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Savage Warden
Fate GuardianMyris UxorDeathblowBreach RingBreach RingFireflowerDunerunner SandalsRawhide BeltHeart of the WellSapphireSapphireSapphirePrism of BeliefTime-Lost Ruby
Ultimate Life FlaskUltimate Mana Flask
Dousing CharmTopaz CharmStone Charm

POB:

https://pobb.in/1sIyHGeppohz

This build uses the Blood Mage Ascendancy "Whispers of the Flesh" and increased Cull Threshold up to 184%. Using skills like Devour, we can cull common enemies at 100% health.

Devour has no cooldown, can be socketed with Crater and fissure support to expand it's hitbox. With the unique gloves Deathblow, these fissures also gain Culling Strike.

This lets us leap around faster than most non-Temporalis builds can and even without targets by weaving in a Pounce inbetween packs.

For big packs, Oil Barrage with Salvo also deals large AOE damage and can Cull as well.

For bosses, the rotation is a bit tricky, but it's Pounce to mark the boss with Freezing Mark, cast Thunderstorm with Blind II, Infernal Cry to give a boost to your next attacks, then we try to Rend with Bhatair's Vengence and freeze the boss. Once that happens, Elemental Sundering consumes all ailments on our enemies, corpses, ALLIES and yourself. Wolf Pack has Shock Conduction II and Overcharge to shock themselves. Elemental Sundering has 1296% attack damage scaling for consuming shocks, and 3240% increased as well as 50% more attack damage against frozen bosses.

This build might have upgrades next patch with all the cull support coming through the Delerium changes, but it also is good right now. The most expensive unique will be the Prism of Belief for Elemental Sundering, but I used a plus 2 version in this showcase, it was like 10 exalts.

Heart of the Well could be expensive with the cull mod on it.

Sunsplinter could be expensive, but we don't need any special version. The uncorrupted one gives plus 6 levels to Elemental Sundering.

Myris Uxor, same thing. Just a one socket uncorrupted one will do.

Note, there is a time-lost Ruby in the PoB but it is unnecessary. It doesn't give you enough juice, but I'm using it because I paid a lot for it and even though it doesn't do anything, I keep it in as a reminder for all the versions I've made of this build.

Deathblow is so cheap. I got my 3 socket one for a steal, I think like a div. No one will want this glove on league start because of the Horror's Flight. But that glove is bait, general Culling Strike to fissures and extra skills is so much better. If you ever play the other Culling Strike Skills, you will see how necessary it is to give better skills the ability to cull.

I'd like to thank specific content creators for their inspiration/videos that inspired elements for this build.

UncleJay - His video from 0.2 with His Vile Intrusion Cull helped me understand the best way to get 100% cull on my build.

J_Macc - His popular Oil Barrage Wyvern Amazon build is the backbone for clearing large packs of uncommon and rare mobs.

Forefinger404 - Very interesting content creator who showcased Elemental Sundering leading up to the 0.4 Last of the Druids update, he inspired me.

HungryBoots - Excellent resource for in depth systems analysis and everything Infernalist.

0:00 Introduction

0:15 T15 Map

1:06 Breach

3:25 Monkey Boss

5:01 T15 Boss

5:10 Item Highlight

5:45 Gem Highlight

7:37 Tree Highlight

9:48 End

Life

1534

Mana

661

Energy Shield

636

DPS

5K

Effective Hit Pool

4.21K

Phys Max Hit Taken

2.34K

Chaos Res

12

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

184

Evasion

454

Block

undefined | undefined

Crit Chance

8%

Crit Multi

243%

Rage

0

Strength

131

Intelligence

149

Dexterity

156

Ward

Item Quantity

0%

Item Rarity

11%

Movement Speed

31%