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PoE 3.21·Crucible·Pathfinder

One shotting Guardians with budget Low Tolerance Pathfinder (<1div)

by alexgophermix3 years ago93

DPS
15.54K
Effective HP
53.78K
Life
4.44K
Level
93
Min budget

Overview

One shotting Guardians with budget Low Tolerance Pathfinder (<1div) is a Path of Exile Pathfinder build by alexgophermix, made for the Crucible league (3.21). It is centered on Hexblast and plays as a intelligence, spell, area, chaos archetype. In Path of Building it reaches 15.54K DPS with 53.78K effective HP, 4.44K life, 669 energy shield. Suited for: Mapping, Breach, Harvest, Essence. Key uniques include Vixen's Entrapment, Cane of Unravelling, Thrillsteel.

alexgophermix's Notes

SHOWCASE

Mapping - https://clips.twitch.tv/HeadstrongOddInternDogFace-1cNtb5QqOcaaO4U8
Guardian oneshot - https://clips.twitch.tv/NaiveGlutenFreeGazelleCopyThis-2d4SROAmU4zfCJ-x
Omniphobia boop - https://clips.twitch.tv/SoftUnusualEmuOSkomodo-n9XvrXaBwjhFueM1
pobb.in - https://pobb.in/Er1rGSx_vACo

OFFENSE

Simple concept - stack Low Tolerance notable from cluster jewels (300% increased damage with poison against non-poisoned enemy) to apply a very strong initial poison. This damage is roughly doubled by alchemist's mark which drops caustic ground ~equal to strongest poison. We use Hexblast for very high base damage + more multiplier if removing a curse on a target.

In order to spread the poison we're using Master Toxicist from Pathfinder.

The real trick here is that aside from helping you have comfortable map clear Master Toxicist ALSO lets kill bosses like guardians or conquerors in a split second with very little investment. We use Vaal Breach to summon a ton of enemies and then draw them to the boss. Once you kill one of these breach mobs with your powerful poison it transfer to ALL nearby enemies (boss and other breach mobs). As more breach mobs die we pile dozens of copies of our strong poison onto the boss. It's gimmicky but extremely efficient.

DEFENSE

  • Suppression cap
  • Ele + Chaos res cap
  • Grace + Determination + Defiance Banner + Aura effect
  • 100% uptime flasks using pathfinder + flasks with recovery + some flask nodes on the tree
  • stun immunity using stun mod on flask increased by flask effect nodes + ascendency
  • further reduced ele damage with saphite + topaz + ruby flasks
  • elusive from withering step
  • perma freeze and chill immunity from flask
  • nearly curse immune from flask

GEAR

  • Cane of Unravelling - 2c (extremely efficient poison dot staff. You can replace this with a better staff or wand + shield combo once you have some investment)
  • Vixen's Entrapment - 4c (quality of life. You can bulk apply hexes with bane or arcanist brand too but it's much more clunky)
  • Vaal Breach - 15c. As mentioned above this dramatically increases damage against guardians/pinnacle but is a bit of a gimmick and isn't needed vs. regular map bosses.
  • 5 passive Medium Clusters with chaos damage over time - 3c each (this should be your only source of damage. Alt spam/harvest/fossil craft chaos to get low tolerance and whatever else you can manage)
  • 8 passive Large Cluster with chaos damage or 5 passive voices - 15c. Voices probably better as it lets you get a third medium cluster

Rest is abject garbage I either essence spammed or found on the ground. Amulet was made with harvest chaos reroll. You do NOT need thrillsteel. I was using it for levelling but going fast is fun so I kept it.

PROBLEMS

Without regen or leech the build is vulnerable to DoT effects. You likely want Soul of Ralakesh + Corrupted Blood immunity. Using 4% recovered from flask-use mastery helps a bit and so does 1% life recovered whenever you curse and enemy (we curse a LOT)

There is also the problem of Master Toxicist's range. "Nearby" is not a fixed value in PoE and unlike Ignite prolif/transfer effects which usually have 20 range or more Master Toxicist only has 15. You can still clear huge packs in one shot but you'll definitely notice when the poison fails to jump between packs. I don't know why they made the radius so small.

