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PoE 3.22·Ancestor·Necromancer

Sharing my 3.22 Off Meta Zombie Bombing Journey

by Internal-Unique2 years ago1

DPS
16.32M
Effective HP
91.79K
Life
2.88K
Level
94
Min budget

Overview

Sharing my 3.22 Off Meta Zombie Bombing Journey is a Path of Exile Necromancer build by Internal-Unique, made for the Ancestor league (3.22). It is centered on Death Wish. In Path of Building it reaches 16.32M DPS with 91.79K effective HP, 2.88K life, 230 energy shield. Suited for: Mapping, Essence, Bossing. Key uniques include Aukuna's Will, Mon'tregul's Grasp, Maw of Mischief, Taste of Hate, Replica Dragonfang's Flight.

Internal-Unique's Notes

TL;DR, just play a proper ignite build.

For those that are interested, below are my journey of making/improving said build.

It all started with a +1 All and +2 Minion Bones of Ullr, and the minion life tattoo, sparked my interest to build a Aukuna's Will Zombie DD build, along with reviving Mon'tregul's Grasp

You may ask why DD? the thought process was wanting to build a balanced build with Proximity Shield Spectre and frenzy monkey, along with a good animate guardian.

As for ascendancy choice, i went with necro wanting to use bone offering to cap block/spell block.

After whipping in PoB, i quickly went on to buy the core pieces, Shaper of Flames forbidden jewels and as well as minion life timeless jewel with supreme ostentation, +3 Zombie dragonfang yada yada, things are unsurprisingly cheap, don't think people are interested in playing such build.

Quickly went into realization that the bone of ullr's boots movement speed just aint gonna cut it, and i move on hunting for other possible replacement, and a +1/+2 The Ghastly Theatre popped up.

Obviously the better choice would be a +1 All and +2 Minion Magna Eclipsis, but this is highly unlikely to be available, second best would be a +2 Minion Vix Lunaris or Invictus Solaris which was not available during time of purchase.

Turns out that The Ghastly Theatre is actually a really good shield for the price it is, avoid bleed, physical aegis and blind enemies while not depleted all that jazz.

This allows me to swap to a proper boots for movement speed, resistance and action speed from searing exarch implicit, making the build much much smoother, and since i got avoid bleed from shield, i went ahead to craft said boots with a fractured essence mod cannot be poison for extra safety, as well as the capabilities to run chance to poison maps.

And yet again same story, PoB doesn't always means everything, i learn that DD Zombie plays awfully bad, especially during mapping,

Compare to an actual minion build, self casting bone offering IS NOT the best playstyle if you actively needs to be fighting, it becomes a 3.5 button build, desecrate>bone offering, Summon zombie > DD

and you have to be careful not to summon more than 1 zombies at a time, as enemy DD will obliterate you and your minion in no time.

Other than that, when the tempo goes right, its bone offering on enemies corpses, Summon Zombie > DD, a few splody tattoo and fan the flame medium cluster was all it needed to map comfortably.

Or so i thought, DD ignite has more issues than i realize, if you encounter a stronger enemy, or stray mob, with a bunch of previous trash mobs corpses on the ground, you ARE IN FOR A TREAT! you will have to either spam DD until you get to your zombie, or keep spamming bone offering to clear the dance floor, neither felt good to map with.

Told my self that DD ignite is one of the best HC starters, this cant be that bad right? rewatch videos on proper showcasing of DD ignite elementalist bossing, yep, the dps wont come online if your DD didn't hit the jackpot high lifepool spectre corpse.

Adding insult to injury, i lost my fully equipped AG (the usual Kingmaker/Mask of Stitched Demon/ bla bla) too, to the enemy DD that i feared most.

At this point i was very well prepared to just dump the character, but guess what, the dying of AG turned out to be a blessing in disguise, Maw of Mischief came to the rescue.

I managed to free up gem slots by dumping AG/Spectre and meat shield, swapping and adding auras into body armor with enlighten 3, fitting in shield charge with faster attack and all that jazz.

Oh Boy! i wished i have looked into Maw of Mischief right at the start before going on a minion life stacking ignite build, mapping is super smooth, it's just summon zombie and one tap dead wish, and voila, IT NEVER MISS, not like DD.

For tougher enemies like essence monster, i can pre-load summon skeletons and zombies, arcanist brand, unlock, flame dash away and channel, it's super safe.

As for bossing, actually not that great for channeling the highest 13 stack, most of the time the combo is 1 zombie and 8 skele, or rather 1 zombie and 4 skele, making a 5 stack Deadwish a average benchmark.

That said, build is exceptionally good at "sniping" bosses, you need to get yourself to a safespot, summon your "bombs" and start channeling, they get into "turbo" agro mode and chase down enemies even like half/one screen away.

