Dragon Blood Mage Cull - Notes/PoB in the Description
3 months ago2
by TheAmputee3 months ago2Subscribe
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33.2K
DPS
2.84K
Effective HP
1.28K
Life
10
Energy Shield
Overview
Dragon Blood Mage Cull - Notes/PoB in the Description is a Path of Exile 2 Blood Mage build by TheAmputee, made for the The Last of the Druids league (0.4). It is centered on Rend and plays as a attack, shapeshift, wyvern, area archetype. In Path of Building it reaches 33.2K DPS with 2.84K effective HP, 1.28K life. Suited for: Mapping, Ritual. Key uniques include Deathblow, Fireflower, Myris Uxor.
Build Video
TheAmputee's Notes
POB: https://pobb.in/R_kIo_tFZv7G (Weird thing to note, Empowered Spark II is not in Path of Building or in this link, but I use it in Devour to get free casts of Spark)
I had one goal when making this: find a way to guarantee clear speed on maps without relying on (+) Levels of Skills or any Cast on Critical/Ailment or Invocation Spell.
I think the nerfs are going to be hard, and I want to make sure I can get to end game and play a friends build that's built for pinnacle bosses, but with the uncertainty, I started with looking at Cull.
With Blood Mage's notable "Whispers of the Flesh," the cull threshold needed for killing White monsters is 184% increased Culling Threshold. We don't even need the corrupted helmet or the Time-Lost Jewel.
For White monsters:
{( 85 max hp / 30 cull hp ) - 1 for base threshold} * 100 percent = 183.33% "increased Culling threshold" required to Cull whites instantly. Even without the corrupted Myris Uxor or the Time-lost jewel, we'd be sitting at 100+15+25+20+25 = 185%.
For Uncommon/Blue/Magic monsters:
{( 85 max hp / 20 cull hp ) - 1 for base threshold} * 100 percent = 325% "increased Culling threshold". New gauntlets might be interesting, but need a way to trigger Culling Strike on Common and Uncommon enemies.
For rares, it's like 750% increased Cull Threshold. For uniques/bosses it's 1600% increased Cull Threshold. That's unobtainable in the game currently, so any Cull build need to think about how it's going to kill Rares and Bosses.
I believe Talismans show off that ability. Two moves, Oil Barrage and Flame Breath, are currently up for review. Confirmed by GGG, these skills will change. Moreso their buggy interaction with oil and burned ground, but if for some reason these skills damage output gets changed then this build will suffer.
Devour really shone here. As well as the Deathblow Gloves, playing without them and pretending I was going to use the Horror's Flight new unique, I noticed that most Cull Skills are buggy. And they don't AoE cull, even the ones like Lightning Warp which you'd think would. Getting Cull from the gloves so that Rend with the sparks from Empowered Spark II would Cull was so much more convenient and really sped this all up.
That was the point. To find a build that didn't care about (+) Levels to scale damage. In theory this should work regardless of item level, but I did end up having to beef up some of the Boss Damage with (+) Fire Skill Level and Attack Level. I'd really like to make a version of this that could Boss without working about Skill Level.
0:00 Introduction 0:21 T15 Map 2:24 T15 Map (I Died How Embarrasing) 7:05 Map Boss - Should have kept power charges up 8:05 Tree Highlight 8:49 Back to clean up Ritual Altars 12:30 Proof the gear is bad on purpose (League Start?) 12:54 Should have showed gems but it's in the PoB
Gear


















Skills
Passive Tree


Character Stats
Defence
- Effective Hit Pool
- 2.84K
- Life
- 1.28K
- Energy Shield
- 10
- Mana
- 896
- Phys Max Hit Taken
- 1.3K
- Armour
- 88
- Evasion
- 1.32K
Resistances
- Fire Resistance
- 75%
- Cold Resistance
- 75%
- Lightning Resistance
- 72%
- Chaos Resistance
- 0%
Offence
- Total DPS
- 33.2K
- Crit Chance
- 29%
- Crit Multiplier
- 355%
- Rage
- 0
Attributes & Utility
- Strength
- 88
- Intelligence
- 142
- Dexterity
- 98
- Movement Speed
- 37%
- Item Rarity
- 15%