Visual clarity..? Unlike explode/shatter/ignite builds that very clearly destroy mobs poison prolif is just a silent spread. Most maps are very dark and poison is extremely hard to see so it's hard to tell what's dying and what isn't. I almost wish poison and withering step had their visual effects swapped.

Single target WITHOUT nearby mobs to multiply poison effect is bad. Yes you can oneshot guardians but even that requires a bit of a setup -> wither totem, malevolence blessing, curse, vaal breach AND THEN pull a bunch of breach mobs to surround the boss and hexblast. It's easy to mess up this combo and only do half damage and then you're in for a bit of a slog.

Gear

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Cane of Unravelling
Thrillsteel
Pandemonium Carapace
Chimeric Braid
Grim Eye
Death Knuckle
Vixen's Entrapment
Anarchy Thread
Doom Hoof
Armageddon Pole
Honour Prism
Phoenix Spark
Hollow Oculus
Honour Vessel
Loath Shard
Cataclysm Essence
Blight Vessel

Skills

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Body Armour

  • HexblastHexblast21/20WMain
  • Void ManipulationVoid Manipulation20W
  • Deadly AilmentsDeadly Ailments20/20W
  • Swift AfflictionSwift Affliction20/20W
  • EfficacyEfficacy20W
  • Added Chaos DamageAdded Chaos Damage20/15W

Gloves

  • DespairDespair20W
  • Temporal ChainsTemporal Chains20/20W
  • Hex BloomHex Bloom20W
  • Spell CascadeSpell Cascade20/10W

Helmet

  • GraceGrace20W
  • DeterminationDetermination20W
  • Defiance BannerDefiance Banner20W

Weapon 1

  • Vaal BreachVaal Breach1W
  • Alchemist's MarkAlchemist's Mark20W

Weapon 1

  • WitherWither20W
  • Spell TotemSpell Totem20W

Weapon 1

  • Immortal CallImmortal Call11W
  • Cast when Damage TakenCast when Damage Taken9W

Boots

  • MalevolenceMalevolence20W
  • Divine BlessingDivine Blessing20/6W

Boots

  • Withering StepWithering Step20W

Helmet

  • Herald of AgonyHerald of Agony20W

Gloves

  • Decree of Frost1W

Passive Tree

Passive tree 3.21
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)

Character Stats

Level
93

Damage

Full DPS
0
Hit DPS
15.54K
Damage over Time
1.04M
Poison DPS
506.4K
Culling DPS
0
Reservation DPS
0
Average Hit
9.83K
Burst Damage
9.83K

Attack & Crit

Attack/Cast Rate
1.58/s
Hit Chance
100%
Crit Chance
14%
Crit Multiplier
150%
Totem Limit
1
Mana Cost
125
Life Cost
0

Defence

Effective Hit Pool
53.78K
Life
4.44K
Energy Shield
669
Mana
65
Ward
0
Armour
6.91K
Evasion
21.33K
Phys Damage Reduction
41%

Mitigation & Avoidance

Block
20%
Spell Block
2%
Spell Suppression
100%
Evade (Melee)
72%
Evade (Projectile)
72%
Attack Dodge
0%
Spell Dodge
0%

Resistances

Fire Resistance
75% (+28%)
Cold Resistance
75% (+18%)
Lightning Resistance
75% (+17%)
Chaos Resistance
75% (+12%)

Max Hit Taken

Physical
10.88K
Fire
45.99K
Cold
49.7K
Lightning
45.99K
Chaos
24.16K

Recovery

Life Regen
59.2/s
ES Regen
0/s
ES Recharge
669/s
Mana Regen
20.5/s

Attributes & Utility

Strength
177
Intelligence
219
Dexterity
250
Movement Speed
127%
Endurance Charges
3
Frenzy Charges
3
Power Charges
3
Devotion
0
Item Rarity
10%