All in all, i was still happy that i learn something from this side project, there are high and lows.

For how cheap and effective this build is, this should be a great alternative from golem deadwish elementalist, you get to summon the zombies on demand.

In league start scenario, without shaper of flame forbidden jewels, just need to swap points/gears around to get 100% ignite chance and things should be good to go.

Pardon that i don't have a video to showcase this, playing on a toaster on lowest settings.

https://pobb.in/BwSEKcZ9OxRB

My actual setup with 371k zombie life, faster casting support is on swap for mapping, replacing summon skeleton, this is for a smoother desecrate + bone offering.

Swapping to a +2 Minion Helm with the exact same setup will boost minion life to 402k, can be a tad more with the minion life implicit.

9 Stack dps coming from summoning 2x4 Skele + 1 Zombie

How a 5 stack dps looks like on fast moving monster

Gear

Tap an item to open trade.

Mon'tregul's Grasp
Maw of Mischief
Cloak of Flame
Replica Dragonfang's Flight
Polaric Devastation
Corpse Loop
Aukuna's Will
Grim Harness
Maelstrom Trail
The Ghastly Theatre
Hollow Portent
Watcher's Eye
Forbidden Flesh
Chimeric Spark
Loath Shine
Forbidden Flame
Loath Eye
The Red Nightmare
Plague Desire
Rapture Cut
Elegant Hubris
Luminous Shard
Warrior's Tale
Oblivion Splinter

Skills

Tap a skill to open trade.

Helmet

  • Death Wish20WMain
  • Awakened Deadly AilmentsAwakened Deadly Ailments3/20W
  • CrueltyCruelty20/23W
  • Awakened Swift AfflictionAwakened Swift Affliction2/20W
  • Awakened Burning DamageAwakened Burning Damage5/20W

Body Armour

  • Dread BannerDread Banner20/20W
  • Arctic ArmourArctic Armour21/23W
  • Purity of ElementsPurity of Elements20W
  • Tempest ShieldTempest Shield21W
  • MalevolenceMalevolence21W
  • EnlightenEnlighten3/20W

Helmet

  • Awakened Deadly AilmentsAwakened Deadly Ailments3/20W
  • CrueltyCruelty20/23W
  • Awakened Swift AfflictionAwakened Swift Affliction2/20W
  • Awakened Burning DamageAwakened Burning Damage5/20W

Boots

  • Summon SkeletonsSummon Skeletons21/20W
  • DesecrateDesecrate20/20W
  • Bone OfferingBone Offering21/20W
  • Increased DurationIncreased Duration20/20W

Gloves

  • Arcanist BrandArcanist Brand20/20W
  • FlammabilityFlammability21W
  • Wave of ConvictionWave of Conviction20W
  • Flame SurgeFlame Surge19/20W

Weapon 2

  • Raise ZombieRaise Zombie21/20W
  • Minion LifeMinion Life21/20W
  • EmpowerEmpower4W

Weapon 2

  • Physical Aegis20W
  • Minion LifeMinion Life21/20W
  • EmpowerEmpower4W

Weapon 1

  • Shield ChargeShield Charge20/20W
  • Faster AttacksFaster Attacks20/20W

Weapon 1

  • Flame DashFlame Dash20/20W

Passive Tree

Passive tree 3.22
scroll to zoom
Necromancer
Necromancer
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
94

Damage

Full DPS
0
Combined DPS
16.32M
Hit DPS
1.26M
With Poison DPS
1.26M
With Ignite DPS
13.3M
With Bleed DPS
1.26M
Damage over Time
15.06M
Ignite DPS
12.05M
Culling DPS
0
Reservation DPS
0
Average Hit
189.1K
Burst Damage
189.1K

Attack & Crit

Attack/Cast Rate
6.66/s
Hit Chance
100%
Crit Chance
7%
Crit Multiplier
150%
AoE Radius
1.1 m
Mana Cost
9
Life Cost
6

Defence

Effective Hit Pool
91.79K
Life
2.88K
Energy Shield
230
Mana
73
Ward
0
Armour
1.01K
Evasion
925
Phys Damage Reduction
18%

Mitigation & Avoidance

Block
75%
Spell Block
75%
Spell Suppression
11%
Evade (Melee)
7%
Evade (Projectile)
7%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
79% (+131%)
Cold Resistance
79% (+70%)
Lightning Resistance
79% (+50%)
Chaos Resistance
79% (+13%)

Max Hit Taken

Physical
11.99K
Fire
22.17K
Cold
22.17K
Lightning
22.17K
Chaos
24.24K

Recovery

Life Regen
227.8/s
ES Regen
0/s
ES Recharge
230/s
Mana Regen
38.5/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
44
Intelligence
78
Dexterity
70
Movement Speed
26%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0