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Tired of being out of shape? Want to SPRINT through your maps? SSF friendly Bladefall Pathfinder

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Poisonous Concoction of Bouncing Pathfinder | Path of Exile [PoE 3.25] Settlers
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2.85K70.74K260.09K
Poisonous Concoction of Bouncing
The Fool Exiles

Poisonous Concoction of Bouncing: 3.25 League Starter (Path of Exile)
(78)
4.67K30.25K16.46M
Poisonous Concoction of Bouncing
Kass SaiYaJiN

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Crimson JewelObliterationLeper's AlmsDendrobateSilken HoodPrecursor GauntletsAmethyst RingCircle of NostalgiaImpresenceAssassin's BootsHeavy Belt
Jade FlaskStibnite FlaskQuartz FlaskQuicksilver FlaskBismuth Flask
  • T16 mapping - https://www.twitch.tv/alexgophermix/clip/SpinelessMoistCrowWOOP-53Pvzop1zLTEKVza
  • Pobbin - https://pobb.in/PEx-zE8JRjyz

Pros

  • Mines = autotarget walking and blasting. After you play builds like this it can be hard to go back
  • Mines have no reflect
  • With pathfinder and some reasonably rolled flasks you can easily get stun, ignite, shock, curse etc immunity or at least resistance. You are also crit immune from your poisons.
  • Extremely fast - this is preference only but depending which flasks and mods you use you can absolutely RIP. I have a steady 177% movement speed
  • Great AoE - Bladefall of volleys has a ton of AoE by default and with pathfinders Master Toxicist you spread your poisons and chain stack them too
  • SSF friendly! I have a few uniques I’ve farmed but none are necessary for the build to function.

Cons

  • Ranger is not everyone’s cup of tea. I opted to go for a high avoidance using attack evasion + spell dodge and some block. Until you get 20k+ evasion and get close to the spell dodge cap (75%) the build will feel terrible. Without phys mitigation you can absolutely get unlucky and get oneshot by a strong hit or get unlucky and get hit by too many abilities in a row. However if you’re not reckless with your altars and your map mods you can play very safely. You can also pivot defenses to phys taken as+suppression instead but you’ll need some form of recovery.
  • Not a bosser. You can definitely scale the damage a lot more with more investment but I generally don’t like doing bosses on an avoidance based character even when the damage is respectable. I rolled a Penance Brand Inquisitor for my SSF bossing.
  • Possible bugs in the skill itself. I saw this video just recently by captain lance showing how Bladefall’s damage is counter intuitive. The skill operates by doing its damage X times where X is the number of volleys. Bladefall of volleys additionally makes each volley in a single cast have larger AoE and more damage. The volley mechanic however leads to weird issues where having more volleys will actually hit the target less times depending on your positioning. There’s more to it as well but at the very least this is very counter-intuitive behaviour https://www.youtube.com/watch?v=ksUW9CTSzV4
  • Damage calculation is confusing. This doesn’t really matter except for when you’re planning upgrades. Bladefall of volleys with 20% qual hits UP TO 7 times but the PoB assumes you only hit once. There’s no “average hits” like there are with other skills like seismic trap so you have to rely on an assumption of average. I would guess that somewhere between 200%-300% more damage of your base damage is probably accurate (3-4 hits per volley)?

Upgrade suggestions

  • Obliteration - cheap to farm with Dark Temptation, good enough for damage, but most importantly satisfying chaos damage death pops that make your clear feel even better
  • Dendrobate - Tier 4 unique is still quite common and this is everything we could ever want - poison damage, duration, es/ev, allres and a free support gem.
  • Leper’s Alms - Tier 5 unique so it's everywhere. Again everything we could want - poison duration, es/ev/life/block and some suppression. You can probably craft a better rare but in SSF that can take time
  • Circle of Nostalgia - Finding a good one is the reason I rolled this character. If you can get one with a high roll of chaos damage and buff effect its a huge damage boost
  • Outside of SSF you can go wild. Mageblood, +2 wands/daggers. Whatever you like. There’s a chance to do a Perfect Agony angle at high investment but I couldn’t seem to get it to work. No matter what I tried just flat poison duration and multi were easier to scale than crit poisons that scaled of crit multi.
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Life

4844

Mana

200

Energy Shield

1081

DPS

2M

Effective Hit Pool

70.53K

Chaos Res

58

Fire Res

75

Cold Res

75

Lightning Res

75

Armour

1K

Evasion

25K

Block

undefined | undefined

Crit Chance

21%

Crit Multi

150%

Rage

0

Strength

148

Intelligence

214

Dexterity

357

Ward

0

Item Quantity

0%

Item Rarity

0%

Movement Speed

177%

Nature's Reprisal
Nature's Reprisal
Nature's Adrenaline
Nature's Adrenaline
Master Toxicist
Master Toxicist
Nature's Boon
Nature's Boon
Eldritch Battery
Eldritch Battery
Acrobatics
Acrobatics
Blood Drinker
Blood Drinker
Blood Siphon
Blood Siphon
Careful Conservationist
Careful Conservationist
Charisma
Charisma
Coordination
Coordination
Entrench
Entrench
Entropy
Entropy
Fangs of the Viper
Fangs of the Viper
Fatal Toxins
Fatal Toxins
Fervour
Fervour
Freedom of Movement
Freedom of Movement
Frenetic
Frenetic
Herbalism
Herbalism
Instinct
Instinct
Intuition
Intuition
Inveterate
Inveterate
Natural Remedies
Natural Remedies
Prowess
Prowess
Quickstep
Quickstep
Resourcefulness
Resourcefulness
Revenge of the Hunted
Revenge of the Hunted
Serpentine Spellslinger
Serpentine Spellslinger
Thick Skin
Thick Skin
Toxic Strikes
Toxic Strikes
Wasting
Wasting
Whispers of Doom
Whispers of Doom
Written in Blood
Written in Blood
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alexgophermix

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