life, 584 energy shield. Suited for: Mapping, Bossing, Breach. Key uniques include Lavianga's Spirits, Nascent Hope, The Fall of the Axe, Rite of Passage, Guiding Palm of the Heart.

Build Video

Leather-Ad-2691's Notes

This is only a update post to my previous post on gemling glacial lance, if you want to make the build you should read the previous post then this post to see the changes:

https://www.reddit.com/r/pathofexile2builds/comments/1tzpu76/gemling_glacial_lance_build_braindead_1_button/

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Current ninja: https://poe.ninja/poe2/builds/runesofaldur/character/nepnepgiveaway-6012/NepNepSeggsCumscade?i=0&search=name%3Dnepnep

Current pob: https://pobb.in/B2XlcvOClI8S (since pob hasnt put in sinister jewels i have to travel and grab 3 jewel nodes.

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Changes:

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"infinite" frenzy and power charge for "free":

- Unlike the sceptre eramir idol "bug" that is most likely going to be fixed, gemling alone can generate any 2 maybe even all 3 charges constantly due to gemling stacking quality.

- Charge regulation time to consumes gets longer the more quality it has so with 39% quality and 35% chance to not consume charges AND with the Thaumaturgic Generator annoit, you in theory can keep all 3 charges up at all times ASSUMING you can balance your skill gems attributes evenly, but even then its up to rng to not screw you over.

- BUT perma sustaining any 2 charges is extremely easy, as you see in the showcase video i sustain both power and frenzy charges.

- Not really a "tech" but if your gemling you should ALWAYS take this annoit, you pretty much will always be able to sustain 2 charges.

- Need to grab some charge duration nodes to help with bad rng.

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Completely 1 button:

- the old version of the build requires snipers mark to generate a frenzy during pinnacle fights, this version of the build can perma sustain frenzy without you doing anything, so you can just hold down mouse 1 now

- I put in barrage since its fun to see bosses instantly die, but without it the boss just lives 0.3 seconds longer

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12 or 13 spirits+ more defense:

- replaced 31% damage guiding sceptre for 140 spirit instead.

- the new version can fit in 2 extra 30 spirit auras, i chose ghost dance and time of need. You do this by dropping cast on crit abscent amulet and instead going eternal rage, then using cast on ailments as the new trigger.

- time of need for 36% extra life regen

- ghost dance to make my 600 es an actual defense now

- Due to the power charge with charge regulation i can drop diamond flask and go jade flask, giving me 72% chance to evade with blind and 72% chance to deflect.

- replaced +3 glacial prism with a megalomaniac with augmented flesh for another 2 skill slots

- you can get a 13th spirit by replacing gaze with carved majesty in the chest. arctic armor is a great option since you get 180% inc armor from quality

- all of this + refutation which is up 60% of the time in maps, i can stand in the middle of a juiced breach and afk for a 6-7 seconds without dying

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Even more damage:

damaged doubled since last post: better weapon, rings and jewels

- replacing one of the rare jewels with +3 glacial is around 7% more damage but its around 20% more mana cost.

- you can also drop megalomaniac if you dont want to use barrage, just drop lingering illusions too, 20% more damage this way.

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Better map clear:

- replace bear golden rite with wolf, now heralds can armor break and chain explode.

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May not have covered everything, so ask if you have any questions, everything else should be covered by my previous post on the build but feel free to ask about anything on the build

Gear

Doom Edge
Guiding Palm of the Heart
Rune Halo
Morior Invictus
Carrion Clasp
Apocalypse Knuckle
Brood Turn
Painter's Servant
Mageblood
Invasion Span
Concentrated Ultimate Life Flask of the Brewer
Lavianga's Spirits
Rite of Passage
The Fall of the Axe
Nascent Hope
Glyph Dream
Plague Glisten
Against the Darkness
Glyph Joy
Megalomaniac
Empyrean Dream
Heart of the Well
Plague Glisten
Voices
Soul Shine

