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One shotting Guardians with budget Low Tolerance Pathfinder (<1div)

Pathfinder

4.44K53.78K15.54K

(108)


Cobalt JewelMedium Cluster JewelLarge Cluster JewelHypnotic Eye JewelCobalt JewelCrimson JewelCrimson JewelMedium Cluster JewelCane of Unravelling
Blood RaimentThrillsteelVixen's EntrapmentTwo-Stone RingAmethyst RingAmber AmuletWyrmscale BootsLeather Belt
Quicksilver FlaskQuartz FlaskSapphire FlaskTopaz FlaskRuby Flask

SHOWCASE

Mapping - https://clips.twitch.tv/HeadstrongOddInternDogFace-1cNtb5QqOcaaO4U8
Guardian oneshot - https://clips.twitch.tv/NaiveGlutenFreeGazelleCopyThis-2d4SROAmU4zfCJ-x
Omniphobia boop - https://clips.twitch.tv/SoftUnusualEmuOSkomodo-n9XvrXaBwjhFueM1
pobb.in - https://pobb.in/Er1rGSx_vACo

OFFENSE

Simple concept - stack Low Tolerance notable from cluster jewels (300% increased damage with poison against non-poisoned enemy) to apply a very strong initial poison. This damage is roughly doubled by alchemist's mark which drops caustic ground ~equal to strongest poison. We use Hexblast for very high base damage + more multiplier if removing a curse on a target.

In order to spread the poison we're using Master Toxicist from Pathfinder.

The real trick here is that aside from helping you have comfortable map clear Master Toxicist ALSO lets kill bosses like guardians or conquerors in a split second with very little investment. We use Vaal Breach to summon a ton of enemies and then draw them to the boss. Once you kill one of these breach mobs with your powerful poison it transfer to ALL nearby enemies (boss and other breach mobs). As more breach mobs die we pile dozens of copies of our strong poison onto the boss. It's gimmicky but extremely efficient.

DEFENSE

  • Suppression cap
  • Ele + Chaos res cap
  • Grace + Determination + Defiance Banner + Aura effect
  • 100% uptime flasks using pathfinder + flasks with recovery + some flask nodes on the tree
  • stun immunity using stun mod on flask increased by flask effect nodes + ascendency
  • further reduced ele damage with saphite + topaz + ruby flasks
  • elusive from withering step
  • perma freeze and chill immunity from flask
  • nearly curse immune from flask

GEAR

  • Cane of Unravelling - 2c (extremely efficient poison dot staff. You can replace this with a better staff or wand + shield combo once you have some investment)
  • Vixen's Entrapment - 4c (quality of life. You can bulk apply hexes with bane or arcanist brand too but it's much more clunky)
  • Vaal Breach - 15c. As mentioned above this dramatically increases damage against guardians/pinnacle but is a bit of a gimmick and isn't needed vs. regular map bosses.
  • 5 passive Medium Clusters with chaos damage over time - 3c each (this should be your only source of damage. Alt spam/harvest/fossil craft chaos to get low tolerance and whatever else you can manage)
  • 8 passive Large Cluster with chaos damage or 5 passive voices - 15c. Voices probably better as it lets you get a third medium cluster

Rest is abject garbage I either essence spammed or found on the ground. Amulet was made with harvest chaos reroll. You do NOT need thrillsteel. I was using it for levelling but going fast is fun so I kept it.

PROBLEMS

Without regen or leech the build is vulnerable to DoT effects. You likely want Soul of Ralakesh + Corrupted Blood immunity. Using 4% recovered from flask-use mastery helps a bit and so does 1% life recovered whenever you curse and enemy (we curse a LOT)

There is also the problem of Master Toxicist's range. "Nearby" is not a fixed value in PoE and unlike Ignite prolif/transfer effects which usually have 20 range or more Master Toxicist only has 15. You can still clear huge packs in one shot but you'll definitely notice when the poison fails to jump between packs. I don't know why they made the radius so small.

Visual clarity..? Unlike explode/shatter/ignite builds that very clearly destroy mobs poison prolif is just a silent spread. Most maps are very dark and poison is extremely hard to see so it's hard to tell what's dying and what isn't. I almost wish poison and withering step had their visual effects swapped.

Single target WITHOUT nearby mobs to multiply poison effect is bad. Yes you can oneshot guardians but even that requires a bit of a setup -> wither totem, malevolence blessing, curse, vaal breach AND THEN pull a bunch of breach mobs to surround the boss and hexblast. It's easy to mess up this combo and only do half damage and then you're in for a bit of a slog.

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Life

4439

Mana

65

Energy Shield

669

DPS

16K

Effective Hit Pool

53.78K

Chaos Res

75

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

7K

Evasion

21K

Block

20 | 2

Crit Chance

14%

Crit Multi

150%

Rage

0

Strength

177

Intelligence

219

Dexterity

250

Ward

0

Item Quantity

0%

Item Rarity

10%

Movement Speed

127%

Nature's Reprisal
Nature's Reprisal
Master Toxicist
Master Toxicist
Nature's Adrenaline
Nature's Adrenaline
Nature's Boon
Nature's Boon
Eldritch Battery
Eldritch Battery
Blood Drinker
Blood Drinker
Careful Conservationist
Careful Conservationist
Charisma
Charisma
Entrench
Entrench
Fatal Toxins
Fatal Toxins
Herbalism
Herbalism
Influence
Influence
Intuition
Intuition
Inveterate
Inveterate
Natural Remedies
Natural Remedies
Prowess
Prowess
Quickstep
Quickstep
Revenge of the Hunted
Revenge of the Hunted
Serpentine Spellslinger
Serpentine Spellslinger
Steeped in the Profane
Steeped in the Profane
Thick Skin
Thick Skin
Whispers of Doom
Whispers of Doom
Written in Blood
Written in Blood
View full passive skill tree

  • HexblastHexblast
  • Void ManipulationVoid Manipulation
  • Deadly AilmentsDeadly Ailments
  • Swift AfflictionSwift Affliction
  • EfficacyEfficacy
  • Added Chaos DamageAdded Chaos Damage

  • Decree of Frost

  • DespairDespair
  • Temporal ChainsTemporal Chains
  • Hex BloomHex Bloom
  • Spell CascadeSpell Cascade

  • GraceGrace
  • DeterminationDetermination
  • Defiance BannerDefiance Banner

  • Herald of AgonyHerald of Agony

  • Withering StepWithering Step

  • MalevolenceMalevolence
  • Divine BlessingDivine Blessing

  • Immortal CallImmortal Call
  • Cast when Damage TakenCast when Damage Taken

  • WitherWither
  • Spell TotemSpell Totem

  • Vaal BreachVaal Breach
  • Alchemist's MarkAlchemist's Mark

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alexgophermix

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