PoE 3.25·Kalguur·Pathfinder
Tired of being out of shape? Want to SPRINT through your maps? SSF friendly Bladefall Pathfinder
by alexgophermix2 years ago786
- DPS
- 2.32M
- Effective HP
- 70.53K
- Life
- 4.84K
- Level
- 93
- Min budget
Overview
Tired of being out of shape? Want to SPRINT through your maps? SSF friendly Bladefall Pathfinder is a Path of Exile Pathfinder build by alexgophermix, made for the Kalguur league (3.25). It is centered on Bladefall of Volleys and plays as a critical, dexterity, spell, area archetype. In Path of Building it reaches 2.32M DPS with 70.53K effective HP, 4.84K life, 1.08K energy shield. Suited for: Mapping, Bossing, Expedition. Key uniques include Obliteration, Impresence, The Consuming Dark, Leper's Alms, White Wind.
Build Video
alexgophermix's Notes
can ghost shrouds be used with ES blocking life? Lifetap is a damage decrease but it opens points for more damage or defenses
runes on gear
stun from flasks
global defenses ward stacking -> eternal struggle + offhand scaeva?
expedition crafting
cap chaos res again either through ring or through gloves
well rolled rumis maybe better than stibnite
catalysts?
character effect
master missions
upgrade town
scarabs
divine scarabs
- T16 mapping - https://www.twitch.tv/alexgophermix/clip/SpinelessMoistCrowWOOP-53Pvzop1zLTEKVza
- Pobbin - https://pobb.in/PEx-zE8JRjyz
Pros
- Mines = autotarget walking and blasting. After you play builds like this it can be hard to go back
- Mines have no reflect
- With pathfinder and some reasonably rolled flasks you can easily get stun, ignite, shock, curse etc immunity or at least resistance. You are also crit immune from your poisons.
- Extremely fast - this is preference only but depending which flasks and mods you use you can absolutely RIP. I have a steady 177% movement speed
- Great AoE - Bladefall of volleys has a ton of AoE by default and with pathfinders Master Toxicist you spread your poisons and chain stack them too
- SSF friendly! I have a few uniques I’ve farmed but none are necessary for the build to function.
Cons
- Ranger is not everyone’s cup of tea. I opted to go for a high avoidance using attack evasion + spell dodge and some block. Until you get 20k+ evasion and get close to the spell dodge cap (75%) the build will feel terrible. Without phys mitigation you can absolutely get unlucky and get oneshot by a strong hit or get unlucky and get hit by too many abilities in a row. However if you’re not reckless with your altars and your map mods you can play very safely. You can also pivot defenses to phys taken as+suppression instead but you’ll need some form of recovery.
- Not a bosser. You can definitely scale the damage a lot more with more investment but I generally don’t like doing bosses on an avoidance based character even when the damage is respectable. I rolled a Penance Brand Inquisitor for my SSF bossing.
- Possible bugs in the skill itself. I saw this video just recently by captain lance showing how Bladefall’s damage is counter intuitive. The skill operates by doing its damage X times where X is the number of volleys. Bladefall of volleys additionally makes each volley in a single cast have larger AoE and more damage. The volley mechanic however leads to weird issues where having more volleys will actually hit the target less times depending on your positioning. There’s more to it as well but at the very least this is very counter-intuitive behaviour https://www.youtube.com/watch?v=ksUW9CTSzV4
- Damage calculation is confusing. This doesn’t really matter except for when you’re planning upgrades. Bladefall of volleys with 20% qual hits UP TO 7 times but the PoB assumes you only hit once. There’s no “average hits” like there are with other skills like seismic trap so you have to rely on an assumption of average. I would guess that somewhere between 200%-300% more damage of your base damage is probably accurate (3-4 hits per volley)?
Upgrade suggestions
- Obliteration - cheap to farm with Dark Temptation, good enough for damage, but most importantly satisfying chaos damage death pops that make your clear feel even better
- Dendrobate - Tier 4 unique is still quite common and this is everything we could ever want - poison damage, duration, es/ev, allres and a free support gem.
- Leper’s Alms - Tier 5 unique so it's everywhere. Again everything we could want - poison duration, es/ev/life/block and some suppression. You can probably craft a better rare but in SSF that can take time
- Circle of Nostalgia - Finding a good one is the reason I rolled this character. If you can get one with a high roll of chaos damage and buff effect its a huge damage boost
- Outside of SSF you can go wild. Mageblood, +2 wands/daggers. Whatever you like. There’s a chance to do a Perfect Agony angle at high investment but I couldn’t seem to get it to work. No matter what I tried just flat poison duration and multi were easier to scale than crit poisons that scaled of crit multi.
Gear
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Skills
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Weapon 2
Frostblink20W
Passive Tree

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- Bandits
- Eramir (1 Passive Skill Point)
- Pantheons
- Soul of Lunaris, Soul of Garukhan
Character Stats
- Level
- 93
Damage
- Full DPS
- 0
- Combined DPS
- 2.32M
- Hit DPS
- 100.17K
- With Poison DPS
- 2.32M
- With Ignite DPS
- 100.17K
- With Bleed DPS
- 100.17K
- Damage over Time
- 2.22M
- Poison DPS
- 2.22M
- Culling DPS
- 0
- Reservation DPS
- 0
- Average Hit
- 9.19K
- Burst Damage
- 9.19K
Attack & Crit
- Attack/Cast Rate
- 10.9/s
- Hit Chance
- 100%
- Crit Chance
- 21%
- Crit Multiplier
- 150%
- Mana Cost
- 36
- Life Cost
- 0
Defence
- Effective Hit Pool
- 70.53K
- Life
- 4.84K
- Energy Shield
- 1.08K
- Mana
- 200
- Ward
- 0
- Armour
- 1.12K
- Evasion
- 24.57K
- Phys Damage Reduction
- 14%
Mitigation & Avoidance
- Block
- 30%
- Spell Block
- 0%
- Spell Suppression
- 0%
- Evade (Melee)
- 75%
- Evade (Projectile)
- 75%
- Attack Dodge
- 0%
- Spell Dodge
- 74%
Resistances
- Fire Resistance
- 75% (+56%)
- Cold Resistance
- 75% (+33%)
- Lightning Resistance
- 75% (+54%)
- Chaos Resistance
- 58%
Max Hit Taken
- Physical
- 6.76K
- Fire
- 22.31K
- Cold
- 22.31K
- Lightning
- 22.31K
- Chaos
- 14.28K
Recovery
- Life Regen
- 0/s
- ES Regen
- 0/s
- ES Recharge
- 1.08K/s
- Mana Regen
- 12.2/s
- Life Leech
- 0/s
- ES Leech
- 0/s
- Mana Leech
- 0/s
Attributes & Utility
- Strength
- 148
- Intelligence
- 214
- Dexterity
- 357
- Movement Speed
- 177%
- Endurance Charges
- 3
- Frenzy Charges
- 5
- Power Charges
- 3
- Devotion
- 0