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PoE 3.19 - Wave of Conviction Ignite Elementalist Starter (Noob- and SSF-friendly)

4 years ago96

by PoE AcademySubscribe

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1.68M

DPS

35.06K

Effective HP

5.92K

Life

130

Energy Shield

Overview

PoE 3.19 - Wave of Conviction Ignite Elementalist Starter (Noob- and SSF-friendly) is a Path of Exile Elementalist build by PoE Academy, made for the Sanctum league (3.20). It is centered on Wave of Conviction and plays as a intelligence, spell, area, duration archetype. In Path of Building it reaches 1.68M DPS with 35.06K effective HP, 5.92K life, 130 energy shield. Key uniques include Taste of Hate.

Build Video

PoE Academy's Notes

This is PoE Academy's league starter for 3.19 Lake of Kalandra. The video guide can be found here: https://www.youtube.com/watch?v=xOuAlNwbg5w General Gearing Recommendations - +1 to level of you skill gems is where your damage comes from. Luckily, all of these tags work: Spell, Physical, lightning, and fire - doryani's lesson on cluster jewel is a lot of QoL due to life leech! - regenerate life on armour bases is a nice stat to have - you are missing 44 dex (get it on amulet) - get chaos resistances on gear! Solving Mana issues - Get Reduced cost of mana mastery + life/red. mana nodes at templar - mana reservation implicit on helmet (eldritch currency) or mana reservation craft on body armour helps with mana sustain - as a rule of thumb: unreserved mana ~ 2x mana cost Ascendancies (Shaper of Storms vs. Heart of Destruction) IMO you can pick either one. Heart of Destruction might even be better since the damage can snap shot, but I like consistency better which is why I went for Shaper of Storms. Ignite Prolif. There are 3 sources of prolif: - Ignite prolif support gem - Bereks respite - Ignite prolif implicit on gloves to be finished Leveling Full speedrun by Balaar: https://www.youtube.com/watch?v=IpY870E7DNM -> Follow the different leveling skill tree and skill gem sets -> Use the vendor recipe for cold/fire added spell damage. If you don't know the recipe by now, check out the video below Added Elemental Damage Vendor Recipe https://youtu.be/P0k-vY765z0 Vendor Regex Act 1 until Level 23: "!to b|bow|hand|claw|dag" scep|b-.|.-b|nn 24 and Beyond (for 4Ls or 4 sockets): "sockets .-.-.|([rgbw][ -.]){3}" Leveling FAQ (taken from Balaar's video description What does the 1-23 regex do? That regex was designed to show a lot of items with at least one blue socket linked to at least one other socket of any color. However, I found that this would highlight to many items and be too permissive as I didn't care about things like shields, staves, bows, claws, two-handed axes/swords, daggers, and so on, that had a blue socket linked to something else. Thus, that regex above will make it so I will see all sceptres regardless of links/colors and any glove, boot, body armour, or helm that has at least one blue socket linked to at least one other socket. As a result, I can still be pretty permissive in what items I see, but the range of items that gets highlighted is much more limited making it easier to find what I need. I only use this regex at the armour vendor as theres no point in doing it at wand/jewellery vendor. Why do you swap from Orb of Storms to Hydrosphere? I find hydrophere to be a little less limiting than OoS in terms of how you can position relative to the boss and as a result requires less recasting than OoS does. As a result, even if OoS does more damage on paper than hydrosphere, hydrosphere allows for better uptime and flexibility for my primary DPS skill Wave, which I found to result in better performance overall for the build. Moreover, hydro is a lot nicer to use to just tap packs with to kill them or to get stragglers as compared to OoS. There is also nice synergy with fact that Hydro benefits from Herald of Ash while OoS really doesn't in any meaningful sense. Why herald of ash/herald of purity? Herald of Ash and Herald of Purity both scale very nicely with the physical damage components of Wave, Stormburst, and Hydrosphere. Eventually, we transition away from Purity in order to use a 50% defensive aura like determination. Herald of Ash also provides nice clear utility as Wave typically with overkill most mobs allowing a decent sized burn to pick up pack stragglers.

Gear

Viper Cry
Oblivion Star
New Item
Horror Carapace
Brimstone Medallion
New Item
New Item
Cataclysm Claw
Rapture Locket
New Item
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Ghoul Stone
New Item

Skills

Body Armour

  • Wave of ConvictionWave of Conviction21/20WMain
  • CrueltyCruelty20W
  • Burning DamageBurning Damage20W
  • Added Fire DamageAdded Fire Damage20W
  • InspirationInspiration20W
  • Ignite ProliferationIgnite Proliferation20/20W

Helmet

  • Flame SurgeFlame Surge20W
  • Arcanist BrandArcanist Brand20W
  • FlammabilityFlammability20W
  • CombustionCombustion1W

Boots

  • MalevolenceMalevolence20W
  • PortalPortal1W
  • Herald of PurityHerald of Purity20W
  • DeterminationDetermination20W

Weapon 1

  • Flame DashFlame Dash20W
  • Arcane SurgeArcane Surge5W
  • VitalityVitality7W

Weapon 2

  • Molten ShellMolten Shell11W
  • Cast when Damage TakenCast when Damage Taken3W
  • Increased DurationIncreased Duration19W

Passive Tree

Passive tree 3.20
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Elementalist
Elementalist

Character Stats

Defence

Effective Hit Pool
35.06K
Life
5.92K
Energy Shield
130
Mana
86
Phys Max Hit Taken
9.99K
Armour
15.29K
Evasion
18
Block | Spell Block
28% | 6%
Ward
0

Resistances

Fire Resistance
77%
Cold Resistance
75%
Lightning Resistance
75%
Chaos Resistance
75%

Offence

Total DPS
1.68M
Crit Chance
12%
Crit Multiplier
100%

Attributes & Utility

Strength
248
Intelligence
236
Dexterity
68
Movement Speed
23%