- DPS
- 19.13M
- Effective HP
- 65.84K
- Life
- 2.98K
- Level
- 100
- Min budget
Overview
Jugg spark aura stacker with new valako is a Path of Exile Juggernaut build by Danielthenewbie, made for the Crucible league (3.21). It is centered on Spark and plays as a intelligence, spell, projectile, duration archetype. In Path of Building it reaches 19.13M DPS with 65.84K effective HP, 2.98K life. Suited for: Heist. Key uniques include Vaal Caress, Nebulis, Heatshiver, Bottled Faith, Ashes of the Stars.
Danielthenewbie's Notes
This isn't a finish build but just my take on the pretty obvious idea to use new valako with nebulis. Depending how desired valako flame / flesh is it might be the cheapest way since heist league to play a decent aura stacker. Can obviously be even cheaper as a chieftain but it feels pretty bad to only have 2 ascendancy nodes since everything else is completely useless if nothing changes. Or played as a berserker if you are a complete mad man.
Sadly with the removal of old Ngamahu chieftain has really lost it's identity as a phys to fire caster and therefore i think spark is the obvious choice as the best aura stacker main skill. If this is reverted in some way i think EK as cheiftain aura stacker could be very solid as well.
So why is this build far more economical than other aura stackers? (Scion, Champ, Inquisitor) Put simply it is very easy to reach 90 or close to 90 all res(also almost required to have mageblood just to cap res on other stackers) and you have a lot of different ways to do it. For the pob i have chosen brassdome because it's so good with jugs unbreakable and then stacking aura effect with purity of fire. Other options are getting higher aura effect from a rare chest and impossible escape on imbalanced guard or unwavering stance giving you +3 max res. Rise of the phoenix shield also gives +5 max but you lose a nebulis.
As a pure chieftain i don't think brassdome is the best and it might not be the best anyway but this is just a concept build.
While this build is very reliant on uniques, some version of this build would be easy even on ssf to put together as they are all pretty common drops.
Gear
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Skills
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Passive Tree


- Bandits
- Eramir (1 Passive Skill Point)
Character Stats
- Level
- 100
Damage
- Full DPS
- 164.4K
- Combined DPS
- 19.13M
- Hit DPS
- 19.05M
- With Poison DPS
- 19.05M
- With Ignite DPS
- 19.13M
- With Bleed DPS
- 19.05M
- Damage over Time
- 79.06K
- Ignite DPS
- 79.06K
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 3.25M
- Burst Damage
- 6.5M
Attack & Crit
- Attack/Cast Rate
- 5.86/s
- Hit Chance
- 100%
- Crit Chance
- 87%
- Crit Multiplier
- 503%
- Mana Cost
- 10.5
- Life Cost
- 22
Defence
- Effective Hit Pool
- 65.84K
- Life
- 2.98K
- Energy Shield
- 34
- Mana
- 46
- Ward
- 0
- Armour
- 66.14K
- Evasion
- 727
- Phys Damage Reduction
- 90%
Mitigation & Avoidance
- Block
- 15%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 0%
- Evade (Projectile)
- 0%
- Attack Dodge
- 0%
- Spell Dodge
- 0%
Resistances
- Fire Resistance
- 90% (+1084%)
- Cold Resistance
- 90% (+1063%)
- Lightning Resistance
- 90% (+998%)
- Chaos Resistance
- 0%
Max Hit Taken
- Physical
- 21.62K
- Fire
- 74.32K
- Cold
- 74.32K
- Lightning
- 74.32K
- Chaos
- 7.98K
Recovery
- Life Regen
- 621.2/s
- Net Life Regen
- 353.39/s
- ES Regen
- 0/s
- ES Recharge
- 34/s
- Mana Regen
- 167.6/s
- Life Leech
- 641.6/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
- Total Degen
- 267.81/s
Attributes & Utility
- Strength
- 231
- Intelligence
- 188
- Dexterity
- 88
- Movement Speed
- 43%
- Endurance Charges
- 5
- Frenzy Charges
- 3
- Power Charges
- 3
- Devotion
- 0