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Dragon Blood Mage Cull - Notes/PoB in the Description

PoE2 0.4 · The Last of the DruidsBlood MageRendMappingRitual

3 months ago2

by TheAmputeeSubscribe

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33.2K

DPS

2.84K

Effective HP

1.28K

Life

10

Energy Shield

Overview

Dragon Blood Mage Cull - Notes/PoB in the Description is a Path of Exile 2 Blood Mage build by TheAmputee, made for the The Last of the Druids league (0.4). It is centered on Rend and plays as a attack, shapeshift, wyvern, area archetype. In Path of Building it reaches 33.2K DPS with 2.84K effective HP, 1.28K life. Suited for: Mapping, Ritual. Key uniques include Deathblow, Fireflower, Myris Uxor.

Build Video

TheAmputee's Notes

POB: https://pobb.in/R_kIo_tFZv7G (Weird thing to note, Empowered Spark II is not in Path of Building or in this link, but I use it in Devour to get free casts of Spark)

I had one goal when making this: find a way to guarantee clear speed on maps without relying on (+) Levels of Skills or any Cast on Critical/Ailment or Invocation Spell.

I think the nerfs are going to be hard, and I want to make sure I can get to end game and play a friends build that's built for pinnacle bosses, but with the uncertainty, I started with looking at Cull.

With Blood Mage's notable "Whispers of the Flesh," the cull threshold needed for killing White monsters is 184% increased Culling Threshold. We don't even need the corrupted helmet or the Time-Lost Jewel.

For White monsters:

{( 85 max hp / 30 cull hp ) - 1 for base threshold} * 100 percent = 183.33% "increased Culling threshold" required to Cull whites instantly. Even without the corrupted Myris Uxor or the Time-lost jewel, we'd be sitting at 100+15+25+20+25 = 185%.

For Uncommon/Blue/Magic monsters:

{( 85 max hp / 20 cull hp ) - 1 for base threshold} * 100 percent = 325% "increased Culling threshold". New gauntlets might be interesting, but need a way to trigger Culling Strike on Common and Uncommon enemies.

For rares, it's like 750% increased Cull Threshold. For uniques/bosses it's 1600% increased Cull Threshold. That's unobtainable in the game currently, so any Cull build need to think about how it's going to kill Rares and Bosses.

I believe Talismans show off that ability. Two moves, Oil Barrage and Flame Breath, are currently up for review. Confirmed by GGG, these skills will change. Moreso their buggy interaction with oil and burned ground, but if for some reason these skills damage output gets changed then this build will suffer.

Devour really shone here. As well as the Deathblow Gloves, playing without them and pretending I was going to use the Horror's Flight new unique, I noticed that most Cull Skills are buggy. And they don't AoE cull, even the ones like Lightning Warp which you'd think would. Getting Cull from the gloves so that Rend with the sparks from Empowered Spark II would Cull was so much more convenient and really sped this all up.

That was the point. To find a build that didn't care about (+) Levels to scale damage. In theory this should work regardless of item level, but I did end up having to beef up some of the Boss Damage with (+) Fire Skill Level and Attack Level. I'd really like to make a version of this that could Boss without working about Skill Level.

0:00 Introduction 0:21 T15 Map 2:24 T15 Map (I Died How Embarrasing) 7:05 Map Boss - Should have kept power charges up 8:05 Tree Highlight 8:49 Back to clean up Ritual Altars 12:30 Proof the gear is bad on purpose (League Start?) 12:54 Should have showed gems but it's in the PoB

Gear

Vengeance Song
Myris Uxor
Loath Wrap
Fireflower
Corruption Eye
Horror Circle
Deathblow
Agony Trap
Hate Trail
Compact Ultimate Life Flask of the Bottomless
Condensed Ultimate Mana Flask of the Brewer
Natural Topaz Charm of the Brewer
Tidebound Dousing Charm of the Brewer
Clinician's Stone Charm of the Perpetual
Heart of the Well
Sol Vessel
Cataclysm Bliss
Luminous Bliss

Skills

  • RendRend18WMain
  • Rapid Attacks IIRapid Attacks II1W
  • Rage IIIRage III1W
  • Concentrated AreaConcentrated Area1W
  • Ancestral Call IIAncestral Call II1W
  • Frost BombFrost Bomb18/20W
  • Overabundance IIOverabundance II1W
  • Spell EchoSpell Echo1W
  • Compressed Duration IICompressed Duration II1W
  • Short Fuse IIShort Fuse II1W
  • PouncePounce18/20W
  • Mark for Death IIMark for Death II1W
  • Rapid Attacks IIRapid Attacks II1W
  • Rage IIIRage III1W
  • Prolonged Duration IIProlonged Duration II1W
  • BlasphemyBlasphemy18/20W
  • Temporal ChainsTemporal Chains18/20W
  • Magnified Area IIMagnified Area II1W
  • Ritualistic CurseRitualistic Curse1W
  • Slow PotencySlow Potency1W
  • Flame BreathFlame Breath18/20W
  • Burgeon IIBurgeon II1W
  • Close Combat IIClose Combat II1W
  • Elemental Armament IIElemental Armament II1W
  • Rapid Attacks IIRapid Attacks II1W
  • Oil BarrageOil Barrage18/20W
  • Rapid Attacks IIRapid Attacks II1W
  • Rageforged IIRageforged II1W
  • Burgeon IIBurgeon II1W
  • Elemental Armament IIElemental Armament II1W
  • DevourDevour18/20W
  • Rage IIIRage III1W
  • Rapid Attacks IIRapid Attacks II1W
  • CraterCrater1W
  • Elemental WeaknessElemental Weakness18/20W
  • Cursed GroundCursed Ground1W
  • Heightened CurseHeightened Curse1W
  • Life RemnantsLife Remnants18W
  • Harmonic Remnants IHarmonic Remnants I1W
  • Bone BlastBone Blast14W
  • AttritionAttrition18/20W
  • Life RemnantsLife Remnants1W

Passive Tree

Passive tree 0.4
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Blood Mage
Blood Mage

Character Stats

Defence

Effective Hit Pool
2.84K
Life
1.28K
Energy Shield
10
Mana
896
Phys Max Hit Taken
1.3K
Armour
88
Evasion
1.32K

Resistances

Fire Resistance
75%
Cold Resistance
75%
Lightning Resistance
72%
Chaos Resistance
0%

Offence

Total DPS
33.2K
Crit Chance
29%
Crit Multiplier
355%
Rage
0

Attributes & Utility

Strength
88
Intelligence
142
Dexterity
98
Movement Speed
37%
Item Rarity
15%