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PoE 3.25·Kalguur·Pathfinder

Tired of being out of shape? Want to SPRINT through your maps? SSF friendly Bladefall Pathfinder

by alexgophermix2 years ago786

DPS
2.32M
Effective HP
70.53K
Life
4.84K
Level
93
Min budget

Overview

Tired of being out of shape? Want to SPRINT through your maps? SSF friendly Bladefall Pathfinder is a Path of Exile Pathfinder build by alexgophermix, made for the Kalguur league (3.25). It is centered on Bladefall of Volleys and plays as a critical, dexterity, spell, area archetype. In Path of Building it reaches 2.32M DPS with 70.53K effective HP, 4.84K life, 1.08K energy shield. Suited for: Mapping, Bossing, Expedition. Key uniques include Obliteration, Impresence, The Consuming Dark, Leper's Alms, White Wind.

Build Video

alexgophermix's Notes

Pros

  • Mines = autotarget walking and blasting. After you play builds like this it can be hard to go back
  • Mines have no reflect
  • With pathfinder and some reasonably rolled flasks you can easily get stun, ignite, shock, curse etc immunity or at least resistance. You are also crit immune from your poisons.
  • Extremely fast - this is preference only but depending which flasks and mods you use you can absolutely RIP. I have a steady 177% movement speed
  • Great AoE - Bladefall of volleys has a ton of AoE by default and with pathfinders Master Toxicist you spread your poisons and chain stack them too
  • SSF friendly! I have a few uniques I’ve farmed but none are necessary for the build to function.

Cons

  • Ranger is not everyone’s cup of tea. I opted to go for a high avoidance using attack evasion + spell dodge and some block. Until you get 20k+ evasion and get close to the spell dodge cap (75%) the build will feel terrible. Without phys mitigation you can absolutely get unlucky and get oneshot by a strong hit or get unlucky and get hit by too many abilities in a row. However if you’re not reckless with your altars and your map mods you can play very safely. You can also pivot defenses to phys taken as+suppression instead but you’ll need some form of recovery.
  • Not a bosser. You can definitely scale the damage a lot more with more investment but I generally don’t like doing bosses on an avoidance based character even when the damage is respectable. I rolled a Penance Brand Inquisitor for my SSF bossing.
  • Possible bugs in the skill itself. I saw this video just recently by captain lance showing how Bladefall’s damage is counter intuitive. The skill operates by doing its damage X times where X is the number of volleys. Bladefall of volleys additionally makes each volley in a single cast have larger AoE and more damage. The volley mechanic however leads to weird issues where having more volleys will actually hit the target less times depending on your positioning. There’s more to it as well but at the very least this is very counter-intuitive behaviour https://www.youtube.com/watch?v=ksUW9CTSzV4
  • Damage calculation is confusing. This doesn’t really matter except for when you’re planning upgrades. Bladefall of volleys with 20% qual hits UP TO 7 times but the PoB assumes you only hit once. There’s no “average hits” like there are with other skills like seismic trap so you have to rely on an assumption of average. I would guess that somewhere between 200%-300% more damage of your base damage is probably accurate (3-4 hits per volley)?

Upgrade suggestions

  • Obliteration - cheap to farm with Dark Temptation, good enough for damage, but most importantly satisfying chaos damage death pops that make your clear feel even better
  • Dendrobate - Tier 4 unique is still quite common and this is everything we could ever want - poison damage, duration, es/ev, allres and a free support gem.
  • Leper’s Alms - Tier 5 unique so it's everywhere. Again everything we could want - poison duration, es/ev/life/block and some suppression. You can probably craft a better rare but in SSF that can take time
  • Circle of Nostalgia - Finding a good one is the reason I rolled this character. If you can get one with a high roll of chaos damage and buff effect its a huge damage boost
  • Outside of SSF you can go wild. Mageblood, +2 wands/daggers. Whatever you like. There’s a chance to do a Perfect Agony angle at high investment but I couldn’t seem to get it to work. No matter what I tried just flat poison duration and multi were easier to scale than crit poisons that scaled of crit multi.

Gear

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Obliteration
Soul Crest
Dendrobate
Impresence
Phoenix Coil
Circle of Nostalgia
Rapture Grasp
Rift Lash
Blight Dash
Leper's Alms
Spirit Shine

Skills

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Body Armour

  • Bladefall of VolleysBladefall of Volleys20/20WMain
  • High-Impact MineHigh-Impact Mine20W
  • Unbound AilmentsUnbound Ailments20/20W
  • Awakened Void ManipulationAwakened Void Manipulation2/20W
  • MinefieldMinefield20/20W
  • Charged MinesCharged Mines20W

Gloves

  • AutomationAutomation20W
  • Detonate MinesDetonate Mines1/16W
  • SteelskinSteelskin15W
  • More DurationMore Duration20W

Helmet

  • Summon SkitterbotsSummon Skitterbots20W
  • Herald of AgonyHerald of Agony20W
  • Herald of PurityHerald of Purity20W
  • EnlightenEnlighten2W

Weapon 1

  • DespairDespair20W
  • BlasphemyBlasphemy20W
  • Increased Area of EffectIncreased Area of Effect20W

Boots

  • Smoke MineSmoke Mine20W
  • Temporal ChainsTemporal Chains20W

Weapon 2

  • PortalPortal1W
  • Cast on DeathCast on Death20W

Weapon 2

  • FrostblinkFrostblink20W

Passive Tree

Passive tree 3.25
scroll to zoom
Pathfinder
Pathfinder
Bandits
Eramir (1 Passive Skill Point)
Pantheons
Soul of Lunaris, Soul of Garukhan

Character Stats

Level
93

Damage

Full DPS
0
Combined DPS
2.32M
Hit DPS
100.17K
With Poison DPS
2.32M
With Ignite DPS
100.17K
With Bleed DPS
100.17K
Damage over Time
2.22M
Poison DPS
2.22M
Culling DPS
0
Reservation DPS
0
Average Hit
9.19K
Burst Damage
9.19K

Attack & Crit

Attack/Cast Rate
10.9/s
Hit Chance
100%
Crit Chance
21%
Crit Multiplier
150%
Mana Cost
36
Life Cost
0

Defence

Effective Hit Pool
70.53K
Life
4.84K
Energy Shield
1.08K
Mana
200
Ward
0
Armour
1.12K
Evasion
24.57K
Phys Damage Reduction
14%

Mitigation & Avoidance

Block
30%
Spell Block
0%
Spell Suppression
0%
Evade (Melee)
75%
Evade (Projectile)
75%
Attack Dodge
0%
Spell Dodge
74%

Resistances

Fire Resistance
75% (+56%)
Cold Resistance
75% (+33%)
Lightning Resistance
75% (+54%)
Chaos Resistance
58%

Max Hit Taken

Physical
6.76K
Fire
22.31K
Cold
22.31K
Lightning
22.31K
Chaos
14.28K

Recovery

Life Regen
0/s
ES Regen
0/s
ES Recharge
1.08K/s
Mana Regen
12.2/s
Life Leech
0/s
ES Leech
0/s
Mana Leech
0/s

Attributes & Utility

Strength
148
Intelligence
214
Dexterity
357
Movement Speed
177%
Endurance Charges
3
Frenzy Charges
5
Power Charges
3
Devotion
0