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PoE 3.16·Scourge·Elementalist

4 Simple league start shells for Archnemesis || (no gameplay POB only)

by Wallsh4 years ago19Subscribe

DPS
522.52K
Life
4.67K
Level
95
Min budget

Overview

4 Simple league start shells for Archnemesis || (no gameplay POB only) is a Path of Exile Elementalist build by Wallsh, made for the Scourge league (3.16). It is centered on Divine Ire and plays as a lightning, intelligence, spell, area archetype. In Path of Building it reaches 522.52K DPS with 4.67K life.

Build Video

Wallsh's Notes

This is a "league starter shell" as I like to call them. They will give you a foundation to go on but leave open to allow you to adjust them on the fly and customize it. I will not be putting much gear on these shell builds for the same reason previously mentioned. This is how I usually play, I make these open ended builds and just go with what I find or enjoy. All mods for gear will be listed in order from most to least important. I will only be doing the weapon priorities for these shells (unless they require something specific). DISCLAIMER: I have never played divine ire, I am STRONGLY considering this build as my league starter but we will see! Weapon mods in order of priority: + level of physical or lightning gems added flat fire % increased spell damage Endgame transition: As for basically all ignite builds you are going to want to get some staple ignite cluster jewels (blowback etc) to really make endgame bossing feel better. The goal of this character is to have very smooth and quick mapping with moderate bossing without incredible gear. You could drop golems and get the Heart of Destruction but I absolutely adore the utility of golem friends (especially the cast speed)

Gear

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Skills

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  • Divine IreDivine Ire21WMain
  • Added Fire DamageAdded Fire Damage20W
  • InspirationInspiration20W
  • Infused ChannellingInfused Channelling20W
  • ImmolateImmolate20W
  • CrueltyCruelty20W
  • Wave of ConvictionWave of Conviction20W
  • FlammabilityFlammability20W
  • HextouchHextouch20W
  • CombustionCombustion20W
  • Summon Flame GolemSummon Flame Golem20W
  • Summon Lightning GolemSummon Lightning Golem20W
  • Summon Chaos GolemSummon Chaos Golem20W
  • Summon Stone GolemSummon Stone Golem20W
  • MalevolenceMalevolence20W
  • DeterminationDetermination20W
  • ClarityClarity20W

Passive Tree

Passive tree 3.18
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Elementalist
Elementalist
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
95

Damage

Full DPS
0
Combined DPS
184.57K
Hit DPS
522.52K
With Poison DPS
58.35K
With Ignite DPS
479.07K
With Bleed DPS
58.35K
Damage over Time
126.22K
Ignite DPS
126.22K
Average Hit
58.35K
Average Damage
58.35K

Attack & Crit

Attack/Cast Rate
8.95/s
Hit Chance
100%
Crit Chance
10%
Crit Multiplier
100%
Mana Cost
8
Life Cost
0

Defence

Life
4.67K
Energy Shield
76
Mana
142.9
Ward
0
Armour
5.22K
Evasion
16
Phys Damage Reduction
61%

Mitigation & Avoidance

Block
22%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
0%
Evade (Projectile)
0%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
-10%
Cold Resistance
9%
Lightning Resistance
24%
Chaos Resistance
-52%

Recovery

Life Regen
506.2/s
ES Regen
0/s
Mana Regen
90.2/s

Attributes & Utility

Strength
164
Intelligence
262
Dexterity
24
Movement Speed
-3%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0