Skills

  • Glacial LanceGlacial Lance20/23WMain
  • Rakiata's FlowRakiata's Flow1W
  • Garukhan's ResolveGarukhan's Resolve1W
  • Vorana's SiegeVorana's Siege1W
  • Perpetual ChargePerpetual Charge1W
  • Elemental Armament IIElemental Armament II1W
  • Herald of IceHerald of Ice19/20W
  • Elemental Armament IIElemental Armament II1W
  • Magnified Area IIMagnified Area II1W
  • Pinpoint CriticalPinpoint Critical1W
  • Armour ExplosionArmour Explosion1W
  • Blind IIBlind II1W
  • Cast on Elemental AilmentCast on Elemental Ailment15/23W
  • SparkSpark1/20W
  • Prolonged Duration IIProlonged Duration II1W
  • RefutationRefutation20/20W
  • Cooldown Recovery IICooldown Recovery II1W
  • Boundless Energy IIBoundless Energy II1W
  • Herald of ThunderHerald of Thunder20/20W
  • Elemental FocusElemental Focus1W
  • Elemental Armament IIElemental Armament II1W
  • Armour ExplosionArmour Explosion1W
  • Magnified Area IIMagnified Area II1W
  • Pinpoint CriticalPinpoint Critical1W
  • Purity of FirePurity of Fire18W
  • Vitality IIVitality II1W
  • Clarity IIClarity II1W
  • Her DeclarationHer Declaration1W
  • Cannibalism IICannibalism II1W
  • BarrageBarrage19/23W
  • Perpetual ChargePerpetual Charge1W
  • Heightened ChargesHeightened Charges1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Prolonged Duration IIProlonged Duration II1W
  • Wind DancerWind Dancer19/20W
  • Blind IIBlind II1W
  • Life Leech IIILife Leech III1W
  • Elemental Armament IIElemental Armament II1W
  • Cooldown Recovery IICooldown Recovery II1W
  • Spear StabSpear Stab20W
  • CorrosionCorrosion1W
  • Bleed IIIBleed III1W
  • AmbushAmbush1W
  • Spear ThrowSpear Throw20W
  • Projectile Acceleration IIIProjectile Acceleration III1W
  • Longshot IILongshot II1W
  • Magnified Area IIMagnified Area II1W
  • Spear StabSpear Stab20W
  • Rapid Attacks IRapid Attacks I1W
  • Armour Break IArmour Break I1W
  • Elemental FocusElemental Focus1W
  • Spear ThrowSpear Throw20W
  • Multishot IMultishot I1W
  • Bounty IBounty I1W
  • Perpetual ChargePerpetual Charge1W
  • Lingering IllusionLingering Illusion18/20W
  • Precision IPrecision I1W
  • Vitality IVitality I1W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Mana RemnantsMana Remnants16/20W
  • Harmonic Remnants IIHarmonic Remnants II1W
  • Khatal's RejuvenationKhatal's Rejuvenation1W
  • Remnant Potency IRemnant Potency I1W
  • TrinityTrinity20/20W
  • Uhtred's OmenUhtred's Omen1W
  • Cold MasteryCold Mastery1W
  • Time of NeedTime of Need11/20W
  • Cooldown Recovery IICooldown Recovery II1W
  • Ghost DanceGhost Dance18/20W
  • Cooldown Recovery IICooldown Recovery II1W
  • Virtuous BarrierVirtuous Barrier20W
  • Spear ThrowSpear Throw1W
  • Eternal RageEternal Rage18W
  • Charge RegulationCharge Regulation18/23W
  • BerserkBerserk19/23W
  • Virtuous BarrierVirtuous Barrier1W

Weapon 1

  • Spear ThrowSpear Throw1W

Weapon 2

  • Purity of FirePurity of Fire18W

Amulet

  • Eternal RageEternal Rage18W

Passive Tree

Passive tree 0.5
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Gemling Legionnaire
Gemling Legionnaire

Character Stats

Defence

Effective Hit Pool
27.66K
Life
2.76K
Energy Shield
584
Mana
710
Phys Max Hit Taken
4.7K
Armour
1.93K
Evasion
11.15K

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
60%

Offence

Total DPS
24.58M
Crit Chance
75%
Crit Multiplier
1105%
Rage
63

Attributes & Utility

Strength
268
Intelligence
114
Dexterity
155
Movement Speed
74%
Item Rarity
52%